Tuesday, January 22, 2019

Savate Worlds: Troglodyte


Attributes: Agility d8, Smarts d4, Spirit d6, 
                   Strength d10, Vigor d10

Skills: Athletics d10, Fighting d10, Intimidation d8, 
            Notice d4, Throwing d8

Pace: 6; Parry: 7; Toughness: 8 

Edges: Brawny, Brute

Equipment: Club d10+d6

Special Abilities:
Horn: d10+d4

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Monday, January 21, 2019

Deadlands: The Cordon Bruja for Savage Worlds Adventure Edition

The Cordon Bruja or Lace Witch, haunts the southwestern town of Gabriel and its surroundings. Legend holds that a young spanish bride first witnessed her new husband murdered mere minutes after arriving at their new, before being savagely attacked, tortured and hung outside her home on the properties lone tree. As the breath left her, still in the tattered remains of her bridal gown, the woman swore revenge against her attackers.

A decade later and the Lace Witch has become a Fearmonger of the territory and will indiscriminately stalk and kill anyone who she deems a threat.

Wild Card

Attributes: Agility d8, Smarts d10, Spirit d8, 
                   Strength d6, Vigor d8

Skills: Athletics d6, Fighting d8, Intimidation d8, 
            Notice D8, Spellcasting d10, Stealth d8

Pace: 6; Parry: 6; Toughness: 8 

Edges: Arcane Background: Magic, Attractive, Level Headed

Special Abilities:
• Undead
• Wall Walker

• Power Points: 20
• Armor
• Blind
• Bolt
• Drain Power Points
• Havoc
• Fear
• Mirror Self
• Shape Change

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Saturday, January 19, 2019

Savage Worlds: Deadlands Session 1

The first session went well. I had forgotten how fast Savage Worlds was. Our session was a bit abbreviated because one of our player's vehicles appeared to have a bad starter. Sadly, it had to be towed and I hope it get fixed quickly and inexpensively.

The Posse arrived in the town of Coffin Rock, which has seen better days, due to a bounty on Hank "Mayhem" Archer and his gang. The Players were pregens and we had Shady, a huckster; Plays With Fire a Native American brave; Joe Jack Johnson, a gunfighter; Father Sam Johnson (no relation), a blessed; and Princess Doctor Lightning, a weird scientist.

Upon arriving into town they made their way to the Six Feet Under. Shady wanted a poker game and found some miners playing. Plays With Fire started talking to the bartender and big mouthed and prejudice deputy named Duke started running his mouth. After a verbal exchange that he lost, the deputy headed out of the saloon in a hurry.

Meanwhile, Doc Lightning and Joe Jack were snooping around the back in case anyone made a break for it. The Doc found a strange rock that looked like Coffin Rock, which the town was named after.

As this was going on, Father Sam was sitting on the porch of the saloon and got to meet Marshal Thomas Bryce, a bully of a man, whom Duke brought to the Under because he overheard the newcomers were bounty hunters. Things between Father Sam and Tom escalated quickly into a fist fight with deadlier threats being thrown around when the rest of Sam's posse made an appearance and Joe Jack fired his revolver in the air to calm things down.

Marshal Bryce and Duke backed down because the numbers were against them, but plenty of threats were exchanged on both sides.

The group then headed to the library, a building that was abandoned and filled with empty shelves. Boxes of books were laying on the floor unopened and all addressed to a John Daly. The group started sorting through them and Shady came across a copy of the Malleus Malificarum.

As the group was doing this, Doc Lightning used some spare equipment she procured used magnetics to animate the rock she'd found, which immediately started making its way toward the real Coffin Rock that lay outside town. The posse got their horses together and began to follow it. 

However, they noticed two deputies were following them and Doc set a trap that ended up killing a horse and seriously injuring the rider.

Soon, the posse was about half way to the Rock when the Marshal and his healthy deputies came charging at them firing away.

The battle went quick and soon only Deputy Lancaster Quinn was left alive and he put his hands up to surrender.

Thats where we ended the session.

I regret not letting things boil a bit, but the players were inquisitive and I wanted to keep things moving. I forgot how Fast SW can be.

I also had the party aware of the supernatural, and in hindsight, I think that might have been better to reveal more slowly. Oh, well.

I really enjoyed the whole system and felt a bit rusty with it. I know I made some mistakes with damage with the Deputies, but it worked in the player's favor, so it wasn't much of a big deal.

I'm looking forward to next session and as quickly as things are moving, I'm going to need to figure out a longer campaign to trot out.

Friday, January 18, 2019

Savage Worlds: Deadlands

I'll be running Deadlands Reloaded for Savage Worlds this week. As much as I enjoyed Flash Gordon, I just wasn't ready to dive into that setting yet. And as much as I hope to run Evernight one day, it didn't seem right to abandon Undermountain for another fantasy game. So Deadlands it is.

It will be good to scratch the Weird Western itch I've been having and I intend to run a sandbox adventure called Coffin Rock. I'm hoping we all have a great time and we'll see where we go when I'm done with it.

I've been running nothing but fantasy essentially for 6 years, so this is going to be a good change of pace.

Wednesday, January 16, 2019

Savage Worlds: A Trip Down Memory Lane

I've been a fan of Savage Worlds since Shane Lacey Hensley started writing design diaries on Pinnacle's site back in 2003. I remember checking in each week (tuesdays if my memory is right) to see what Shane would share with us next.

I even tracked down and bought the Great Rail Wars to kitbash an alpha version of SW while I waited for it to be published and ran some weird Victorian Weird Monster Hunters game.

Then it came out and I didn't do much with it. I'd buy the settings, but not run them. I'm sure part of it was that I was fully in the grip of Gaming ADD back then and I'd find some reason not to run the settings as back in those days I was too much of a snob to run a pre-canned adventure and was very particular about what genre I'd run in.

Fast forward to 2019 and I'm looking hard at finally running Evernight, though I feel a bit bad thinking about running Savage Worlds Fantasy after backing out of a DnD 5E game. At the same time Flash Gordon is calling to me too. Pulp SF is pretty darn cool, after all.

A lot is going through my head right now. Will I ever get the chance to run these settings again? Will the group like SW? 

Those are all good questions, but I think I'm choosing to approach this with more optimism than fear. I think it will be a better experience that way. Additionally, my group these days is a pretty positive posse and they all seem pretty darn understanding.

Heck, my good buddy Russ even suggested a "Quantum Leap"-type game. Every few sessions the Players jump into new characters and deal with a new setting. Thats a pretty neat idea and is something I'm thinking pretty hard about.

Its rare that I see so many inviting settings in a game line, but I've always enjoyed Pinnacle's work, so in reality, I shouldn't be surprised. In fact, having a backlog of cool settings is a great problem to have.

Tuesday, January 15, 2019

Savage Worlds: So Many Settings

As I prepare for this week's test run of Savage Worlds, I'm a bit overwhelmed with the number of published settings it has that I would like to run:



Deadlands: Weird West.

Deadlands: Hell on Earth.

Deadlands: Noir.



Flash Gordon.

Weird War II.

Necessary Evil.

Space: 1889 Red Sands.

I'm interested and own all of them. Man, this is hard.

I'm looking at either running the Eye of Kilquato, a Pulp adventure or a Deadlands One Sheet.

I love that Pinnacle makes running SW so darn easy on the GM.

Sunday, January 13, 2019

X: CHON for Savage Worlds

X is setting I've been thinking about for several years and its a mash-up of X-Files and X-Men. Weird happenings, conspiracies, and people gifted (or cursed) with unusual abilities. I've run it using Dragon Age, before Modern AGE was a thing. One thing I've become conscious of is that I tend to bend game systems to run a genre, instead of just running a system that can handle it out of the can. Thats why I'm looking at Savage Worlds right now. It could easily handle X or Weir West, another genre I've taken an interest in.

The World of X is our world with deeper and darker shadows hiding nefarious agencies, ancient conspiracies, and alien threats.

The CHON Corporation, a biotech firm, was founded in 1998 by Bradford Keene, a scientific wunderkind and the son of Senator Joanna Scott-Keene (D-VA). Keene quickly set-up several profitable contracts with the U.S. Government and in 2002 started the ACHILLES Project, one of several "super soldier" programs that began during the Iraq war.

However, Keene had some information at his disposal that others had not. First, was full access to the MKULTRA data due to his Mother's connections and the Book of Thoth, a treatise on the Otherworlds and humanities ties to it, due to his Father, Edgar, being a life long and high ranking Freemason.

While Keene's team had little success in transforming a human into a super soldier, they did begin to hunt the Otherworlds, realities that bordered on ours due to wormholes, for creatures to train for very specific missions. This led to the government awarding CHON with further contracts and pushing its GRENDEL Project to the forefront.

GRENDEL not only abducted and trained creatures of the Otherworlds, but began to breed their own and has even experimented in implanting various Otherworld tissue into human subjects or splicing Otherworld and human DNA.  While these aspects of GRENDEL are in their infancy, Keene is confident in their success.

CHON recently took up a contract with the Rector and Gable Company. Keene's press release spun it as a new commercial division focusing on green technology, but in reality RnG contracted them due to an renewed grudge with aliens from Procyon IV, aka, Flatwood Monsters

Around a century ago, the Flatwoods were teachers to both Brett Rector and Gianna Gable in the aracane arts. However, a schism occurred when both humans defaulted on their contracts with the aliens leading to World War I. 

Tensions have flared up recently after, an attempt on Gianna Gable's oldest daughter's life at the Hoskins School in Upper New York. Both Wizards are convinced is was a Flatwood plot.

Keene has put several hellhounds and trolls at the RnG's disposal.


Attributes: Agility d8, Smarts d6, Spirit d6, 
                   Strength d10, Vigor d10

Skills: Athletic d10, Fighting d10, Intimidation d8, 
            Notice D8, Stealth d8

Pace: 10; Parry: 7; Toughness: 9 (2)

Edges: Alertness, Quick

Special Abilities:
• Armor: 2
• Bite: Str+d6
• Speed: d10 Running die

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Savate Worlds: Troglodyte

TROGLODYTE Attributes:  Agility d8, Smarts d4, Spirit d6,                     Strength d10,  Vigor d10 Skills:  Athletics d10, F...