Monday, August 31, 2015

Out of the Abyss: House of Maure Cultist for D&D 5th Edition


Lunatics.  Devotees.  Zealots.  The fanatics who serve Demogorgon have drowned in his dark madness and seek to bring more victims to His bottomless depths.






HOUSE OF MAURE CULTIST (YEENOGHU)
Medium humanoid, chaotic evil
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Armor Class 12 (natural armor)
Hit Points 13 (2d8+4) 
Speed 30 ft.
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   Str            Dex         Con           Int         Wis         Cha
15 (+2)        13 (+1)        14 (+2)        13 (+1)      14 (+2)      11 (+0)
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Skills Arcan +3, Athletics +4, Intimidation +2
Senses passive Perception 12
Languages Common, Abyssal
Challenge 1/4 (450 XP)

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Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Zeal. The cultist has advantage on Wisdom saving throws.

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ACTIONS

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Artificial Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.


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