Tuesday, August 30, 2016

#RPGaDAY 2016: Day 30

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon





Describe the ideal game room if your budget were unlimited. It would have an ocean front view and a large deck connected to it. Hardwood flooring and on the ceiling. A large awesome gaming table like the ones they sell at Gen Con. Recessed lighting that could be easily controlled. Floor to ceiling cabinets and shelves. Nice plush chairs on casters.

Avengers Initiative: Hercules for Icons

I've got an idea for an Icons game set in within the Marvel Cinematic Universe post Civil War where Tony Stark has begun the Avengers Initiative to recruit new members to the team to supplement War Machine and Vision. I'll probably start with adaptations of existing characters before moving into some originals. In many ways it could be a spiritual sequel to my Mightiest game.

Hercules is the son of Zeus, king of the gods of Olympus, and Alcmena, a mortal woman who lived about three thousand years ago. Recognizing the need for a son who would be powerful enough to defend both the Olympian gods and humanity from future dangers he foresaw, Zeus seduced Alcmena in the guise of her husband, King Amphitryon of Troezen. Thanks to Zeus's enchantment, Hercules was born with the potential for extraordinary strength, which he first displayed before he was even one year old by strangling two serpents which attacked him. As an adult, Hercules is best known for his celebrated Twelve Labors, which were performed in part to prove his worthiness for immortality to Zeus. (One of these Labors, the cleansing of the Aegean Stables, was actually performed by the Eternal called the Forgotten One, who was sometimes mistaken for Hercules.)

In the course of these Labors, Hercules provoked the wrath of three immortals who remain his enemies to this day. By slaughtering the man-eating Stymphalian Birds, he enraged the war god Ares, to whom they were sacred. In temporarily capturing Cerberus, the three-headed hound that serves as guardian to the Olympian underworld (not to be confused with the shape-shifting giant of the same name), Hercules offended Pluto, the lord of that realm. By killing the Nemean Lion, the Hydra, and other creatures spawned by the inconceivably grotesque and powerful monster Typhoeus, Hercules gained the bitter enmity of Typhon, the immortal humanoid offspring of Typhoeus and a Titaness.

However, it was the centaur Nessus who caused Hercules's mortal demise. Nessus kidnapped Hercules's wife Deianeira, whereupon Hercules shot him with an arrow. Feigning a wish to make amends, the dying centaur told Deianeira how to make a love charm from his allegedly enchanted blood, aware that it was now tainted with the lethal poison of the Hydra, in which Hercules had dipped his arrows. Some time after Nessus's death, Deianeira, distraught over her husband's latest infidelity, rubbed the supposed love charm into Hercules's shirt. When Hercules's donned the shirt, the poison quickly worked and caused Hercules great pain. In an attempt to end this pain, he built a funeral pyre for himself and set it ablaze. Zeus intervened however, consuming the pyre with his thunderbolts and bringing Hercules to Olympus to be made a true immortal.




HERCULES 

Determination: 3          

Stamina: 17

Origin: Unearthly

Prowess: Fantastic (9)

Coordination: Amazing (8)


Strength: Supreme (10)

Intellect: Fair (4)

Awareness: Average (3)

Willpower: Great (7)

Powers:
Leaping Good (5)
Resistance (Damage) Fair (4)
Super Speed Fair (4)

Specialties:
Athletics (+1)
Carousing (+2)
Martial Arts (+1)
Weapons (+1)
Wrestling (+1)

Qualities:
Golden Mace Forged By Hephaestus
Lion of Olympus
Prince of Power


Monday, August 29, 2016

#RPGaDAY 2016: Day 29

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon






If you could host a game anywhere on Earth, where would that be? Disney World. I just love Disney World.

Diablo III: Grotesque for Shadows of the Demon Lord #MonsterMonday

#MonsterMonday




They are lethal creatures for two reasons: First, they are capable of dealing damage by producing spikes from their short, stubby arms and slamming forward. Secondly, Grotesque are basically living pinatas: upon death they explode and expel whatever lurked in their bellies.

GROTESQUE          DIFFICULTY 10
Size 2 horrifying undead
Perception 11 (+1); darksight
Defense  9; Health 50
Strength 15 (+5)   Agility 9 (-1)   Intellect 8 (-2)   Will 13 (+3)
Speed 10

Immune damage from disease and poison; gaining Insanity; asleep,
   charmed, dazed, diseased, fatigued, frightened, poisoned, stunned
ATTACK OPTIONS
Spike (melee) +5 with 2 boons (2d6+3 plus Knocked Down on an attack roll of 20+) 
Knocked Down Knocked prone.


SPECIAL ATTACKS
Rupture When a grotesque dies it explodes and each within short range must make a Dexterity challenge roll, on a failure they take 3d6 damage or 1/2 damage on a success.




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#RPGaDAY 2016: Day 28

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon





What film or novel would you be most surprised that a friend had not seen or read? Star Wars. Any of them. I encountered this about three years ago, a young woman who role-played, was engaged to a role-player and who's father role-played. She had never heard of Star Wars.

Sunday, August 28, 2016

Savage Rifts: Xiticix Killer






Lone Star, the Coalation State, developed the Xiticix Killer on orders from their Emperor. This monstrosity is ONLY supposed to exist on Xiticix and should die out when the D-Bees are finally extinct...


Xiticix Killer
Attributes: Agility d12, Smarts d6 (A), Spirit d6, Strength d12+1,
Vigor d12

Skills: Climbing d8, Fighting d10, Notice d8, Stealth d10

Pace: 12; Parry: 9; Toughness: 20 (6) M.D.C.


Equipment
• Claw Str+2d6+1
• Blaster Harness Range 15/30/60; Damage 2d6; RoF 2

Special Abilities:
• Bite/Horns Str+1d6+1

• Tentacle Str+1d8+1; Reach 2
• Quill Range 3/6/12; Damage 2d4; RoF 1
• Armor 6 M.D.C.
• Ambidextrous
• Combat Reflexes
• Dodge
• Fearless
• Fleet of Foot
• Improved Block
• Quick
• Regeneration Slow
• Size +6

Hackable: HeroQuest + FATE





I've always been a bit disappointed in FATE Core, it's far crunchier than I want. But, I realized today that my expectations are the problem, not FATE. I expect it to be a game of language and not mechanics due to my interest in HeroQuest (of Gloranthan fame). However, I like how FATE handles damage and consequences better than HQ. So I've decided to explore running HeroQuest with FATE Core.

First choose three Keywords: a Background, a Profession and a Defining Characteristic. Assign Great to one, Good to a second, and Fair to a third. Anything outside of your Keywords will default to Mediocre.

Now, pick three Aspects that further customize your character.

Everything else will be per FATE Core except Stunts will not be used.

That's it.