Monday, August 17, 2015

Masters of the Universe Monday: King Hssss for the Cypher System

A servant of the Unnamed One, Hssss was chosen to lead an army of Snake Men to the planet of Eternia to plunder its magical secrets. He ruled Eternia for three centuries until a rebellion formed under D’Vann Grayskull. Soon afterwards, the Horde invaded and Hssss was drawn into a three-way war. All three sides agreed to a temporary truce in order to construct the Three Towers, but Hssss was betrayed by Hordak and in time was banished to the Void by the Elders and Zodak. For five centuries he and his army waited until Evil-Lyn and a Snake Men descendent named Kobra Khan opened the Snake Pit to free them. King Hssss often tricks foes by appearing heroic but then transforms into a seething mass of serpents and leads the Snake Men into battle!



KING HSSSS 5 (15)


Motive: Conquest
Environment: Anywhere
Health: 15
Damage Inflicted: 5
Armor: 3
Movement: Short
Modifications: Duplicity 7, Leadership 6, Might defense 6
Combat: King Hssss is a keen strategist and wicked diplomat.

Ancient Magic: He has 3 random artifacts.
Seething Mass of Serpents: He inflicts 5 damage to all enemies within immediate range.
Snake Men: He travels with 1d6+1 Level 3 minons.
Use: King Hssss is a big bad that the characters would have to deal with, most likely after being betrayed by him.
Loot: A defeated King Hsss yields 1d6 cyphers.
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