Showing posts with label Silent Legion. Show all posts
Showing posts with label Silent Legion. Show all posts

Tuesday, November 16, 2021

Inhumanoids: D'Compose for Stars Without Number & SIlent Legions

D'Compose for Stars Without Number

HD: 11
AC: 15
Atk: +8 x 2 
Dmg: 1d8 + 2, Shock 3/AC --
Move: 20m
ML: 9
Skills: +3
Save: 10+

• When a creature takes 7 or more damage from D'Compose it must make a Physical save or transform into a zombie. The only way to end the transformation is to expose the zombie to sunlight.

Zombie

HD: 1
AC: 10
Atk: +1 
Dmg: 1d6
Move: 5m
ML: 10
Skills: +0
Save: 16+


D'Compose for Silent Legions

AC: 0
HD: 11
Atks: Claws +8

Dmg: 1d8 + 2
Move: 60'
Morale: 9
Skill: +1
Special: Undead, Skeletal, Immune to firearms

Madness: 1d6 + 2
Save: 10+



• When a creature takes 7 or more damage from D'Compose it must make a Magic save or transform into a zombie. The only way to end the transformation is to expose the zombie to sunlight.

Zombie

AC: 8
HD: 1
Atks: Bite +0

Dmg: 1
Move: 20'
Morale: 12
Skill: +0
Special: Undead, Skeletal, Immune to firearms

Madness: 1
Save: 15+

Long ago, D'Compose, along with the other Inhumanoids, engaged in a titanic battle with the Mutores. However, the sun paralyzed him, allowing the Mutores to send him falling in into a pit of amber, trapping D'Compose for much time.


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Sunday, August 22, 2021

Silent Legions: Goatman

    



Goatman for Silent Legions


AC: 6
HD: 4
Atks: Horns +2

Dmg: 1d8
Move: 40'
Morale: 9
Skill: +1
Special: Warded, Immune to firearms, Invisibility

Madness: 1d6
Save: 13+



• Goatmen are immune to firearms.

• Goatmen can turn invisible at will, however, when they attack become visible.

Tobin's Spirit Guide list Goatmen as servants of Chod-Xoth, the defiler of Hasmamsah, and the Overlord of the Sixteen Stars and the Skel Dominions. They are the product of a human male and a Void Reaver on the Summer Equinox of a Leap Year. The human male carries the Goatman for sixteen months and if the proper ritual is not performed by a Crimson Lama of Chod-Xoth both the father and the child will perish during the birth. Once born, the Goatman, known in the royal language of the Sixteen Stars as a Kloptii, will be trained for thirty-four years and then dispatched to one of the sacred sites of the Incursion, the places in a reality where the veil is thin and easy to move between worlds through. They will spend their life patrolling that particular sacred site.




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Wednesday, July 7, 2021

Silent Legions: Kushtaka

   




Kushtaka for Silent Legions


AC: 5
HD: 2
Atks: Bite +2

Dmg: 1d6
Move: 30' / 20' Swimming
Morale: 8
Skill: +3
Special: Disguised

Madness: 1
Save: 12+



Physically, kushtaka are shape-shifters who will imitate the cries of a baby or the screams of a woman to lure victims to the river. Once there, the Kushtaka attempt to kill their victim.

It is also said that the Kushtaka emit a high pitched, three part whistle in the pattern of low-high-low.

Finally, kushtaka hate shamans, witches, and magicians and will go out of their way to destroy them (60% chance to detect within 90 feet).


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Friday, June 25, 2021

The Summerlands: Boobok for Silent Legions

  


Boobok for Silent Legions


AC: 7
HD: 2
Atks: Bite +2 / Talon +1

Dmg: 1d6 / 1d6+1
Move: 30' / 45' Flying
Morale: 8
Skill: +0
Special: Ravenous

Madness: 1d4
Save: 13+


Booboks are humanoid owls that tend to live in bogs and swamps. They grow to a height of 5 to 7 feet tall and can weigh as much as 180 pounds. Sorcerers have been known to take these creatures as familiars since they can often protect the magic-user better than most creatures. If bonded as a familiar the boobok gains primitive sentience and can telepathically communicate with its master.  If a boobok is killed and it is a familiar the sorcerer must make a Magic Saving Throw or take 4d6 damage.


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Wednesday, June 2, 2021

Silent Legions: Rougarou

 


Rougarou for Silent Legions


AC: 3
HD: 7
Atks: Bite +6

Dmg: 1d10
Skill: +4
Special: Disguised, Skeletal, Resilient

Move: 50'
Morale: 7
Madness: 1d8
Save: 8+


Ask ten people about the bayou's rougarou and you'll get eleven different answers. They are witches, cursed by witchcraft, skunk apes, werewolves, vampire, werewolves that died and came back as vampires, the damned, and/or lost souls. The most important thing to remember is that if you see one it is already too late.

The first time a rougarou is reduced to 0 hit points in a fight they immediately gain 1d8 hit points and are immune to the Slaughter Die for the rest of the fight.


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Tuesday, October 6, 2020

Halloween Treat: Mister Jip for Silent Legions

 MISTER JIP for Silent Legions


AC: 4
HD: 9
Atks: Claw x 2 +8 

Dmg: 1d8
Skill: +1
Special: Disguised, Multilimbed, Parasitic 

Move: 30'
Morale: 12
Madness: 1
Save: 6+


The man who would become known as Mister Jip was born centuries ago somewhere in Asia. He roamed the world as a scholar in the pursuit of knowledge and went to Tibet to find the legendary city of Kamar-Taj. Though the city was in ruins, Jip encountered the Ancient One and became his first apprentice. As his student, Jip was instructed in the arts of benevolent magic, but unknown to his master, he sought out books of dark magic and practiced forbidden rituals to increase his own power. When the Ancient One discovered this, he cast Jip out of his service. Jip began extending his lifespan by usurping the bodies of others.[2] These days Jip likes to think that he still did some good, as it was his example that allowed the Ancient One to recognize the signs of Baron Mordo's betrayal centuries later.

Out on his own, Jip wanted to increase his knowledge of the dark arts even further. To do so he started to extend his life at the costs of others, but these dark arts twisted and corrupted his own body into a monstrous shape. Despite his desire to dominate the world, Jip stayed hidden over the centuries and rarely revealed himself to others.

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Thursday, October 31, 2019

Back in the OSR: Maggie for Silent Legions


+


AC: 9
HD: 2
Atks: Bite + Weapon +4 

Dmg: 1d6 + Weapon
Skill: +1
Special: Hulking 

Move: 30'
Morale: 8
Madness: 1d4
Save: 14+


The creature known as Maggie haunts the halls of St. Eligius Hospital. Some say she is the ghost of Maggie Saunders, a teacher who came into the ER with food poisoning, who then died due to medical negligence. Others say that she is mentally ill patient who escaped from the 9th floor several years ago. The Hospital's board knows the truth, Maggie was summoned in their Morgue by Dr. Illyana Kiev, using a copy of the Necronmicon she downloaded off of 8chan. Dr. Kiev's sanity had shattered when her twin sister, Magda or "Maggie" for short, committed suicide. Illyana and Magda shared a psychic link so she felt Maggie die and could here her whispering to her, pleading for her sister to rescue her from "this cold, dark, evil place". 

Video cameras showed Illyana mutilated several corpses and create a summoning circle with her own blood. They captured the 3 hour ritual and showed "Maggie" literally break through the Morgue's floor in a tide of ectoplasm and blood.

The video clearly shows the being thought to be Maggie beat Dr. Kiev's head in on one of the Morgue's sinks and then use the bone saw to cut her up and stack her like cord wood.

Then Maggie simply stepped into the north wall of the Morgue.

There is no predicting when Maggie will come out of the walls of the Hospital, but whenever she does someone within the Hospital dies violently.

To make matters worse, every membera of the Hospital staff that viewed the surveillance footage of Maggies's summoning killed themselves within 48 hours. 


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Sunday, October 1, 2017

Halloween Treat: C.H.U.D. for Silent Legions






Cannibalistic Humanoid Underground Dweller for Silent Legions

AC: 9
HD: 1
Atks: Bite +4 

Dmg: 1d6
Skill: +1
Special: Radioactive* 

Move: 30'
Morale: 7
Madness: 1d4
Save: 14+


It turns out there are monsters lurking beneath the streets; beings that were once human, but have been mutated by radioactive, chemical toxic waste into hideous, flesh-eating creatures that prey on the homeless who live in the underground. Given the recent drop in the underground transient population, the creatures have resorted to coming to the surface through sewer manholes in order to feed. 



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Saturday, September 30, 2017

Halloween Treats: The Flatwood Monster for Silent Legions




AC: 3
HD: 6
Atks: Claws +4 x2 

Dmg: 1d8
Skill: +3
Special: Radioactive* 

Move: 50'
Morale: 12
Madness: 1d8
Save: 11+


*Enemies risk radiation poisoning from the monster; being hit by it or remaining near it for more than a minute or two forces a Physical Effect save. On a failure, the victim’s Constitution score decreases by one point. Only one point of attribute loss in inflicted in a given encounter will return over the next month.


"Various descriptions of the entity exist. Most describe it as being at least 7 feet tall, with a black body and a dark, glowing face. Witnesses described the creature's head as elongated, shaped like a sideways diamond, and as having non-human eyes; a large, circular cowling appeared behind the head. The creature's body was described as "inhumanly-shaped" and clad in a dark, pleated skirt-like exoskeleton, later described as a shadow.

Some accounts record that the creature appeared to have "no visible arms" due to its incredible speed, while others reported long, stringy arm"s, protruding from the front of its body, with long, claw-like fingers.


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Sunday, July 9, 2017

Silent Legions: Invisible Horror



Invisible Horror for Silent Legions

AC: 2
HD: 8
Atks: Smash x2 +8
Skill: +5
Special: Warded (Immune to bullets)
Move: 40'
Morale: 9
Dmg: 1d8 x2
Madness: 2d6
Save: 15+



"Another visitor to the ranch had a more ominous encounter in the middle homestead, the same place where I was set out as bait. The visitor, along with Gorman and his son, say they saw a large blurry something moving through the trees. The visitor has been meditating when this thing showed up. It swiftly moved from the trees, across the pasture, covering 100 yards in seconds, and when it reached the man, it let out a ferocious roar, something akin to a large bear, a roar loud enough to be heard hundreds of yards away. But this was no bear. It was, according to the Gormans, nearly invisible, resembling the camouflaged being in the movie Predator. The visitor was so scared, he grabbed on to Gorman and wouldn't let go. He left the ranch and has never returned."


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Sunday, March 19, 2017

Silent Legions: Giant Albino Penguin



GIANT ALBINO PENGUIN for Silent Legions

AC: 4
HD: 7
Atks: Smash x2 +5
Skill: +2
Special: Hulking
Move: 20'
Morale: 8
Dmg: 1d12 x2
Madness: 1d6
Save: 16+



They stand six-feet-tall, making them larger than even the Emperor Penguin. The modern Albino Penguins discovered by Dyer and Danforth in their expedition to Antararctia are concluded through sculptures to be descendants of archaic penguins bred by the Elder Things. When Antarctica became glaciated, the penguins retreated to a heated underground abyss, although years of evolution in these depths "destroyed their pigmentation and atrophied their eyes to mere useless slits."


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Friday, February 24, 2017

Silent Legions: Hound of Tindalos





HOUND OF TINDALOS for Silent Legions

AC: 4
HD: 3
Atks: bite/claw x2 +6
Skill: +4
Special: Immaterial
Move: 60'
Morale: 10
Dmg: 1d6/1d4 x2
Madness: 1d6+2
Save: 15+


"They are lean and athirst!" he shrieked... "All the evil in the universe was concentrated in their lean, hungry bodies. Or had they bodies? I saw them only for a moment, I cannot be certain."
—Frank Belknap Long, "The Hounds of Tindalos"


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Sunday, February 12, 2017

Silent Legions: Bender's Men In Black






MEN IN BLACK for Silent Legions

AC: 6
HD: 3
Atks: wpn +4
Skill: +3
Special: Radioactive
Move: 40'
Morale: 9
Dmg: wpn
Madness: 1d6
Save: 14+


   Enemies of the Men In Black risk being exposed to a strange form of radiation that degrades their health. Being touched by one or remaining near one for more than a minute forces a Physical Effect save. On a failure, the victim’s Constitution score decreases by one point. Only one point of attribute loss inflicted in a given encounter will return over the next month.

 Albert Bender revealed the Men In Black to the World, but they were no government agents, they manifested in his bedroom, late at night, amid an overpowering stench of brimstone. They had bright shining eyes and oozed menace. On top of that, Bender’s health was dramatically affected (in a bad way, I should stress) by his hat-wearing visitors of the night.

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Sunday, February 5, 2017

Silent Legions: Black Eyed Kids



BLACK EYED KIDS for Silent Legions



AC: 7                               
HD: 3                               
Atks: Bite +6
Skill: +4                  
Special: Flaming 

Move: 40'
Morale: 8  
Dmg: 1d8 
Madness: 1d10     
Save: 13+


In most reports, a small group of kids with all-black eyes approaches an adult who's alone in a car or a house. The kids, usually two boys between the ages of 10 and 13, ask for a ride home or to be let in to the house to use the bathroom or telephone. The adult feels a sense of overwhelming fear before realizing that there's something drastically wrong with the children's eyes.

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Tuesday, January 24, 2017

Silent Legions: Fire Vampires of Vthaggu


FIRE VAMPIRE for Silent Legions



AC: 4                                
HD: 4                                
Atks: Flaming touch +4
Skill: +2                      
Special: Flaming 

Move: 30'
Morale: 12   
Dmg: 1d10   
Madness: 1d8     
Save: 12+

   The Fire Vampires of Fthaggua resemble crimson bursts of lightning. They gain sustenance by draining energy from intelligent beings; the subject so affected bursts into flames as if experiencing spontaneous combustion. The fire vampires also absorb all memories from the targeted victim. Since the minds of the fire vampires form a collective "hive mind", all knowledge gleaned from a slain being is shared by every member.


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Tuesday, December 20, 2016

Silent Legions: Deep One



AC: 6                                
HD: 2                                
Atks: bite or wpn +2
Skill: +2                          
Special: Resilient 

Move: 30' or 60' swimming 
Morale: 9   
Dmg: 1d6 or wpn   
Madness: None/1d6      
Save: 14+

   "I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design - living and horrible."


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Saturday, December 17, 2016

Silent Legions: Men In Black









MEN IN BLACK for Silent Legions


AC: 7                                Move: 40'
HD: 4                                Morale: 12
Atks: wpn+4                     Dmg: won
Skill: +3                            Madness: None/1d4
Special: Resilient              Save: 12+



   Men In Black are resilient, making them remarkably hard to kill, being tougher and harder to hit than most creatures. They may keep fighting for 1d4 rounds after reaching zero hit points.
   Albert Bender revealed the Men in Black to the world, but they are not government agents, they manifested in his bedroom, late at night, amid an overpowering stench of brimstone. They had bright shining eyes and oozed menace. On top of that, Bender’s health was dramatically affected (in a bad way, I should stress) by his hat-wearing visitors of the night.(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Saturday, October 22, 2016

31 Nights of Halloween: Haunted Jar Bought Off the Internet for Silent Legions




"Yes, Father, we bought the jar on eBay...a-a-and we knew it was haunted. Why? I don't know!  I thought it would be cool!  No, your r-r-r-right, we were foolish...is Jen ok?  So, you've stopped the bleeding?  G-G-G-Good, c-c-can you get me off the ceiling?"



HAUNTED JAR BOUGHT OFF THE INTERNET for Silent Legion


AC: 7*                              Move: 30' Insubstantial
HD: 6                                Morale: 11
Atks: touch+6                   Dmg: 1d6 + Special
Skill: +1                            Madness: 1d6
Special: Undead                Save: 12+


Ghosts trapped in Haunted Jars have insubstantial forms that are impervious to harm save that from magical artifacts and sorcery. However, they can be drive back by "trigger items", items important to their life or death. A ghost's touch chills their target but never Slaughters. Instead, the target is briefly made to feel the suffocating desperation of the ghost, a horrifying experience that inflicts 1d6 Madness each time the spirit touches them.

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Tuesday Terrors: Xenomorph for Shadowdark

  Xenomporph for  Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." --  Ash , regarding  ...