NECRON PARIAH 4 (12)
Motive: Serve the C'tan
Environment: Anywhere
Health: 12
Damage Inflicted: 4
Armor: 3
Movement: Short
Modifications: Initiative action 5, Intellect defense 5
Combat: Necron pariahs are horrific fusions of necron and humanity.
Wrongness: An creature within immediate range who rolls a 1 or 2 takes 1 point of damage that ignores armor.
Blank: Any creature who attempts to use psychic abilities within immediate range has a +1 penalty.
Use: 1d6+2 Necron pariahs have begun hunting nanos in the region. Was this a Tomb World before the 9th World?
Loot: A dead necron pariah has 1 cypher.
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