Showing posts with label BX Essentials. Show all posts
Showing posts with label BX Essentials. Show all posts

Wednesday, January 9, 2019

New Release: Class Catalog




I've just released the Class Catalog for B/X Essentials! 

The Class Catalog brings you the Aasimar, Dragonborn, Dwarven Priest, Dwarven Thief, Elven Rogue, Gnome, Halfling Burglar, Half-Orc, Pixie, and Tiefling Classes to your B/X esssentials game. 

You can buy it here! 

Additionally, if you are an existing Cross Planes Game Studio customer, look for an e-mail for $1 off until the end of January. If you didn't get the e-mail, contact me at mark at crossplanes dot come and I can provide you the code.

Tuesday, December 18, 2018

Pixie Class for BX Essentials & Old School Essentials


Pixie
Requirements: Minimum DEX 9
Prime Requisite: DEX and INT
Hit Dice: 1d4
Maximum Level: 8
Allowed Armor: None 
Allowed Weapons: Small sized weapons (see below)
Languages: Alignment language, 
Common, dwarvish, gnome, goblin, kobold 

Pixies are small of stature, less than 2’ tall and can fly.

Prime Requisites: A pixie must have at least 13 in both prime requisites in order to get the +5% bonus to experience. A pixie with an DEX of at least 16 and a INT of at least 13 receives a +10% XP bonus.

Abilities 
Combat: Pixies may use any weapon which is appropriate to their stature and any weapon they choose does only does 1d4 damage.
Defensive Bonus: Because they are so small, pixies have a lower Armour Class (-4 bonus) when attacked by creatures great- er than human sized. 
Flight: Pixies can fly at 120’ (40’).
Initiative Bonus (optional rule): If using the optional rule for individual initiative (see Basic Combat Procedure in B/X Essentials: Core Rules, p22), pixies get a bonus of +2 to initiative rolls. 
Thief Skills: Pixies have the following skills, which improve as the character gains levels (see the chart opposite). Note that dice rolls for these abilities are usually made by the referee, because a pixie is not always aware that he or she has failed! 
Hide in Shadows: A pixie will always think he or she is successful in this skill and will not know otherwise until others react to his or her presence. A pixie must remain motionless when hiding.
• Move Silently: When successful, others will not hear the movements of a pixie. However, the pixie always thinks he or she is moving silently and will only know otherwise by others’ reaction. 


Level Advancement

Level
XP
HD
AC0
D
W
P
B
S
T
U
1
0
1d4
19
9
10
9
14
11
9
14
2
1,200
2d4
19
9
10
9
14
11
9
14
3
2,400
3d4
19
9
10
9
14
11
9
14
4
4,800
4d4
19
9
10
9
14
11
9
14
5
9,600
5d4
17
8
9
8
12
9
8
12
6
20,000
6d4
17
8
9
8
12
9
8
12
7
40,000
7d4
17
8
9
8
12
9
8
12
8
80,000
8d4
17
8
9
8
12
9
8
12


Thief Skill Progression

Level
Hide In Shadows
Move Silently
1
15%
20%
2
20%
25%
3
25%
30%
4
30%
35%
5
35%
40%
6
41%
45%
7
50%
55%
8
60%
65%

Monday, December 10, 2018

B/X Essentials: Manaconda

Alvaro Nebot

Manaconda

AC 5 (14)HD 3 (13hp), Att 1 × weapon (1d6 or by weapon), THAC0 17 (+3), MV 120’ (40’), SV D12 W13 P114 B15 S16 (F3), ML 10AL Neutral, XP 35, NA 1d6 (3d6), TT Q

• Stalker: Move Silently at 30%.
• Natural Camouflage: Hide in Shadows at 55%.


Manacondas are hunters who cannot be seen if they remain motionless in cover. 


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Monday, December 3, 2018

Publishing Spotlight: Cyberpunk Fantasy Cybernetics

In the last two months I've gotten back to publishing through DriveThruRpg.

I've always thought Shadowrun was a great concept, but never dug the rules. To this end I've released cybernetics supplements, which will hopefully be the merely the first in a bigger line, for several rules systems in the last couple of weeks:

Cyber Crawl Classics: Cybernetics for Dungeon Crawl Classics.





DweomerPunk: Cybernetics for B/X Esssentials.





CyberCrawl: Cybernetics for Fifth Edition.




All three are live. All three are $1.

B/X Essentials: Duergar


Duergar

AC 5 (14)HD 1 (4hp), Att 1 × weapon (1d8 or by weapon), THAC0 19 (+1), MV 60’ (20’), SV D8 W9 P10 B13 S12 (D1), ML 9 (11 with leader), AL Lawful, XP 15, NA 1d6 (5d8), TT G
• Leader: A leader of level 1d6 +1 is present for every 20 dwarves. 
• Enlarge: 1/day a duergar can grow to 8' tall and gains a +1 to damage and 4 HP.
• Hate dwarves: Normally attack on sight.
• Invisibility: 1/day a duergar can turn invisible per the magic-user spell.

Sunday, November 25, 2018

B/X Essentials: Beholder

Beholder
Its appearance is that of a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.

AC 67 (13)HD 10 (45hp), Att 1 × bite (2d4 or by eyestalk), THAC0 17 (+3), MV 120’ (40’), SV D11 W12 P11 B14 S12 (MU10), ML 8, AL Chaotic, XP 20, NA 1d4 (1d4), TT O
• Eyebeams: Each a Beholder may use one of the following eyestalk spells: 1) Charm Person; 2) Charm Monster; 3) Sleep; 
4) Telekinesis; 5) Flesh to Stone (Stone to Flesh Reversed); 
6) Disintegrate; 7) Cause Fear (Remove Fear Reversed); 8) Cause Serious Wounds (Cure Serious Wounds Reversed); 9 Death Spell;
10) Anti-Magic Shell
• Eyestalks: Have an AC of 2 (17).
Levitate: Beholders hover above the ground.


Sunday, November 18, 2018

B/X Essentials: Orc Class

Orc  (think of the ones from Shadowrun)
Requirements: None
Prime Requisite: STR
Hit Dice: 1d8
Maximum Level: 14
Allowed Armor: Any, including shields 
Allowed Weapons: Any 
Languages: Common, Orcish
Orcs are tall and physically imposing beings. They are hairier than humans and stand approximately 6 feet and weigh about 250 pounds. They have large lower canines that protrude from their mouth. Orcs can live anywhere and are often looked own upon by the other races.
Abilities 
Combat: Orcs can use all forms of weapon and armor. 
Infravision: Orcs have the ability to see in the dark with infravision up to 60’ (see Light, Vision, and Visibility in B/X Essentials: Core Rules, p16). 

Reaching 9th level

Horde: Any time an orc wishes (and has sufficient money), he or she can form their own horde and control the surrounding territory.
Orc Level Progression
Level
XP
HD
AC0
D
W
P
B
S
T
U
1
0
1d8
19
11
14
14
15
16
12
16
2
1,800
2d8
19
11
14
14
15
16
12
16
3
3,600
3d8
19
11
14
14
15
16
12
16
4
7,200
4d8
17
10
12
12
13
14
10
14
5
14,400
5d8
17
10
12
12
13
14
10
14
6
28,800
6d8
17
10
12
12
13
14
10
14
7
57,600
7d8
14
8
10
10
10
12
8
12
8
115,000
8d8
14
8
10
10
10
12
8
12
9
230,000
9d8
14
8
10
10
10
12
8
12
10
350,000
9d8+2*
12
6
9
8
8
10
6
10
11
470,000
9d8+4*
12
6
9
8
8
10
6
10
12
620,000
9d8+6*
12
6
9
8
8
10
6
10
13
710,000
9D8+8*
10
4
7
6
5
8
4
8
14
830,000
9D8+10*
10
4
7
6
5
8
4
8

Tuesday Terrors: Xenomorph for Shadowdark

  Xenomporph for  Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." --  Ash , regarding  ...