Friday, May 27, 2022

Sprawls Without Number: Gabriel Hound for Stars Without Number X Shadowrun

          



Gabriel Hound 

for Stars Without Number X Shadowrun


HD: 5

AC: 15

Atk: +7 x 2 

Dmg: 2d6 x 2

Shock: 2/AC 17

Move: 20m

ML: 9

Skills: +3

Save: 12+

Effort: 4

  • Always acts first in a combat round unless someone else involved has this or Alert
  • Commits Effort as an On Turn action and becomes nearly transparent for the rest of the scene, gaining a +2 bonus on all Sneak checks and giving most creatures no chance to spot them at all unless they are specifically vigilant for intruders or the Hound gets within five meters of them. The effect ends instantly if the Hound moves violently, such as with running or fighting. 
  • Commits Effort as a Main Action and targets a visible creature which must make a Mental save or become paralyzed and helpless for the rest of the scene. On a successful save, they lose their next Main Action. This ability can target a given creature only once per scene. 
  • Commits Effort as an Instant action to Move or make a Fighting Withdrawal as an On-Turn action.
  • As a Main action they may change their appearance to a vaguely humanoid creature that moves on all fours.
  • Is allergic to sunlight and is -2 to all actions while exposed to it.




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Thursday, May 26, 2022

Sprawls Without Number: Cyberpunk X Stars Without Number X Worlds Without Number


I've spent the last several weeks kind of taking a break from the OSR and focusing on DnD 5E but I've found that I keep coming back to the works of Kevin Crawford and Sine Nomine.

Stars Without Number and Worlds Without Number are both amazing RPGs that mix, in my opinion, the best of B/X, ADnD, and 5E. I don't find myself really looking to house rule either game as I do with Old School Essentials, Hyperborea 3E, or Labyrinth Lord. I like Cantrips, Ascending AC, and Skills most of the time and Kevin has covered them in these games. I think, more importantly, I like all of the tools Kevin gives a Game Master to help foster their campaigns and the way he lets you see the wheels behind the system you are using.

In fact, over on Reddit he gave a glimpse of Cyperpunk game in the style of SWN and WWN and that glimpse gave me everything I need to run Shadowrun. I've loved Shadowrun since I saw the 1st Edition of the game and though I am very much a "system guy" there is something about the Magic system in every edition of SR I've looked at (and Earthdawn set in the same world in an earlier age and with a different system) that I just can't wrap my mind around. While I think DnD 5E compatible of the game is a no-brainer I'm happy to take all of the tools that Kevin has given us over the years and just run Shadowrun with them.

I'm calling Sprawls Without Number and I'll be working on it here for a bit.

Here is an 3rd Level Orc Street Samurai I made using the Operator Class and choosing the On Target and Wired Edges at Level 1:

Orc Street Samurai Level 3


Strength 14 (+1)

Dexterity 12 (+0)

Constitution 14 (+1) Max Strain 7

Intelligence   8 (-1)

Wisdom 10 (+0)

Charisma          8 (-1)


Hit Points  23
AC 16

Melee +4

Ranged +3


Saves
Evasion 11+

Mental 12+

Physical 10+


Skills

Exert +0

Notice +0

Puch +0

Shoot +1

Sneak +0

Stab +2

Survive +0


Weapons

Mag Pistol +4(2d6+2)


Vibro Axe +6     (2d10+2)

Miss   (3/AC 15)

Adjacent Foes  (3/AC 15)


Edges

On Target

Wired


Orc Traits 

Nightvision out to 60 feet

Foci

Close Combatant Level 1 & 2



Cybernetics
Adrenal Pump 

Torque Actuator (Twitchlock Actuator for Strength)

Dermal Armor

Holdout Cavity 











Wednesday, May 25, 2022

Wednesday Comics: Deathlok for Stars Without Number

           



Deathlok the Demolisher for Stars Without Number

HD: 6

AC: 15

Atk: +8 x 2

Dmg: 1d6+3

Move: 20m

ML: 11

Skills: +2

Save: 12+


• Ranged attacks deal 1d4 Shock

• Initiative roll of 1d8+4

• Panspectal Optics

• Deathlok cannot be surprised

• Deathlike can use pistol-sized range weapons in melee without suffering penalties for the proximity of melee combat


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Sunday, May 22, 2022

Star Wars: IG-100 for Stars Without Number

          




IG-100 MagnaGuard  for Stars Without Number

HD: 5

AC: 16

Atk: +7 x 2 

Dmg: 2d8

Move: 15m

ML: 12

Skills: +1

Save: 13+


• Melee attacks deal Shock 2/AC 15

• For Initiative roll 2d8 and keep the highest die


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Saturday, May 21, 2022

Journey Into Mystery Orogo for Stars Without Number

        


Orogo for Stars Without Number

HD: 9
AC: 14
Atk: +4 
Dmg: 1d10+2
Move: 20m
ML: 11
Skills: +3
Save: 13+
Effort: 9

• Facile Mind Level 1
• Far Thought Level 2
• Memory Editing Level 4
• Reflex Response Level 3
• Suppress Cogntion Level 2
• Telepathic Assault Level 3
• Transmit Thought Level 1
• Telepathic Contact Level 4
• Unity of Thought Level 4

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Wednesday, May 18, 2022

Old Gods of Appalachia: Horned Head for Worlds Without Number



The Thing Whose Name Sounds Like Horned Head, But Is Not  

for Worlds Without Number


"Its coat was black as soot. Its hooves were wet with a viscous smearing brown. Its eyes burned with a foul blood-colored light. But the things she could not look away from were its antlers. They were amber. Translucent and honey-colored, pulsing with a low poisonous smolder, bits of ash falling from them here and there."

-- Old Gods of Appalachia Episode 0.5: The Witch Queen


HD: 10

AC: 20 

Atk: +12

Dmg: 2d6 + 3

Shock: 6 / 14

Move: 50'

ML: 11

Instinct: 3

Skill: +3

Save: 9+

  • Averse to witch’s crafts
  • Beguiling
  • Draining
  • Intangible
  • Terrifying
  • Unending

Monday, May 16, 2022

Marvel Monday: Gargantos for Godbound

  


Gargantos for Godbound

AC: 4 (15) 
HD: 8
Attack: +8 x3
Morale: 12
Move: 50' 
Save: 11+
Damage: 2d6
Effort: 2



D6                                   Gargantos Tactics                               
1        Move horizontally or vertically toward it's 
          quarry using its tentacles.

2        Commit Effort for the scene use its tentacles to 
          parry attacks, gaining immunity to 
          non-magical weapons.

3        Use its action to attack a target, if it hits it 
          grasps the target in one of its tentacles,
          automatically hitting the next round as well.

4        Use its action to hurl a large object toward 
          enemies within sight, doing 1d10 damage to all 
          within 20'. 

5        Commit Effort for the scene as an 
          action viciously pummel a foe, automatically 
          doing 3d6 damage.

6        Expend one hit die to make three extra attacks.

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Sunday, May 8, 2022

Worlds Without Number: Sisiutl

 

Image by Jim Wilson


Sisiutl for Worlds Without Number

HD: 10
AC: 13 
Atk: +6 x4

Dmg: 1d10
Shock: 2 / 15
Move: 50'
ML: 9
Instinct: 5
Skill: +2

Save: 12+

• Icy Stare: Twice per scene it can paralyze a creature with its gaze on a failed Mental save. The target cannot move or take an action and at the end of its turn it may attempt another Mental save and is freed on a success.

A sisiutl is a creature that bridges the boundaries between the Material and Spiritual Planes. It is fearsome guardian, and serves to protect and mediate interactions between mortals and spiritual outsiders. They are usually found near portals between planes and places where planar boundaries are thin. Sisiutls are somewhat stern and no-nonsense, but they have a fondness for cooked meats and other gifts that are difficult to make or obtain without hands.


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Friday, May 6, 2022

5E: Fantomah, A Free Comic Book Day Superhero from the Lone Bards



My buddy Justin Isaac, of the Halls of the Nephilim blog and the Lone Bards, has a special Dungeons and Dragons 5th Edition compatible superhero in honor of Free Comic Book Day. It is Pay What You Want on DriveThruRPG and is available now.

Please check it out here.

Wednesday, May 4, 2022

DnD Beyond X Wizards of the Coast



I deal with Wizards of the Coast as both a customer and as a merchant and the last few years has seen me have to graciously accept that WotC has bigger fish to fry than two game stores in KY. I get it, I really do, but I seriously doubt Target, Walmart, or Amazon will host Magic: the Gathering tournaments.

As a customer I've been nervous about their plans for 5.5/6E, especially where DnD Beyond is concerned. Our RPG group owns everything on there and that was a hefty investment. I assumed, at some point, they'd move away from DnD Beyond and expect us to buy all of those books again.

I'm glad to see I was wrong about that. Our group was delighted to see WotC buy DnD Beyond and I feel like our investment is much safer and far more future proof.

DnD Beyond has never been perfect, why DID it take 3 years to get a dice roller and how do you not have enough manpower to add in Unearthed Arcana any longer? However, it has always been worth the investment when it comes to character generation and storage and the character sheet on my iPhone is pretty darn slick. In short, I like it and have grown so accustomed to it that I miss having that type of app for other RPGs.

I hope WotC's ownership proves to be a positive move and I'm looking forward to Spelljammer and Dragonlance. In fact, I'd really like to see the Magic: the Gathering settings Kamigawa: Neon Dynasty and New Capenna as DnD settings in the next year but who knows?

I'm just going to take win of DnD Beyond and mind my own business for a few days.

Monday, May 2, 2022

The Red Door


The Red Door are slavers who terrorize the countryside looking for victims to fulfill contracts with individuals and nations throughout the Realm. The organization is comprised entirely of shapechangers and it  often uses religious rites to transform its members into shapechangers upon completion of their training, though other existing shapechangers are known to join as well. Recruits spends a full three months being training in battle, espionage, the worship of Malar, and alchemy. Those recruited have to finish a final test to prove their worth to the Beastlord and their pack members by hunting and killing a loved one to show that the Red Door is their new family. Those that aren't yet shapechangers are required to eat the heart of their victim to gain the gift of changing shape from Malar himself. Those who aren't able to finish their training or fail the final test are violently murdered and feasted upon by Red Door pack members.

The leader of the Red Door is known as the Alpha and his real identity  is Luvell Der Quince, the Viscount of  Odegg. He studied with his maternal grandmother from a very young age in magic, battle, diplomacy, and blackmail. He lived with his Gram because his mother died giving birth to him and subsequently his father, Viscount Hume Der Quince, could barely stand the sight of his fourth child and was glad to send him to his grandmother to be raised. His Gram, Eviyaa Ignnon, was rumored to be a witch of considerable power and rigorously trained her grandson to one day grab the title of Viscount from his brothers and sister. To this end his grandmother gave him a copy of the vile grimoire known at the Dtoome which legend says was dictated to Kalimanzos by Iuz while still in Iggwilv's womb. After studying the tome he was an accomplished Enchanter by twelve and at fourteen was accepted as a member of the Steel Chateau, an ancient order of spies and assassins.

By nineteen he had dispatched his three siblings and became Viscount after poisoning his father. By the time he was twenty-one he had formed the Red Door and began to reveal Malar to those he chose to join his pack. Luvell tells his pack members that Malar revealed the vision of the Red Door to him during the longest night of the year when he was twenty-five. The vision was Malar's gift to Luvell after he hunted his Gram down and consumed her heart and it was that night the Beastlord transformed him into a loup garou.

Those that were shapechangers before finding the Red Door hold a position of extra prominence within the organization. Even the Alpha praises them for their abilities which they had before they served Malar. Within the organization they are treated as priests of Malar, beings who knew the Beastlord's love before joining his pack. Though the final test doesn't give them access to shape changing it helps them focus and better control when they shape change and reduces the virulence of their ability to create others of their kind. They speak of Malar's song in reverent tones and explain that Malar is very particular about who should gain these gifts and it should only be those that are chosen by him.

The Red Door are vicious and cunning slavers who zealously follow Malar's will as dictated by the Alpha. Though slaving is their primary business, Luvell's position with lands and title and his past as a member of the Steel Chateau has allowed the group to have a say in politics all throughout the Realm and its members will blackmail sovereign rulers to create and enforce rules that the Red Door benefits from. The current Claymore, the leader of the Steel Chateau, is Wenthy Perlmutter who mentored Luvell in his time with the Chateau and he has always been willing use the Red Door to her advantage as Luvell has no interest in leading the Chateau and Perlmutter knows this allowing them to keeps their relationship harmonious. In fact, on two separate occasions she has used the organization to further her standing within the Chateau and to become Claymore.

Saturday, April 30, 2022

Red Door Wereboar Slaver for Dungeons & Dragons 5th Edition

 




The Red Door is led by the Alpha, an mysterious arcanist of considerable power and dark genius. Those that are willing to join the Red Door must participate in a ritual that alters their gifts, making it harder to pass on their nature if applicable. The Alpha tells his pack mates that each of them are blessed and not cursed and that the Red Door are family who accept them for who they truly are. Further, he instructs them to guard any ability they possess to create other shapeshifters, saving it for the truly worthy. 

Tuesday, April 26, 2022

Destined: Flash Mob

I've been waiting for Destined from The Design Mechanism for the Mythras system for awhile and was very excited when it released last week. It has exceed my already high expectations and I hope to get to do something with it soon. I was able to make Flash Mob in about 30 minutes but did use the Quick Character Method included in the book. Destined is a complete RPG in one book and does not need Mythras, however I cannot recommend The Design Mechanism enough. Their work is exceptional and prolific, something I feel that Chaosium still hasn't figured out how to do. Additionally, they offer a simple licensing situation which is very attractive especially compared to Chaosium's Basic Role Play SRD.

Flash Mob for Destined and Mythras

POWER LEVEL: Epic
ORIGIN: Experimentation

STR:      13

CON:     15

SIZE:     10 

DEX:     14   

INT:       15

POW:     12      

CHA:      11

ACTION POINTS:              3

DAMAGE MODIFIER:     +0

HEALING RATE:                3

INITIATIVE BONUS:        14

LUCK POINTS:                    2

POWER POINTS:                12    

MOVEMENT RATE:            6m


1d20              Location       AP/HP

1-3                Right Leg        2/9

4-6                Left Leg          2/9

7-9                Abdomen        4/10

8-12              Chest               4/11

13-15            Right Arm       4/8

16-18.           Left Arm         4/8

19-20.           Head               6/9


Skills

Athletics 63%, Brawn 43%, Combat Style (ECHELON Training) 33%, Computers 40%, Conceal 36%, Deceit 26%, Drive 36%, Endurance 70%, Evade 48%, First Aid 29%, Influence 32%, Insight 47%, Medicine 72%, Perception 37%, Research 47%, Science 90%, Stealth 29%, Streetwise 23%, Unarmed 68%, Willpower 64%


Passions

All you have is family 53%

Make a better world 67%

Map the polyverse 47%


Powers

Duplication

   Boosts: Additional Duplicate, Army of One, Human Target

   Parallel Lives

Durability

Enhanced Strength


Combat Style & Weapons

Unarmed

ECHELON Training


Weapon        Size/Force     Reach      Damage         AP/HP    

Unarmed             L                 S          1d3+1d8        As for Arm         



Doctor Jon Martin Cooper Jr. is the oldest son of Jon Martin Cooper Sr. and Dr. Lena Cooper.  His parents met while going to college at Texas State University in Houston.  After graduating, they married and moved to San Diego, California with Lena becoming a biochemist at Future Perfect and Jon Sr. becoming an guidance counselor at Sizemore High School.

Jon Jr. or JJ's science and math scores were off the chart and after graduating high school at 15, he was offered a full scholarship from Future Perfect in exchange for a 3 year contract upon graduation.

JJ, only 19 when he gained his PhD in Biotechnology, took a position on a Future Perfect team in Abilene, TX led by his Mom's best friend, Dr. Jill Chandler.  Jill's team was working on several solutions to help veteran's that had lost limbs and they were given access to material from Project Apogee which lead to the creation of the first Minuteman, the speedster who helped pacify Iraq in a matter of hours during the first Gulf War. Unknown to JJ one of his co-workers botched opening the container housing the extraterrestrial Isotope X that was used to create Minuteman and the whole team was exposed to it.

JJ woke up 22 days later to find that he, Jill, and Dr. Ajax Zang were the only survivors of the breach. Within hours after waking he was interviewed by the the U.S. Defense Department and the United Nation's anti-metahuman task force, ECHELON, with both organizations seeking to put him through a barrage of tests to determine if he was a metahuman.

He chose to work with ECHELON as they also had an interest in his biotechnology background in their quest to trace illegal derivatives of Isotope X such as Summit and Apotheosis. On the second day of testing they discovered that he could create duplicates of himself and he eventually chose the codename Flash Mob. He has inquired about Dr. Chandlers and Zang's fate but has been told that information is classified at this time.

For ECHELON he is part of King Savage's INDIGO team with Headstrong, Jumpjet, and Operator.

Wednesday, April 13, 2022

Liber Des Exanima: Shiver for Dungeons & Dragons 5th Edition

Art by Damon Hellandbrand


Septimus Odrik, the necromancer lord of Haverhill and the author of the Liber Des Exanima, a treatise on undeath containing nearly twenty rituals for the creation of different types of undead, found the inspiration for the shiver from the a tale told to him by Evanetta La Lurna, the Blue Bard of Bal'Tur. La Lurna's story share the fate of the Seven Dragoon, a famous adventuring party led by Captain Zeea Throkmorton, that was ambushed by a tribe of yetis on the Bornee Tundra. Odrik's ritual requires 3 yeti brains, the hand of an arcanist, and the skin of a chameleon. 

 




 

Sunday, April 10, 2022

Turning 10


Ten years ago today I launched this blog. Man, ten years. I was 39, might have weighed less, might have had more hair and hadn't started playing RPGs with any of my current group, people who have become my best friends.

It's funny how life works. I always wanted my gaming group to be my best friends and when I let that expectation go I finally found it. Isn't that always the way?

That also means I've been playing a version of DnD 5E for ten years. I keep wondering if the 50th Anniversary version will have a public playtest? Sure hope so.

I know I post less than I used to but I don't think I can imagine my life without this blog. While I'm taking a break from the OSR I'll be supporting 5E and I might work out some ideas I've had for a Percentile system, something I've been working on for, well, decades. It takes most of its inspiration from R. Talsorian's Castle Falkenstein and Chaosium's Basic Role Playing. Its hard to have better DNA than those two systems.

If you are reading this and thinking, "I wish I could make a blog", then DO IT! If I can do it then anyone can. Our hobby is better with more voices and it would be better with your voice too.

Oh, I also just surpassed 2.5 million views. Can you believe that? I can't and I've done it, which means anyone can do it.

Thanks for reading this and I hope we have at least ten more years together.

Thursday, April 7, 2022

OSR: Big Fish, Small Ponds, & Big Brother



I've been thinking of taking a break from the OSR for a while and this week confirmed for me that I need too.

First, let me say there are ton of great people in the OSR and I'd say 99% of them are awesome, but as always its that last 1%.

I have encountered Right-Wing jerks in the OSR so I know they are out there. I've met them and I avoid them.

Earlier this week I was browsing an OSR group and saw a cool Post about a person's campaign that was full of gonzo multi-genre goodness. My highest complement to that Poster is that it made me want to play in their game.

Then I looked at the Comments and the first one pointed out how the author of a supplement briefly mentioned in the Post was problematic in their political views. It had screen grabs of said author's posts. Yes. Posts. Plural. The Poster had taken more than one screen grab of this person's Posts.

Where do you find the time to do that?

Isn't that problematic?

I've been online for a long, long time and I've never taken a screen grab for that reason.

It made me feel even worse about the surveillance state that is the U.S.A in the 21st Century. Other nerds, geeks, gamers, whoever are keeping tabs on people in their circles. To vet them, I guess?

And worse, to me, this author's views needed to be addressed immediately, no matter how lightly this Post intersected with the problematic author, so that everyone could be warned. 

"Before you give this person money know that they believe X!"

Are you really enjoying Role Playing, DnD, and the OSR if you have to keep files of other people in the OSR with proof of their beliefs?

Stupidly, I continued to browse that Group and the next Post asked what people were doing for activism within the OSR. Look, this century has been pretty shitty overall and we need activism, I know that in my bones and in my real life and in my day job I'm involved in activism. We support LGBTQ+ charities, we support Mental Health charities, and  I know Americans of Color don't have my Privilege and I try to use it to help them and I believe in it.

But sometimes I just want to escape to the OSR and it made me feel like Big Brother DM is watching. Always, watching.

The truth is I just need a break from the OSR, but I think one of the problems the OSR has is much more about money and livelihood and a lot less about having the wrong views. The people recording your actions in the OSR have learned they can make or break a creator/publisher and they might just enjoy using that knowledge.

It seems whenever we get a Big Fish in the Small Pond that is the OSR there is a storm and often that person gets cancelled. With screen grabs. 

But my perspective on the Small Pond that is the OSR is that it has a lot of money flowing into it. A. Lot. Enough to make the 5E designers draw upon it.

I'm a vanity publisher and I make enough a month to keep me in a couple of Kickstarters and some action figures from products I made years ago. I'm a very, very, very Small Fish and I have supplements that are Gold on DriveThruRPG. I think a lot of people would be surprised how much money some of the luminaries of the OSR must have made over the years. And part of me wonders if that isn't reason that the Small Pond goes after the Big Fish? 

I guess my point is that surveilling the members of the OSR even in the name of inclusion and progress could make you as much of a dick as a Right-Wing dick. And maybe that surveillance gives some members of the Small Pond an edge in controlling who succeeds and who fails at selling products online?

To me being a dick is a lot like porn (no pun intended), you know one when you see one and where you are on the Left and the Right doesn't matter. You are just a dick.


Wednesday, April 6, 2022

Liber Des Exanima: The Boneheaver for Dungeons & Dragons 5th Edition

 






Septimus Odrik, the necromancer lord of Haverhill and the author of the Infernemans, a treatise on undeath containing nearly twenty rituals for the creation of different types of undead, used a cousin named Deeter as inspiration for the Boneheaver. Apparently, Deeter, lord of the Barony of Afterfall would eat until he vomited in a golden bucket held by his servants so that he could continue to eat most of each day. Odrik observed this one Winterlight personally and he even referenced it after becoming a lich. The ritual requires a living ogre, the stomach of a chimera, as well as the arms and lungs of a gravedigger. 

Friday, April 1, 2022

Liber Des Exanima: The Hush for Dungeons & Dragons 5th Edition




Septimus Odrik, the necromancer lord of Haverhill and the author of the Infernemans, a treatise on undeath containing nearly twenty rituals for the creation of different types of undead, viewed the creation of the Hush as his magnum opus. The ritual requires at least five children with innate magical ability to be sacrificed to Orcus over a period of several day and requires the tongue of a magic-user as the culmination of the foul rite. Rumor has it that Odrik's personal manse has five packs of the hush patrolling its grounds.

 

Sunday, March 20, 2022

Thoughts about the Dungeons & Dragons Movie Due in 2023


Chris Pine spoke a bit about the Dungeons and Dragons film that is due in March of 2023 during an interview with Collider and had this to say about it, "The way that I've been describing it, it's like Game of Thrones mixed with a little Princess Bride, just a smidge of Holy Grail".

I'm not a fan of the previous Dungeons and Dragons films and these influences are tonally very different from one another in my opinion.

I keep asking myself why wouldn't Hasbro, Wizards of the Coast, and their Production Company, eOne use the Icewind Dale trilogy or the first Dragonlance trilogy (yes, I know there was an animated feature some years ago)?

Drizzt, in particular, and his Companions, are a proven commodity and the Forgotten Realms has to have a fair amount of traction within pop culture. If you wanted streaming tie-ins you can easily produce the Dark Elf trilogy and their plenty of characters that spend time as both antagonists and protagonists to accommodate for anti-heroes or whatever Hollywood is looking for at the moment.

I think a Drizzt series is in development but it seems like such a waste of perfectly good intellectual property for a film series.

As I prepare to turn 50 I don't pretend to think that Hollywood is that worried about my demographic, and that is not a knock but merely a statement of fact. The 13 to 40 demo seems to be what most projects aim for but I don't believe that Drizzt's stories are outside of that group. 

The new DnD film could be excellent and I'm not writing it off I'm just confused by the fact that Hasbro isn't exploiting its existing IPs better.

Saturday, March 19, 2022

Hyperborea: The Black Gulf, a D&D 5E Campaign

 


North Wind Adventure's Hyperborea 3rd Edition is fantastic and I'm using it as the setting of my Dungeons and Dragons 5th Edition campaign. We just wrapped up or first Adventure (a mash-up Late Trapper's Lament and Orbital Vampire Tower--both are excellent) and next session we will jump ahead about 6 months in time and the Characters will go from 3rd to 6th Level (as a group we have completed several DnD 5E campaigns and my intention is to move them up to about Level 8-10 pretty fast).

Here are the Setting rules I'm using:

Characters can only be Variant Humans. For Sword and Sorcery I feel this is a good fit and I'm just kind of sick of Elves and Dwarves. I might expand it to Tcho-Tcho (Halflings), Tieflings, and Cambions or I might not.

At Level 4 the Characters get a +1 bonus to 1 Ability Score and a Feat. I read about this on Reddit and thought I'd give it a go. I had contemplated a bonus Feat at Level 1 and this satisfies that idea for me, we might choose this option through Level 20.

I'm ignoring the need for specific types of weapons (silver for instance agains Lycanthropes) and the need for magical weapons to harm a creature. To me that isn't something Conan or the Grey Mouser worried about, but I could be wrong. I'm going to keep the bonus from magic weapons to account for 5E's Bounded Accuracy though. I don't really intend for magic items to be that important to the whole campaign.

I'm focusing on the Weird as much as I am the Swords and Sorcery. The Characters were transported to a space station of a Vampire named Regulus Onar via a Weird Science Teleporter and dealt with the owner and a couple of aberrations and then discovered a lost world of ancient technology not that far away via a cavern system. I got some looks but I'm kind of just letting my sensibilities as a Dungeon Master take center stage. I like Weird Tales and if nothing else that trip to the Manse of Onar will be a running subplot. The adventure I used for their journey into the night sky above Hyperborea was the brilliant Orbital Vampire Station from Dungeon Age Adventures and Joseph R. Lewis. The layout was so DM friendly and I've since bought everything he's releases. I urge everyone to check it out.






Sprawls Without Number: Gabriel Hound for Stars Without Number X Shadowrun

           Gabriel Hound   for Stars Without Number  X Shadowrun HD: 5 AC: 15 Atk: +7 x 2  Dmg: 2d6 x 2 Shock: 2/AC 17 Move: 20m ML: 9...