Showing posts with label Barbaric!. Show all posts
Showing posts with label Barbaric!. Show all posts

Saturday, May 22, 2021

Universal Monsters: Frankenstein/Flesh Golem for Cepheus Quantum & Cepheus Sorcery

 Sorry for disappearing but work has been C-R-A-Z-Y!


Flesh Golem for Cepheus Quantum

"A flesh golem is a ghoulish collection of stolen humanoid body parts, stitched together into a single composite form often involving necromancy as much as black science. Typically, it looms above the living and its innards stuffed full of talismans, galvanics, & profane scripts in the language of the Dead. 

A flesh golem cannot speak, although it can emit a hoarse roar of sorts. It walks and moves with a stiff-jointed gait, as if not in complete control of its body."

20/30, Move 5m/round, Armor 4, Fist (melee 3D, crushing). 
Combat-2, Physical-4. A flesh golem takes double damage from fire and it has Disadvantage on Physical throws to evade an attack.


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Friday, May 7, 2021

Known Space: Kzin for Cepheus Quantum

 






Kzin for Cepheus Quantum 
Kzinti were bipedal digitigrade felines with orange fur, yellow eyes, pronounced fangs, ears resembling bat wings, four-fingered hands, and long tails. Males stood over two meters tall, with broad hunching shoulders and comparatively slender waists and limbs. Their internal anatomy included ribs with vertical bracing and multiple hearts. They breathed atmosphere similar to that of Humans. As carnivores, they were acutely averse to the consumption of plants. Their physical attributes made them powerful combatants.

They gain an unarmed damage of 2D and +1D Endurance.

Note: Per the Known Space stories most female Kzin were bred for childbearing and a low intelligence. I'm ignoring that for the purposes of simply enjoying the game.


Sunday, May 2, 2021

Foelio for Cepheus Quantum, Cepheus Sorcery, & Barbaric! Now Available



Work has been crazy in a good way (I purchased a sweet Amazing Spider-Man collection last week starting at #1) which means that this adaptation for Foelio actually came out on 4/25 but I'm just bringing it up now on the blog.

I really dig the system that Stellagrama and it's crew have created using the Traveller/Cepheus System and am using it to run a game online.

The Foelio adapts 27 creatures to use as antagonists against your players and is on sale now.


PS - If anyone out there wants to do a review I'll gladly provide a PDF for free :)

Wednesday, April 28, 2021

Monstrous Monday: Kauldron Hatemonger for Cepheus Sorcery & Barbaric!



The Kauldron is a secret society that operates within the Colony of Avignon in the Summerlands whose members claims they are changelings, elves that have replaced human children, while still infants. The group was founded 35 years ago by Milhaus Qent the heir to the Qent lumber company whose parents died while he was only seven. Milhaus believed that his true parents were Fienna Willobend and Virgyl Shattermoon and he claimed they visited him in his dreams. He claims that they guided him in forming the first Kauldron cell in Decatur and taught him sorcery. Three years ago a special task force created by Comptor Antoin Montain raided Qent's compound near Davreau and claims to have killed him and the leaders of the movement, however, Kauldron moots can still be found throughout the Colony.

Kauldron Hatemonger
Endurance: 8 
Lifeblood: 16 
Move: 10m/round
Armor: 2 
Attack (Damage): Club (melee 2D crushing)

Skills: Combat 1, Physical 1, Social 1
Spells: 30% chance of Sorcery 1; Choking Grip 1/day, Invisibility 1/day

Wednesday, April 21, 2021

The New World: Cloud Giant for Cepheus Sorcery & Barbaric!

 


Cloud giants drift high above the world, the unchallenged masters of the sky, and the lords of all that fall under thier shadow. However, as they reach the end of their lives, they become too heavy to stay aloft and their final act is to tread upon the realm of man, walking storms that devastate anything in their path, until they dissipate or are destroyed.

Endurance: 40 
Lifeblood: 80 
Move: 30m/round
Armor:
Attack (Damage): Swat (melee 4D crushing) or Crush (5m radius 5D crushing)
Skills: Combat 3, Physical 4, Sorcery 3
Spells: Call Lightning, Conjure Elemental (air elemental only), Control Weather, Summon Weather, Thunderclap, Tremor

Tuesday, April 20, 2021

The New World: Dhampyr Non-Human for Barbaric!


Mobius Final Fantasy- Dhampyr by Laura SavaMobius 

Dhampyr for Barbaric!

Dhampyr: The offspring of a human and a vampire who has the best traits of both the living and the undead. They gain Advantage on throws when fighting undead and heal 2 points of lifeblood per day, however they do not cast a shadow of any kind.


 

Sunday, April 18, 2021

The New World: The Summerlands


2500 years after the breaking of both the Earth and the Moon humanity faced genocide at the hands of the giant Nephilim, the undead Night Tribes led by Graf Orlock, and the Elfes of I'hiver, and their necromancy. Humanities' only hope was for the nations of Avignon, Ayngland, and Rhinetroff to form an Alliance, using artifacts they were able to recover thanks to the dark tome known as the Cacodex to turn the tide of war. For six years thousands died but with each new discovery, the humans began to push their enemies back until the combined forces of giants, undead, and fae made their last stand at the elfe capital of Ihiver. For four long months, the siege continued until Ayan Starson sought a truce and the Treaty of Ihiver was signed in blood. The terms of the Alliance's victory demanded the Nephilim to be exiled to the wastelands of Brule through the Wychways and the elfes retreating to the Summerlands across the Sea of Night. Graf Orlock and nearly all of the Night Tribes were dispatched by the Zirists and the Kirche of Thul jointly performing the holy rite known as the Mandragora Formula.

130 years ago, Candace Holmes, Prime Minister of Ayngland launched an expedition to the Summerlands to what has now become New Coventry, to great success. The Ministry was surprised to learn that their colony found no sign of the Elfes and a land brimming with resources and opportunities to the bold who were willing to make the journey. Spies for Avignon and Rhinetroff reported these findings to their leaders and soon both would launch their own expeditions to this brave New World.

Papst Unnachgiebig, the leader of both the Kirche of Thul and the nation of Rhinetroff foolishly took the advice of Ritter-Allgemeines Wilhem Schwarts and sought to conquer New Coventry in their initial foray to the Summerlands. Two years later, the Rhinetroff's forces, known as Ironheads, withdrew and signed the Treaty of New Coventry which prevented them from settling a colony for ten years and promised to deliver one-hundred ships to the Aynglish as reparation.

Avignon's Empress Vivain the 16th launched an expedition to the southern gulf of the Summerlands, hundreds of miles to the South of the war, to found and settle Chateau. The Avigno were careful in their explorations of the area and like the Aynglish before them, they did not encounter any sign of the elfes. What they did find was soil rich in nutrients to grow all manner of fruits and vegetables and beyond that marshlands rich in fauna of all kinds.

Today, Chateau is overseen by Compter Antoin Montain whose father went to Academie with Emperor LaFleur the 4th and who gained notoriety during the Pelham War against the Rhinetroff for control of the canal there. Montain seems to have the golden touch as his expansion and development of the region has been met with nary a setback. Some gleefully assumed he would fall out of favor at Court due to the Rugaroo Cult's terrorism over a six-year span but the task force he personally led eventually apprehended and exposed the Wandgrave insurrection that sought to assassinate the Emperor back home.  The Compter's eventual triumph not allowed him to save face but to gain the Dor Peregrine from a very grateful LaFleur the 4th.

While the Rhinetroff did settle Festung about one-hundred miles south of New Coventry neither it nor its Aynglish counterpart has prospered in the same way as Chateau. While life on the frontier has some dangers the New World is a promise of a new life, possibly newfound riches, and an escape from the Old World's long history of violence and death that feels like it can drown one in rivers of blood.


Thursday, April 15, 2021

The New World: Werealligator for Barbaric!

  



Werealligator for Barbaric!
One must be cursed to suffer from lycanthropy and while many are poor lost souls who crave normalcy while trying to prevent their murderous activities during a full moon, there are others who embrace their curse and quickly learn to transform during the night of their own volition, and finally, there are those beasts who can transform during the day as well, they are the true monsters and their malice is bloody and fierce.

20/30, Move 10m/round (15m/round swimming), 
Armor 4, Teeth and Tail (melee 3D and 2D, respectively; teeth are piercing and tail is crushing damage). Combat-3, Physical-3. Werealligators completely heal Life Blood by dawn and can even regenerate lost limbs, however during the day they lack this healing and regeneration. Finally, to truly destroy a werewalligator one must remove and destroy a large yellow molar at the very back of their mouth otherwise the lycanthrope will return to life during the next full moon.

Wednesday, April 14, 2021

Rifts: Mind Melters for Cepheus Atom & Barbaric!

 


Mind Melter for Cepheus Atom & Barbaric!

Some beings are capable of amazing powers of the mind. You may communicate telepathically with a sentient creature you can see even if you don't share the same language. Additionally, as long as you have at least 1 point of Endurance you may telepathically assault a creature's mind, sentient or not, forcing them to make a Knowledge throw of 8+ or they suffer 2d+1 damage.







Monday, April 12, 2021

Monstrous Monday: Eternia's Beast Men for Barbaric!

  


Beast Men for Barbaric!
Mercenary warriors from the Vine Jungle on 
Eternia's Light Hemisphere. 12/15, Move 15m/round, Armor 3, Electron Whip (2D, slashing), Combat-1, Physical-2, Stealth -1, Survival-1. 


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Friday, April 9, 2021

Rifts: Ley Line Walker for Cepheus Atom & Barbaric!



Ley Line Walker: Some sorcerers train their senses to detect the ebb and flow of sorcery along ley lines and the places of power where they converge. If the sorcerer is within 20 feet of a ley line they heal 2 lifeblood points per day. While within 10 feet of a ley line and a Sorcery throw of 7+ a sorcerer may teleport along the ley line up to 30m and attack or move 60m without attacking.









Sunday, March 28, 2021

Cepheus Sorcery


Over the last year, I've looked at quite a few Traveller/Cepheus Engine products from various publishers. While I understand the appreciation for building your character through Education and Careers it's not something I'm a huge fan of. However, Stellagama is a publisher that has been making Cepheus products that are lighter on rules yet still capture the OSR appeal I think Traveller/Cepheus has.

My favorite of these began with Cepheus Quantum(it's free )and has carried over to Cepheus Atom (think Gamma World) and Barbaric! (think DnD or RuneQuest).

Yesterday, they uploaded Cepheus Sorcery which is a 2 page set of rules for using the Cepheus system in a Sword & Sorcery setting. Like their other Cepheus Quantum games, it's just a masterpiece of getting to the heart of what I find important as a player and a Game Master. I have less time these days and while I love DnD 5th Edition and Shadows of the Demon Lord it's cool to have such a proven set of rules in a mere 2 pages.

I haven't been taken like this with a set of rules since the Cypher System.

It's free and there is literally no reason not to download it. If you like it, pick up Barbaric! too.

Wednesday, March 24, 2021

Burnt World: Ravagers & Wyrm Priests for Barbaric!

 Stellagama's Barbaric! has really captured my imagination and I'm working on a setting that is very much inspired by Dark Sun and I'm calling the project Burnt World. 

Below are two new traits.




Ravager: A sorcerer may quickly and destructively drain magical energy directly from the surrounding environment and its inhabitants in a 5-foot radius causing the vegetation to wilt and die and imposing a DM-1 on all creatures in that radius. When they cast Hastily a Ravager gains Advantage on their Sorcery Skill throw.

Wyrm Priests: These beings gain the ability to cast sorcery in exchange for serving the Wyrm Kings. Wyrm Priests always choose their spells instead of rolling them randomly.





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Friday, March 19, 2021

Dark Sun: Thri-Keen for Barbaric!

 

Thri-Keen from the burnt world of Dark Sun for Barbaric!

Thri-Keen: These hulking mantis warriors are six-limbed insectoids with a tough, sandy-yellow exoskeleton. They have a natural armor rating of 3. Due to their number of limbs they can make an additional attack each round but gain Disadvantage on both Combat Skill throws. 


 

Wednesday, March 17, 2021

Barbaric!: Moks

Moks from the world of Thundarr the Barbarian for Barbaric!

Moks: A race of primitive lion-men, who talk in grunts and growls, who are aggressive and tenacious. They gain Advantage with improvised weapons and gain an unarmed damage of 2D.


 

Monday, March 15, 2021

Monstrous Monday: Beaked People/Parrot Men for Barbaric!


From Season 1 of the Herculoids
From Season 1 of the Herculoids for Barbaric!


Beaked Person (Parrot Man): Winged conquerors from the stars. 6/16, Move 10m/round (flight), Armor 0, Beak (1d damage, piercing), Combat 2, Lore 1, Physical 1, Social 1.







Hawk the Slayer: Gort for Barbaric!



Gort, Master Rank Giant

SKILLS
Combat 2
Craft
Lore
Physical 4
Social
Sorcery
Stealth

Endurance 13
Lifeblood 22

TRAITS
Hardy

EQUIPMENT
Battle-axe 4D
Breastplate 6

Sunday, March 14, 2021

Groundlings for Barbaric!

I've never run a single edition of Traveller, but I've been keeping my eye on the OGL version known as the Cepheus Engine and Barbaric! is a neat game, and Groundlings, minions from Thundarr the Barbarian, seemed like a good start.




Groundlings: Ratlike mercenaries. 6/16, 
Move 10m/round, Armor 1, Bite (1 damage, piercing), 
Club (2d, crushing), Combat 1, Physical 1, Stealth 2.








Tuesday Terrors: Xenomorph for Shadowdark

  Xenomporph for  Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." --  Ash , regarding  ...