Showing posts with label ICRPG. Show all posts
Showing posts with label ICRPG. Show all posts

Monday, February 28, 2022

GI JOE: Storm Shadow for the Index Card RPG

     




❤️ ❤️ ❤️   

+3 STATS, +2 WEAPON EFFORT
3 ACTIONS/TURN
___________________________________________


I AM THE ARROW: He fires an arrow at an enemy within FAR range which inflicts MAGIC Effort

I KNOW THE SHADOW'S NAME: Move NEAR without passing between locations


I UNLEASH THE SHURIKEN: All enemies within NEAR range are hit with WEAPON Effort

I AM DEATH AND I HAVE COME FOR YOU: A creature within NEAR range takes ULTIMATE Effort


"Storm Shadow is best known as the Cobra Commander's ninja bodyguard and assassin. He can trace his lineage through thirty generations of assassins. He is a classic character study in conflict. Storm Shadow's primary reason for joining the evil Cobra organization is borne not out of greed but a need for vengeance. The Commander has attained his loyalty on the promise of eventually revealing the identity of his uncle's killer."

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Thursday, December 16, 2021

GI Joe: Destro for the Index Card RPG

    





❤️ ❤️   

+2 STATS, +2 EFFORT
1 ACTION/TURN
___________________________________________


WRIST ROCKETS: He launches a missile attack against an enemy within FAR range which inflicts MAGIC Effort and scores a critical on a Natural 19 or 20 on the D20 roll

MERCHANT OF DEATH: Any Ally armed with Destro's weapons gain a +1 to Effort


MASTER TACTICIAN: Destro can use an Action to make an Ally's next roll EASY as long as they are NEAR him

"Born in Callander, Scotland, Destro's full name is James McCullen Destro XXIV, and he is Laird of the Castle Destro in the Scottish Highlands. The Destro clan has designed and sold weapons for centuries, and Destro is the faceless power behind their current incarnation—M.A.R.S. (Military Armament Research Syndicate), a state-of-the-art weapons manufacturer and one of the largest multinational corporations in the world. As a businessman, Destro is cutthroat and unyielding and is able to maintain apartments or office buildings in most major cities of the world. His luxurious lifestyle outdoes most oil sheiks or shipping magnates. Destro was an early investor in Macau and has other potentially lucrative speculative real estate holdings in developing areas of the world. War is his business and passion; Destro believes in the spoils of war and the vast wealth M.A.R.S. provides. He hires mercenaries to stir up conflict in dangerous regions, then provides high-tech arms to any side able to meet his price. Continuing a tradition started by the first Destro, he will even sell to both sides of the same war."

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Tuesday, December 14, 2021

Street Fighter: M. Bison for the Index Card RPG

   



❤️ ❤️   

+3 STATS, +2 EFFORT
1 ACTION/TURN
___________________________________________


PSYCHO POWER: He unleashes a psionic attack that deals Magic Effort and ignores ARMOR

BISON WARP: 
M. Bison can move up to FAR distance without traveling the space between

PYCHO REFLECT: When Bison takes damage he can use an Action to gather its power, doubling any Effort done on his next TURN

"M. Bison is in the process of developing his crime syndicate and underground army called Shadaloo. He is looking for particularly skilled and deadly fighters to join his ranks. After the first Street Fighter tournament, M. Bison recruits Sagat, who is devastated by the loss of his title as champion to Ryu. Bison determines that an efficient way of attracting that kind of talent is to host another worldwide Street Fighting tournament."

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Monday, December 13, 2021

Marvel Monday: MODOK for Index Card RPG

  



❤️ ❤️ ❤️ ❤️   

+9 INT, +7 CON, +6 WIS, +4 GUN, +6 MAGIC, -1 CHA
3 ACTIONS/TURN
___________________________________________


4-HEAD CANNON: MAGIC weapon that ignores ARMOR.

FLIGHT CHAIR: Always in flight can rise up to FAR height.

PULSE CANNON: Attacks anything in a straight line that extends to FAR.

NANOBOTS: Regenerate 10 HP.

ADVANCED IDEA MINIONS: Summon 1d8 Minions with 5 HP/+3 to rolls.


"George Tarleton was a technician for the criminal organization Advanced Idea Mechanics(A.I.M.), founded by his father Alvin. He was born in Bangor, Maine. Having recently created the Cosmic Cube, the A.I.M. scientists used advanced mutagenics to alter Tarleton and created the super-intelligent man-mind MODOC (an acronym for Mental Organism Designed Only for Computing) to study and improve upon the object, alongside the JOD1E program. MODOC, however, becomes ambitious, kills his creators and takes control of A.I.M.. Renaming himself MODOK (Mental Organism Designed Only for Killing), he comes into conflict with the hero Captain America, who is intent on rescuing S.H.I.E.L.D. agent Sharon Carter from A.I.M."

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Sunday, December 12, 2021

Index Card RPG: Warduke

 




WARDUKE for the Index Card RPG 

❤️ ❤️ ❤️ ❤️  

+4 STR, +3 ALL OTHERS, +4 WEAPON EFFORT, 
2 ACTIONS/TURN
____________________________________________


FLAMING SWORD: ULTIMATE weapon, the target takes MAGIC damage on their TURN

ANTI-MAGIC SHIELD: MAGIC does half-damage against him

INTIMIDATE: Roll CHA against this action or your next CHECK or ATTEMPT is HARD


"Warduke wears a suit of half-chain and a black, winged helmet. His shield bears the sign of a demon’s head. He was an old friend of Strongheart, a good paladin, but now the two are enemies. Both were exposed to the Heartstone, and Warduke’s cruel nature was brought out while Strongheart’s just nature became stronger.

He especially hates Strongheart, who he feels wastes his time protecting the weak and helpless. “A true fighter,” Warduke feels, “makes himself rich and powerful by the strength of his sword arm. He takes what he can—if you would keep your possessions, kill those who seek to take them. His sword is named Holocaust .”

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Tuesday, July 25, 2017

Index Card RPG: Cave Squig






CAVE SQUIG for the Index Card RPG Core
Rolls: +3 Dex, -2 Int

1 Heart

ACTIONS

ATTACK - BITE: Weapon Effort with their teeth.

UNPREDICTABLE: If a squig moves this round roll a d6, On a 1 they move forward to the left, on a 2 they move forward to the right, on a 3 the move sideways to the left, on a 4 they move sideways to the right, on a 5 the move backward to the left, and on a 6 they move backwards to the right.


The Squigs (short for "Squiggly Beasts") are considered by many to be the simplest form of Greenskin life. Squigs seems to be extremely simple in terms of their motivations. So far, they have only ever been reliably observed exhibiting two behavioral patterns; eat anything edible that is nearby, then move more-or-less randomly until there is something else to eat within range and once more wander about aimlessly. A number of bizarre offshoots of Squigs have been seen in various locations within the Old World, though they inevitably favour lightless areas such as caves and underground tunnels.


EXTREME OMNIVORES: Squigs will eat anything. A-N-Y-T-H-I-N-G.

CASH CROP: Night goblins raise them and use them as mounts, beasts of war, and even food.

ICK: Squigs release spores that grow into other squigs via plant-like growths within the ground.

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Sunday, July 16, 2017

Index Card RPG: Deep One






DEEP ONE for the Index Card RPG Core
Rolls: +2 Str, Con, +3 Int, -2 Char

2 Hearts

ACTIONS

ATTACK - BITE: Weapon Effort with their teeth.

ATTACK-GRAPPLE: Overpowers a single victim in it's sinewy grip requiring competing STR rolls. Those overcome are grappled and must check with CON or be winded, losing their next turn.

ABDUCT: Grappled victims are pulled into the watery depths. 

  "I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design - living and horrible."


AMPHIBIANS: Deep ones live in cyclopean undersea cities, often close to the coast, where they spy on humanity.

THE LOOK: Deep ones visit lonely fishing villages, insinuating themselves and their blasphemous worship Father Dagon and Mother Hydra, finding broken souls to mate with, producing hybrid spies to live amongst humanity, preparing the stars to be right.

IMMORTAL: Many are drawn to these loathsome creatures due their immortality. Like the tide, time is on their side.

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Monday, June 26, 2017

Index Card RPG: Zombies






ZOMBIE for the Index Card RPG Core
Rolls: +2 Str, +2 Con

ACTIONS

ATTACK - BITE: Weapon Effort, with their teeth and nails.

MOAN: A hungry zombie will moan and in 1d8 rounds 1d6 more zombies will appear Far away. 

UNDEAD: When a zombie is reduced to Zero Hit Points, roll a d6. On a 4-6 the zombie still has 1 Hit Point, but on a 1-3 the zombie dies immediately.

ALL CONSUMING HUNGER: Zombies will never run away.

The living dead, ghouls, zombies. Every culture has their legends and every civilization prays they are mere myth. When the dead rise, not only do they prey upon the living, but every person that falls to them rises amongst their hungry ranks.


THERE IS NEVER JUST ONE: Zombies are drawn to sounds, smells, life. They have nothing else to do but to feed.


FAST ZOMBIES: The only thing worse than the living dead rising, are living dead running at you in a massive horde. Fast, berserk, and hungry for your flesh.

LIVING DEAD: Whatever foul necromancy or disease that drives the walking dead, it knows no racial boundaries. All sentient creatures rise up to join the ranks of the ghouls after falling to them.

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Tuesday Terrors: Xenomorph for Shadowdark

  Xenomporph for  Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." --  Ash , regarding  ...