Friday, October 28, 2016

31 Nights of Halloween: Scarecrow for FAE

The scarecrow is a magically animated construct created by wizards and other masters of secret lore to guard important places or treasure.

Scarecrow For FATE Accelerated
Scarecrow, Terrifying Guardian

Skilled (+2) at: Ambushes, Being Scary
Bad (-2): Dealing With Fire, Speaking
Stress: [ ]

Thursday, October 27, 2016

31 Nights of Halloween: Gnomes of Zuriq for Savage Worlds

According to the infamous occultist, Lavender Moriarty, the Gnomes of Zuriq were old before humans walked the Earth.  She has presented evidence from several tomes, such as the Incantations of the Sacred Terminus and the Chod'Xoth Dossiers, claiming that they helped the Gods of Olympus in their war against the Titans. 
She even claims to have access to apocrypha, long hidden in the deepest vaults of the Vatican, with verses describing the Gnomes stoking Lucifer's pain and jealousy at God's newest chosen, humanity.

While Moriarty has devoted her life to uncovering the Gnomes, she admits she has no clue how many are alive today.  She has painted a noted series of watercolors, supposedly revealing their true forms, humanoids with the head of an animal, claiming they held no fear in ancient Egypt, where their likenesses were captured in hieroglyphics. She also describes them as powerful psychics who can cloak their true forms.

Lavender is adamant that world we know is merely a charade for a grand game the Gnomes are playing, with all of us as their pieces. That we are neither privy to the rules, no can we comprehend the stakes involved.

(Wild Card)

Attributes: Agility d10, Smarts d12, Spirit d10, Strength d8, 
Vigor d12+1

Skills:  Arcane Background (Psionics) d12, Fighting d8, Intimidation d10, Knowledge (History) d12, Notice d10, Persuasion d10

Pace: 12; Parry: 6; Toughness: 12 (3)

Special Abilities 

• Unarmed: Str + d6
Amor 3
• Burrowing: 6
• Fear (-1)
• Fearless
• Hardy
• Infravision
• Regeneration Slow
• Arcane Background Psionics
• Power Points 40
Powers: Armor, Beast Friend, Bolt, Disguise, Dispel, Divination, Farsight, Mind Reading, Slumber, Telekinesis, Teleport

Wednesday, October 26, 2016

On Being A Blogger: Pinching One's self

Sometimes I forget that Cross Planes is over four years old. I spend time reading incredible bloggers like +Timothy Brannan+trey cause, +Erik Tenkar+Nicholas Bergquist+Icarus Anne Riley and +Ronin. People whose blogs inspired me to start this. 

But, I'm going to let you on a secret...I still feel like a rookie. Even after four years.  Isn't that crazy?

I don't know if anyone out there has read my little corner of the interwebs and thought, "I should do this too!" 

Well, do it. If I can do it, anyone can.

I'm not going to lie and tell you it's easy. I have always wanted to write, but I didn't take the time to do it. And then one day, I set a goal and started trying to achieve it. I failed. Many, may times. But I didn't quit. And then after months, I started writing every day. Because that's the only way for me to do this.

Yes, I spend more time than I care to admit staring at my screen trying to figure out what to post about. Somedays it seems impossible, until I just starting typing. The absolute worst outcome, in my opinion, is simply not doing it.

I'd like to thank those who inspired me and those who have taken moments of their time to read my stuff.

Thank you, one and all.

FATE Accelerated: Goblin

Goblins are small humanoid monsters. They vary in height from about 3 to 3 ½ feet (91 – 106 cm) and weigh 40 to 45 pounds (21 – 24 kg). They walk upright even though their arms nearly reach their knees. Their eyes vary from red to yellow and are usually dull and glazed. Described as "hideously ugly", they have a broad nose that sits on a flat face with pointed ears and a wide mouth. Their mouth contains small, but sharp fangs. Their skin pigment ranges from a deep red through nearly any shade of orange to yellow. Members of the same tribe tend to have the same skin color.

   Goblins usually live in tribes which are ruled by the strongest goblin in the group. These tribes vary in size from gangs of 4-9 to tribes of up to 400. Most larger tribes have wolves or dire wolves as mounts, or ally themselves with worgs, which also carry them into battle. Goblin tribes usually settle near civilized areas to raid for food, livestock, tools, weapons, and supplies. It is common for the leaders of goblin clans to be non-goblin (either other goblinoids or a different species entirely); such leaders are exploiting the goblins as disposable soldiers to further their purpose.

   In most campaign settings, Maglubiyet, the god of war and rulership, is the chief deity of goblins. Other gods worshipped by the goblins include Khurgorbaeyag, the god of slavery, oppression, and morale, and Bargrivyek, the god of co-operation and territory.

GOBLIN For FATE Accelerated
Goblin, Dim Raider

Skilled (+2) at: Ambushes, Riding
Bad (-2) at: Being Manipulated, Solving Problems
Stress: None (First hit takes them out)

Tuesday, October 25, 2016

31 Nights of Halloween: Samhain for Savage Worlds

Samhain is the Ghost of Halloween and one of the few villains to face the Ghostbusters on more than one occasion. He is a strategic ghost with the ability to manipulate time in order to cause eternal night. Samhain also has the ability to control legions of ghosts at his command, however certain ghosts such as Slimer seem able to resist him to a certain extent.

SAMHAIN for Savage Worlds
Wild Card

Attributes: Agility d8, Smarts d12, Spirit d12, Strength d6, Vigor d10

Skills: Climbing d8, Intimdation d10, Fighting d8, Magic d10, Notice d10, Stealth d6, Shooting d8

Pace: 6; Parry: 6; Toughness: 13 (5)

Special Abilities 
• Unarmed Str + d6
• Fear -2
• Fearless
• Size (+1)
• Arcane Background (Magic)
• Power Points 35
• Drain Power Points
• Elemental Manipulation
• Entangle
• Havoc
• Obscure
• Stun
• Summon Ally 
• Zombie

(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

FATE Accelerated: Owlbear

The owlbear is eight to ten foot tall carnivorous creature, famed for their aggression and ferocity who "hug" their prey and attack with their beak; they live in mated pairs in caves and hunt any creature bigger than a mouse. It is probably the product of an experiment by the lich Thessalar, who claims to have created them, but his insanity and egomania put the accuracy of this claim in doubt or sources say they have always existed within the Feywild.

OWLBEAR For FATE Accelerated
Owlbear, We Mate For Life

Skilled (+2) at: Attacking Prey, Tracking
Bad (-2) at: Being Sneaky.
Stress: [  ]  [  ]

31 Nights of Halloween: Ghoul for FAE

A ghoul is said to be created on the death of a man or woman who savored the taste of flesh. They not only eat the dead, but also prey on the unwary living. Likewise, a ghast is supposedly made while someone dies during the act of cannibalism. Ghouls can paralyze their victims with a touch, though elves are immune. Aside from the standard variety, a number of other forms of ghoul exist.

GHOUL For FATE Accelerated
Diseased Undead Scavenger, Aversion To Sunlight

Skilled (+2) at: Prowling, Burrowing
Bad (-2) at: Restraint, Subtlety
Stress: [  ]