D'Compose for Stars Without Number
HD: 11
AC: 15
Atk: +8 x 2
Dmg: 1d8 + 2, Shock 3/AC --
Dmg: 1d8 + 2, Shock 3/AC --
Move: 20m
ML: 9
Skills: +3
Save: 10+
Save: 10+
• When a creature takes 7 or more damage from D'Compose it must make a Physical save or transform into a zombie. The only way to end the transformation is to expose the zombie to sunlight.
Zombie
HD: 1
AC: 10
Atk: +1
Dmg: 1d6
Dmg: 1d6
Move: 5m
ML: 10
Skills: +0
Save: 16+
D'Compose for Silent Legions
AC: 0
HD: 11
Atks: Claws +8
Dmg: 1d8 + 2
HD: 11
Atks: Claws +8
Dmg: 1d8 + 2
Move: 60'
Morale: 9
Skill: +1
Special: Undead, Skeletal, Immune to firearms
Madness: 1d6 + 2
Save: 10+
• When a creature takes 7 or more damage from D'Compose it must make a Magic save or transform into a zombie. The only way to end the transformation is to expose the zombie to sunlight.
Skill: +1
Special: Undead, Skeletal, Immune to firearms
Madness: 1d6 + 2
Save: 10+
• When a creature takes 7 or more damage from D'Compose it must make a Magic save or transform into a zombie. The only way to end the transformation is to expose the zombie to sunlight.
Zombie
AC: 8
HD: 1
Atks: Bite +0
Dmg: 1
HD: 1
Atks: Bite +0
Dmg: 1
Move: 20'
Morale: 12
Skill: +0
Special: Undead, Skeletal, Immune to firearms
Madness: 1
Save: 15+
Skill: +0
Special: Undead, Skeletal, Immune to firearms
Madness: 1
Save: 15+
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2 comments:
Really like this one. If I was still running my SWN Campaign I would have to work him in!!
That is awesome to hear. It was hard to choose a system. I thought about Night Shift too but the tech for the Inhumanoids seems right for SWN.
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