Saturday, January 21, 2017

Savage Rifts: The Living Holocaust




Kali is always plotting, always searching for new ways to bring death to the Megaverse. The Living Holocaust is the result of seducing a hero from another world, Johnny "Human Torch" Storm. All she needed was a pretty shape and to laugh at his words. It was that easy.


Yes, labor with her new monster was difficulty, but what does not kill you, only makes you stronger. When it was born, she unleashed the Living Holocaust upon world after world.

A cult has even formed around it's fiery existence and foolish Shifters call it to their world. A wildfire of immolation and glorious, painful death.

No mother could be more proud...

LIVING HOLOCAUST
Attributes: Agility d10, Smarts d6, Spirit d10, Strength d12+6,
Vigor d12+4

Skills: Fighting d12, Notice d10, Shooting d12+2, Throwing d10

Pace: 12; Parry: 7; Toughness: 30 (10) M.D.C.


Special Abilities:
• Claw Str+1d10; Reach 2

• Bite Str+1d6
• Horns Str+2d10
• Breath Inferno Cone TemplateDamage 3d10 M.D.C.
• Conflagration Shroud 2d8 M.D.C. to each creature adjacent to 
   the Living Holocaust
• Armor 10 M.D.C.
• Combat Hardened Living Holocaust's gain +2 to recover from
   being shaken
• Fear -2
• Fearless
• Fleet of Foot
• Improved Arcane Resistance
• Infravision
• Large Attackers gain a +2 to hit the Living Holocaust
• Quick
• Regeneration Slow
• Size +8
• Weakness (Obsidian): Such attacks inflict +10 damage and 
   wounds caused by such attacks cannot be regenerated.


Friday, January 20, 2017

Savage Worlds: Venger





Venger was originally a noble human but millennia ago made a pact with the Nameless One and chose to be mentored by the evil entity. This tutorship in sorcery would cost him both his humanity and human form, with the essence of his former self being locked inside a cenotaph located at the edge of the Realm. If the key to that vault is ever used to unlock it then Venger would be redeemed of evil and transformed back into his human and humane self. 


VENGER

Wild Card
Attributes:
 Agility d8, Smarts d12, Spirit d10, Strength d8,
Vigor d12

Skills: Fighting d8, Knowledge: Arcane Magic d12, Knowledge: 

           History d10, Notice d12, Spellcasting d12+1, Stealth d12

Pace: 10; Parry: 6; Toughness: 12 (4)


Special Abilities:
• Armor 4
• Command Presence
• Flight: Venger has a Flying Pace of 24” and Climb 0. 
• Hardy
• Improved Arcane Resistance
• Improved Level Headed
• No Mercy
 Archmage: Venger has 60 Power Points and knows all Powers (trapping spells).

Apes Victorious: Sharkhawk





SHARKHAWK for Apes Victorious

No. Enc.: 1 (1d4)
Movement: 30' (10'), (F) 480' (120')
Intelligence: Animal
Psionic Potential: 1d4, inactive
Hits: 6d8
Armor: -3
To Hit: 16
Save: G6
Attacks: 3 (2 claws, bite)
Damage: 1d6, 1d6, 2d8
Morale: 10
XP: 570

   Silent predators of the open plains, sharkhawks are deadly and efficient in their pursuit of prey.

(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Wednesday, January 18, 2017

Patreon: Cross Planes Chronicle for January 2017



I've been lucky...extremely lucky to have several Patrons for my Patreon for months now. While I do enjoy publishing through Cross Planes Game Studio, it took precious time away from the Blog and I've decide to focus on trying to expand my Patreon.

With that in mind, I will be offering my Patrons at least one PDF compilation each month and possibly some other surprises.

This month that PDF compilation, which I'm calling the Cross Planes Chronicle, features my revised Thief and both Thief Skill system I've worked up in the recent past.  I am only asking for $1 a month and my content will always be free here, I just wanted to give my Patrons a something extra as way to say Thank You!  

The Chronicle PDFs will eventually become public, but I haven't decided what the lead time will be yet, though it will be a minimum of 60 days.

Wether you are a Patron or Viewer, I deeply appreciate your time her on Cross Planes.

If this moves you to become a Patron, I deeply appreciate that as well.

Tuesday, January 17, 2017

BRP + D20 System =D20RP



I have spent the last few weeks brainstorming an unholy merging of Basic Role Playing and the D20 System. I don't assume I am in uncharted territory here. 

As the project currently stands I would use D20's basic Ability Scores and Ability Modifiers with BRP's Skill System (including it's skill point allocation at character creation), Hit Points, Combat System, and Magic System (at least at first glance). I'm looking at OpenQuest or GORE as my skeleton on the BRP side.

The DC of many tests would 20+. 

It's something I'm probably going to start posting about. If it's been done, please let me know as I am sure I am not the first person to think about this.

I love BRP but my player's hate Percentile game systems and I must admit to often finding them flat.

Swords & Wizardry: Venger







VENGER for Swords and Wizardry

Hit Dice: 9
Armor Class: 4 [15] 
Attacks: Magic Bolt (1d8)
Saving Throw: 6
Special: 9th Level Wizard, Immune to non-magic weapons
Move: 12/24 (flying)
Alignment: Chaos 

Challenge Level/XP: 14/2,600

Venger was originally a noble human but millennia ago made a pact with the Nameless One and chose to be mentored by the evil entity. This tutorship in sorcery would cost him both his humanity and human form, with the essence of his former self being locked inside a cenotaph located at the edge of the Realm. If the key to that vault is ever used to unlock it then Venger would be redeemed of evil and transformed back into his human and humane self. 

Monday, January 16, 2017

Savage Worlds: Beholder






A Beholder is an aberration comprising a floating spheroid body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top. Their eyes each possess a different magical ability; the main eye projects an anti-magical cone, and the other eyes use different spell-like abilities . Many variant beholder species exist, such as "observers", "spectators", "eyes of the deep", "elder orbs", "hive mothers", and "death tyrants".

BEHOLDER

Wild Card
Attributes:
 Agility d8, Smarts d12, Spirit d8, Strength d6,
Vigor d10

Skills: Fighting d8, Notice d12, Spellcasting d12

Pace: 0; Parry: 6; Toughness:  10 (1)


Special Abilities:
• Armor 1
• Bite Str+1d4
• Size +1
• Flight: Beholders have a Flying Pace of 8” and Climb 0. 
• Anti-Magic Cone Any target within a cone template of a Beholder is under the effects of their innate Dispel power. This ability does not cost Power Points.
 Eye Rays: Beholders have 50 Power Points and when they attack with one of their eye stalks determine which power is used by looking at it's initiative card and consulting the chart below (it's trappings are spells):
   2-3: It may use the Puppet power this turn.
   4-5: It may use the Slumber power this turn.
   6-7: It may use the Telekinesis power this turn.
   8-9: It may use the Entangle power this turn.
   10: It may use the Bolt power this turn.
   Jack: It may use the Fear power this turn.

   Queen: It may use the Slow power this turn.
   King: It may use the Blast power this turn.
   Ace-Joker: It may use the Burst power this turn.