Tuesday, November 16, 2021

Inhumanoids: D'Compose for Stars Without Number & SIlent Legions

D'Compose for Stars Without Number

HD: 11
AC: 15
Atk: +8 x 2 
Dmg: 1d8 + 2, Shock 3/AC --
Move: 20m
ML: 9
Skills: +3
Save: 10+

• When a creature takes 7 or more damage from D'Compose it must make a Physical save or transform into a zombie. The only way to end the transformation is to expose the zombie to sunlight.

Zombie

HD: 1
AC: 10
Atk: +1 
Dmg: 1d6
Move: 5m
ML: 10
Skills: +0
Save: 16+


D'Compose for Silent Legions

AC: 0
HD: 11
Atks: Claws +8

Dmg: 1d8 + 2
Move: 60'
Morale: 9
Skill: +1
Special: Undead, Skeletal, Immune to firearms

Madness: 1d6 + 2
Save: 10+



• When a creature takes 7 or more damage from D'Compose it must make a Magic save or transform into a zombie. The only way to end the transformation is to expose the zombie to sunlight.

Zombie

AC: 8
HD: 1
Atks: Bite +0

Dmg: 1
Move: 20'
Morale: 12
Skill: +0
Special: Undead, Skeletal, Immune to firearms

Madness: 1
Save: 15+

Long ago, D'Compose, along with the other Inhumanoids, engaged in a titanic battle with the Mutores. However, the sun paralyzed him, allowing the Mutores to send him falling in into a pit of amber, trapping D'Compose for much time.


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2 comments:

Brutorz Bill said...

Really like this one. If I was still running my SWN Campaign I would have to work him in!!

Cross Planes said...

That is awesome to hear. It was hard to choose a system. I thought about Night Shift too but the tech for the Inhumanoids seems right for SWN.