Showing posts with label Cryptids. Show all posts
Showing posts with label Cryptids. Show all posts

Saturday, November 19, 2022

Shadowdark RPG: Dogman

I'm currently at Cryptid Con in Lexington, KY and so I felt like I should spotlight some of them.





Dogman for Shadowdark RPG

Solidary humanoids who haunt roads.

AC 14, HD 2 (9), ATK 1 bite +2 (1d6), MV double near, S +2, D +1, C +1, I +0, W +2, Ch +0, AL N

Hunter. They have Advantage on WIS checks to detect an ambush or spirits and to track a creature.

Territorial. They have advantage CHA checks to intimidate other creatures.




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Wednesday, July 6, 2022

Deadlands: Bear Creek Monster for Savage Worlds

     




Wild Card

“The Indians have a tradition concerning a strange, serpent-like creature inhabiting the waters of Bear Lake…. Now, it seems this water devil, as the Indians called it, has again made an appearance. A number of our white settlers declare they have seen it with their own eyes. This Bear Lake Monster, they now call it, is causing a great deal of excitement up here”


Attributes: Agility d6, Smarts d4 (A), Spirit d8, 

                   Strength d12+2, Vigor d12


Skills: Athletics d8, Fighting d10, Notice d8, 

           Stealth d10


Pace: 3; Parry: 7; Toughness: 15 (3)


Edges: Berserk


Special Abilities:

• Armor: +3

• Aquatic: Pace 10

• Bite: Str+d8

• Fear (-1)

• Size 4





Thursday, February 17, 2022

Cypher System & Stay Alive!: Ahool

          






Ahool 5 (15) for the Cypher System and Stay Alive!


Motive: Hunt
Environment: Jungle
Health: 15
Damage Inflicted: 5 points
Armor: 1
Movement: Long
Modifications: Intimidate 6, Might Defense 6, Stealth 6
Combat: The ahool is the apex predator in its territory with its ferocious strength and ability to fly.
 Interactions: The characters are exploring an area that legends say holds the treasures of an ancient ruler, but the locals say it is guarded by an ahool.



"The Ahool (a.k.a Athol) is a large winged monster that is known to live in the dense jungles of Java, Indonesia. The name itself comes from an ear-witness account that the cryptid cries out in a sort of ‘AHOOL’ like scream. One thing that makes this an interesting cryptid is its occasional focus on killing and eating humans. "

Monday, July 20, 2020

Monstrous Monday: Bionic Bigfoot

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BIGFOOT - BIONIC for Dark Places and Demogorgons

ARMOR CLASS: 14 
HIT DICE: 5+5
MOVE: 12, IGNORE ROUGH TERRAIN
 
ACTIONS:
MORALE:
TERROR: 12
HDE: 6

Attack Damage: Slap (d6+2), Charge (2D6+2), Slam (2D4+2)
Special: Run x4 Move
Bonuses: +4 to Melee attacks, +6 to Spot, +6 to Stealth, +6 to Swim, +6 to Climb, +6 to Jump, +6 to Track

Bigfoot, also known as Sasquatch, is an alien cyborg created by a group of aliens visiting earth; he was constructed by the alien Shalon in imitation of a lower form of life from the alien homeworld, using a technology called "Nyosynthetics," an advanced form of Bionics which are powered by Mergeron. He was created to cultivate mystery and fear in a remote part of the Pacific Northwest in order to protect the location and identity of the alien's secret base.

Friday, July 3, 2020

Night Shift: Sasquatch



Jason Vey and Timothy S. Brannan's Nightshift: Veterans of the Supernatural Wars was fulfilled weeks ago and I've been remiss in not posting about it. I've been alternating between reading through it and Max Brooks' excellent Sasquatch horror novel, Devolution.

The novel made me remember being a kid in the '80s when Bigfoot wasn't some gentle herbivorous primate hiding from humankind. It made me think of Legend of Boggy Creak, Snowbeast, and In Search Of when we didn't have the internet. Instead, the novel draws on some of the more terrifying encounters I read way back when. The humans of Greenloop encounter a terrifying troupe of Sasquatch's and I decided to write them up for Night Shift and the O.G.R.E.S. System.

There are legends of primates living in the wilderness all over the world, apart from humankind, but watching, always watching. As humanity spread all over the globe and created new and terrifying weapons to kill one another, these creatures, once our predator began to hide from us, choosing to hunt easier prey. But as humankind has altered their woodland homes some of these creatures have been forced to hunt us for prey...and a lone human is rarely the match for a troupe of Sasquatch.

Common Sasquatch Abilities:

• Strong and Fast. Sasquatch gain +2 to initiative rolls, and add half again their hit dice to attack rolls. They also deal 2 dice of damage on attacks, keeping the better.

Sasquatch For Night Shift: Veterans of the Supernatural Wars
No. Appearing: 2-12
AC: 7
Move: 50 ft.
Hit Dice: 3
Special: They can hurl a rock dealing 2d6 damage and keeping the best of the two.*


XP VALUE: 50


* This write-up assumes Cinematic play. In Gritty games treat the damage like a firearm and in Realistic games treat damage as 4d6 totaled.

Sunday, February 9, 2014

Bigfoot for the Adventure Game Engine (AGE) System

Bigfoot
AKA Sasquatch, Grass Man, Skunk Ape, Yeti

These mysterious creatures have visit our world for millennia via interdimensional travel.  They have found their way to numerous places scattered across the globe and inspired countless legends and campfire tales.  Are they scouts, hunters, spies, or something far, far worse?


Abilities (Focuses)
0 Communication

7 Constitution (Running, Stamina)

1 Cunning

2 Dexterity (Initiative, Stealth, Throw)

0 Magic

2 Perception (Hearing, Tracking)

7 Strength (Intimidation, Might)

1 Willpower

Combat Ratings
15 Speed

60 Health

15 Defense

3 Armor Rating

Attacks
Weapon              Attack Roll       Damage 
Smash                     +9                 2d6+7
Log                         +7                 3d6+7
Thrown Rock          +4                2d6+7

Powers 
Favored Stunts: Stay Aware, Defensive Stance, Threaten (1 SP), Seize the Initiative (2 SP).

Tough Hide: Their furry, matted hide gives bigfoot an armor rating of 3.

Friday, February 1, 2013

D&D Next: Bionic Bigfoot

I've been prepping a game for my 11 year old son and my 8 year old daughter.  I decided to work up a companion for them and settled on it being a sasquatch (we all watch Finding Bigfoot every sunday night).  I mentioned it to my son and he said, "Dad, what if bigfoot was a robot?".  First, pride filled my chest because the only thing cooler than a bigfoot was a robotic bigfoot, and second my mind went to The Six-Million Dollar Man.


Bionic Bigfoot  

Large Construct


Armor Class 13
Hit Points 42 (6d10 + 12) 

Speed 45 ft., climb 45 ft.
Senses darkvision 50 ft.


Str 19 (+4)     Dex 14 (+2)    Con 20 (+5)
Int   7 (-2)      Wis 15 (+2)     Cha  7  (-2)

Alignment neutral 
Languages


TRAITS______________________________________
Magic Resistance: The bigfoot has advantage on saving throws
magical effects.

Magical Construct: The bigfoot is immune to disease and poison,
and it cannot be charmed, frightened, paralyzed, stunned, or put to sleeep.
It does not need to eat, sleep, or breathe.

ACTIONS_____________________________________
Multiattack: The bigfoot makes two slam attacks.

Melee Attack—Slam: +6 to hit (reach 5 ft.; one creature). 
Hit: 11 (2d6+4) bludgeoning damage.

Ranged AttackRock: +4 to hit (range 25 ft./50 ft.; one creature). 
Hit: 12 (2d8+3) bludgeoning damage.


ENCOUNTER BUILDING 
Level 5 XP 700

Shadowdark: The Citadel on the Borderlands

I hope to be running the Lost Citadel of the Scarlet Minotaur this Friday and I'll be using the Premium version that was released to Ba...