Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Monday, January 30, 2017

White Star: Salt Vampire





SALT VAMPIRE


Armor Class: 5 [14]
Hit Dice: 3
Total Hit Bonus: +3
Attacks: Slam (1d6) or Drain Salt (2d6)
Saving Throw: 13
Special: Shape Shift
Movement: 9
HDE/XP: 2/30

   The Salt Vampire can telepathically project any form it desires.
   The Salt Vampire is a humanoid being about 1.5 meters tall. It has brownish skin and long white and purple fur covering its whole body, except for its face and hands. Its yellowed eyes and the deep folds on its face give it a distinctly sad appearance. It also has a tubular mouth equipped with sharp, needle-like teeth. The creature uses this mouth for consuming salt and probably other food sources as well. However, it also has three long fingers on each hand, each finger sporting three suckers similar to those found on the tentacles of Earth's cephalopods. These suckers are used by the creature to extract salt directly through the skin of a living victim, which is usually killed in the process. The Salt Vampire is amazingly strong, being able to easily defeat a Vulcan in a fight. 

Thursday, December 15, 2016

White Star: Klingon

KLINGON


Armor Class: 6 [13]
Hit Dice: 2
Total Hit Bonus: +3
Attacks: Laser pistol (1d6+1) or Bat'leth (1d6+1(
Saving Throw: 15
Special: +1 to AC due to scaly skin (already figured in)
Movement: 9
HDE/XP: 2/30

   Klingons possess a robust and enduring biology as well as large and muscular statures. They appear to be among the strongest fully organic humanoid species seen, being vastly stronger than humans. Their anatomy is redundant and supernumerary; every organ has a backup, including an extra set of kidneys, an eight-chambered heart, a third lung, and even a secondary brain stem, as well as an extensive and hardy skeletal structure. Their biology is even diffuse and superfluous at the cellular level, such as having back-up synaptic networks in their nervous systems. Their rapid metabolism allows injured Klingons to heal quickly. All of this makes Klingons extremely hardy and difficult to kill, as necessitated by their aggressive nature, and resistant to physical trauma, environmental exposure, and illness. 


   The Klingons adhere to a strict code of honor, similar to feudal Mongolian or Japanese customs, although some, such as Gowron, appear to struggle to live up to their ideals. Their society is based on war and combat; ritual suicide is often preferred over living life as a crippled warrior, and may allow a warrior to die with honor. To be captured rather than killed in battle brings dishonor to not only the captive but his descendants. Death is depicted as a time for celebration, not grief.





Tuesday Terrors: Xenomorph for Shadowdark

  Xenomporph for  Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." --  Ash , regarding  ...