A PDF of this SideQuest is available here.
Outside the city of Denver is a small, family cemetery hidden amongst the woods of a blue spruce forest. No one remembers the Dobson family in the area if asked, but they will lose every ounce of friendliness if outsiders are foolish enough to inquire about the tomb or any other strange things in the area. Only, Bringham Polk, a drunk trapper who lives closest to the cemetery is willing to open up about the place and only if some booze is made readily available to him.
After his third or fourth whiskey Brig, as his Ma called him, will tell you about the strange screeches that can be heard several nights a month around the boneyard, the death of livestock of all kinds throughout the year, and those nights when the Moon is nowhere to be seen and not quite human things that knock on his windows, rattle his locked doors, climb upon his roof, and try to crawl down his chimney. By the time Brig gets around to this last bit the man is terrified and heads over to the Sherif’s office to dry out in a cell. Coincidentally, there is no Moon that night.
When its found the vines, creepers, and roots of the forest seem to shy away from the ominous stone building and here are several things about it that are off-putting. First, the doorway is just a tad to narrow and short for most people and no one can read the bone white letters of some strange language that spells out “VKTUURM circa 2241” etched above the door.
There is a single coffin on a stone slab within the tomb and it uncovered and empty with the lid missing completely. Covered in a heavy layer of dust is a golden necklace with a long attached. On a successful Common Knowledge check the observers believes it is a human tooth.
Each corner of the interior features a gargoyle crouched and ready to strike and a successful Occult check reveals them to be examples of Ghuls from Middle-Eastern folklore.
A successful Notice check finds a narrow hidden door in the far left corner leading down. Posse members with the Brawny edge are too large to enter the door.
A worn set of hand holds takes the Posse down about 30’ before opening into a large chamber and utter darkness. Using a torch or other light source reveals a dirt floor and scattered bones of all kinds. A terrible stink pervades the whole area and is a mixture of a heavy musk and feces. A Notice check reveals 2 Dobson Family Ghuls almost completely buried in the walls of this chamber and breathing very shallowly. A roll of 1 on the Notice trait die awakens both Ghuls who attack and screech for the rest of their nest. If the Ghuls are not awakened then Posse members have The Drop on them.
Dobson Family Ghul
Parry 7 | Tough 7 | Pace 6 (d6) |
Ag d10, Sm d4, Sp d6, St d8, Vi d10 |
Athletics d10 | Fighting d10 (d8+d4)
Notice d8 | Stealth d8 | Survival d10 |
Edges Arcane Resistance, Beast Bond,
Calculating, Free Runner, Grit,
Special Abilities Burrow, Fear (Those who see them must make a Fear Check), Low-Light Vision (No penalties for Dim and Dark Illumination), Weakness: Light (-2 to all Trait Rolls in light brighter than a torch)
A narrow tunnel opens up to the left and after about 30’ splits to the right and left.
Taking the right-hand tunnel leads to another chamber that is barely large enough to hold the entire Posse and has scattered piles of various items and includes 1 dagger, 1 Colt Peacemaker, 1 calvary saber, 4 children’s toys, and $40. Another Notice check reveals 2 adult Ghuls and 3 Ghoul children. Once again, a 1 on the Notice die awakens the creatures and sleeping Ghuls gives the Posse The Drop.
If the left-hand tunnel is selected it is 50’ long and opens into the smallest chamber yet. There is enough room for 2 Posse members at most and a woman with wild and long silver hair, naked and her belly swollen with child, lies in the center of the floor with her left arm buried in the dirt up to her elbow. Both Mother Dobson and her mate, whose hand she is holding and who is lying buried beneath her, Father Dobson can be awoken just like the other Ghuls and if they are asleep the Posse has The Drop on them.
Father Dobson Ghul
Parry 7 | Tough 7 | Pace 6 (d6) |
Ag d10, Sm d4, Sp d8, St d10, Vi d10 |
Athletics d10 | Fighting d10 (d10+d4)
Notice d8 | Stealth d8 | Survival d10 |
Edges Arcane Resistance, Beast Bond,
Calculating, Free Runner, Grit,
Special Abilities Burrow, Fear (Those who see them must make a Fear Check), Low-Light Vision (No penalties for Dim and Dark Illumination), Weakness: Light (-2 to all Trait Rolls in light brighter than a torch)
Mother Dobson
Wild Card
Parry 6 | Tough 6 | Pace 6 (d6) |
Ag d8, Sm d8, Sp d10, St d6, Vi d8 |
Athletics d8 | Fighting d8 (d6+d4)
Notice d8 | Stealth d8 | Survival d10 |
Edges Brawler, Command Presence, Ferver, Improved Beast Bond, Master Tactician
Special Abilities Burrow, Low-Light Vision (No penalties for Dim and Dark Illumination)
Within this chamber is the Dobson Family Bible with a letter from Lilith Whately congratulating her niece, Pandora, on her engagement to Ibraham Dobson. There is an old and weathered copy of the dreaded Liber Des Goules which contains a cypher for the language used on the outside of the tomb known as Enoy and a written history of the Dobson clan here in the U.S.