Health: 12
Damage Inflicted: 4 points
Armor: 3
Movement: Short
Modifications: Invisibility 6, Speed Defense 5
Syzygy is city of 700,000 souls sheltered within the remains of a titanic extraterrestrial ship that crashed during one of the prior worlds. It lies northeast of the Sagus Cliffs, along the Butterfly Coast, and is serviced by the wharfs of Kobalt Bay which have grown up around it. The city is coming up on the 10th anniversary of the Concord, which saw an end to a gang war spanning over a century between the Montessi and Von Carstein organized crime families. The Concord came about through the marriage of Logriss Montessi and Yrsula Von Carstein which formally split the city into two territories with the Montessi family running the Westside and the Von Carstein family running the Eastside. While versifiers spin yarns of true love at first sight between the two women that story is merely a fairy tale and couldn't be further from the truth. Logriss and Yrsula mutually agreed that their family's war was bad for business and no longer cost effective and realized a truce would be better for everyone, the fact that both women shared an attraction for each other was imply icing on the wedding cake.
While both families had members who were skeptical of the plan the last decade has proven more profitable than at any point in the war with the only rabble rouser left being Beowulf, Yrula's youngest brother, a suave, brilliant, and fierce sociopath who has his own designs on his sister-in-law.
The Concord has also made the city safer since both family's are more focused on collecting their dues and providing their protections instead of almost daily battles erupting as some form of retribution. Even the oldest citizens have finally abandoned most of their skepticism about the Concord failing or simply being a ruse.
The 10th Anniversary of the Concord is going to be the first Election Day for Syzygy's City Council in twenty-five years. The feud between both families was so volatile and bloody that citizens weren't willing to gather at voting sites out of fear and didn't trust any of the results of those final elections from a quarter century ago. With the Concord in place, anyone was able to run for any of the Council's seven seats provided they had enough support. Eleven candidates have thrown their hats in the ring and, shockingly, only four of them are members of either family. Election Day has been made a citywide holiday and the new Council members are going to be announced in a gala celebration of the Concord at High Night (midnight). Neighborhoods have been planning for this day for nearly a year and there is newfound optimism that has spread over the city as the shadow of war recedes from the citizen's memory.
Election Day is going to be a new dawn for a city that has unprecedented prosperity and peace. Families no longer have to worry about having one of their children recruited into the war or worse, become innocent victims of a vendetta they had no part in. While many citizens, especially older ones, looked at the Concord with suspicion both the Montessi and Von Carstein families have lived up to their promises and Syzygy has become something more over the last decade. The city abounds with opportunity for those bold enough to seize it while still offering real stability for those who simply want to live their life and not become statistics of a bloody and fruitless war.
Welcome to Syzygy where dreams really can come true.
Annihilus 10 (30) for Claim the Sky and the Cypher System
After the Third and final Robotech War ten-thousand zentradi refugees returned to Earth and were given Antarctica to use as their home which they renamed Sanctorum. However, within a century the poles of the Earth shifted and the climate and weather changed dramatically as Sanctorum was now on the planet's equator. A great zentradi empire arose, known as the Z'Earth Union, which flourished for over 1000 years as it helped shepherd the human survivors of the pole shift.
However, the lemurians, who sank Atlantis and were then banished to the far off city of Carcosa by the Sorcerer Saints of Nod, managed to return to Earth as reward for their loyalty to the Lord of Chaos, Xathoqqua. They immediately began attacking the Z'Earth Union which created a terrible and devastating war that ended the 3rd World and destroyed 97% of the sentient life on Earth.
Recently, a Hecatomb honoring Tsarina Breeta the XI was uncovered in Matheunis the Cold Desert was uncovered and explored by Arin Tarn. The burial chamber not only contained the remains of Breeta the XI but the remains of her two sisters, Enna and Pareen as well as numerous texts chronicling the history of the zentradi and the Z'Earth Union that reigned for centuries. Rumor persist that Tarn has within their possession a zentradi gene seed that could allow for the return of that extinct species. Complicating matters is a 1,000,000 shin bounty being offered for Tarn being brought alive to Etienne Gambo, the head of the Gambo crime syndicate and based out of the city of Syzygy.
I just backed a Kickstarter, Gunslinger - Strange Science in the Wild West from Thomas Denmark of Night Owl Workshop whose OSR products are must-buys for me. His games are a What If Dave and Gary made a Supers RPG or a John Carter of Mars RPG or in this case a science-fantasy RPG in a Wild West of Strange Science.
Guardians is one of my favorite Super Hero RPGs and I've thoroughly enjoyed Raiders! and am a big fan of his OSR classes.
Gunslinger is right up my alley and I can't wait to get it in my grubby hands.
STR: 3d6 (11) ACTION POINTS 1
CON: 3d6 (11) DAMAGE MODIFIER +1d4
SIZE: 2d6+6 (13) MAGIC POINTS 0
DEX: 2d6 (7) MOVEMENT 4m
INT: 2d6 (7) INITIATIVE BONUS 7
POW: 1d6 (4) ARMOUR Natural
ABILITIES Undead
MAGIC None
1d20 Location AP/HP
1-3 Right Leg 2/5
4-6 Left Leg 2/5
7-9 Abdomen 4/6
8-12 Chest 4/7
13-15 Right Arm 4/4
16-18. Left Arm 4/4
19-20. Head 6/5
Skills
Athletics 18%, Brawn 64%, Endurance 72%, Evade 14%, Perception 41%, Stealth 64%, Unarmed 58%, Willpower 48%
Passions
Feed on Souls
Combat Style & Weapons
Unarmed
Weapon Size/Force Reach Damage AP/HP
Bite S T 2d4 As for Head
Claw S S 1d4+1d6 As for Arm
Gort for Hyperborea 3rd Edition
You can download a PDF here.