Armor Class: 6 [13]
Hit Dice: 2
Total Hit Bonus: +3
Hit Dice: 2
Total Hit Bonus: +3
Attacks: Laser pistol (1d6+1) or Bat'leth (1d6+1(
Saving Throw: 15
Special: +1 to AC due to scaly skin (already figured in)
Movement: 9
Special: +1 to AC due to scaly skin (already figured in)
Movement: 9
HDE/XP: 2/30
Klingons possess a robust and enduring biology as well as large and muscular statures. They appear to be among the strongest fully organic humanoid species seen, being vastly stronger than humans. Their anatomy is redundant and supernumerary; every organ has a backup, including an extra set of kidneys, an eight-chambered heart, a third lung, and even a secondary brain stem, as well as an extensive and hardy skeletal structure. Their biology is even diffuse and superfluous at the cellular level, such as having back-up synaptic networks in their nervous systems. Their rapid metabolism allows injured Klingons to heal quickly. All of this makes Klingons extremely hardy and difficult to kill, as necessitated by their aggressive nature, and resistant to physical trauma, environmental exposure, and illness.
The Klingons adhere to a strict code of honor, similar to feudal Mongolian or Japanese customs, although some, such as Gowron, appear to struggle to live up to their ideals. Their society is based on war and combat; ritual suicide is often preferred over living life as a crippled warrior, and may allow a warrior to die with honor. To be captured rather than killed in battle brings dishonor to not only the captive but his descendants. Death is depicted as a time for celebration, not grief.
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