Sunday, March 26, 2017

Pathfinder: Svetocher


Svetocher CR 1XP 400CE Humanoid (svetocher)
Init +7; Senses darkvision 60 ft.; Perception +7

DEFENSEAC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
HP 13 (2d10+2)
Fort +1, Ref +5, Will +1 (+2 vs. disease and mind-affecting effects)
Defensive Abilities negative energy affinity, resist level drain
Weakness light sensitivity


OFFENSE
Speed 30 ft., fly 60 ft. (average)
Melee bite +5 (1d6+1) and 2 claws +5 (1d6+1)

STATISTICS

Str 14, Dex 17, Con 12, Int 9, Wis 8, Cha 9
Base Atk +1; CMB +2; CMD 14
Feats Blood Feast, Improved Initiative
Skills Fly +7, Intimidate +3, Perception +3
Languages Common

SPECIAL ABILITIES
Resist Level Drain (Ex)
A svetocher takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a svetocher takes are removed without the need for an additional saving throw.

ECOLOGY
Environment any land
Organization solitary, or court (2–5 and 1 vampire)
Treasure standard

Svetochers are the less common offspring of vampires and humans. These monsters typically enter the world by by ripping their way out of their mother's womb and typically spend their lives stalking their homeland. Although not driven to consume blood for survival as their undead progenitors are, svetochers nonetheless know a lifelong desire for blood that nothing else can truly sate. Svetochers are far more beast than human and are solitary in nature, only working together under the control of a vampire. Although polluted by undeath, svetochers do grow old and die, aging at a rate similar to half-elves.

FATE: Blastoise




BLASTOISE For FATE Accelerated
Pokemon, Water Type

Skilled (+2) at: Shooting, Tackling
Bad (-2) at: Defending against Fire Types, Hiding
Stunt: Tail Whip: On a successful close attack, a Blastoise can create an obstacle.
Stress: [ ] [ ] [ ]
            (2) Mild Consequence

Friday, March 24, 2017

Flashback Friday: Phlan's Leviathan for the Forgotten Realms and D&D 5th Edition

Phlan has been destroyed and rebuilt dozens of times in its long history, which has created haphazard catacombs below it.

However, when Abeir returned to Toril over a century ago, those tunnels were replaced by the ones found below the dragonborn city of Zolgotha.  Weirdly, when Abeir and Toril were finally freed of each other during the Sundering, the Zolgothan tunnels did not return..

Today, those catacombs below Phlan are known as Leviathan by those who use the network of tunnels just below the city's streets. Rumors insist that only the truly foolish would brave those darkened passages of peril and pain.  Leviathan is filled with monstrous creatures and wicked defenses that have protected most of it's secrets for over a century.

However, in the last year, the catacombs has been invaded by the Cult of the Dragon, hoping to find treasure and weapons in their newfound goal of freeing the Mother of Dragons, Tiamat.

There are even rumors that the Harpers have have lost agents in the bowels of Leviathan, in their mysterious duties.

The monstrosity that resides below Phlan is a lasting and deadly menace, and a reminder to the misfortunes of magic gone awry.

Wednesday, March 22, 2017

A to Z 2017 Blogging Challenge Theme Reveal #AtZChallenge




This is a few days late and I apologize.

This will be the fifth year I participate in the A to Z Blogging Challenge.

This year I will doing the A to Z of Hexcrawling.

That's right, in the month of April, I will create a 26 part Hexcrawl for my wonderful readers.

I hope you find time to check it out!

#AtZChallenge

Tuesday, March 21, 2017

D&D 5th Edition: Fast Zombie






FAST ZOMBIE
Medium undead, neutral evil
________________________________________________

Armor Class 12
Hit Points 18 (4d8 + 4) 
Speed 35 ft.
________________________________________________
   Str            Dex         Con           Int         Wis         Cha
16 (+3)        14 (+2)        13 (+1)        5 (-3)      9 (-1)      5 (-3)
________________________________________________

Saving Throws Wis +1
Damage Immunities poison
Condition Immunities poison
Senses darkvision 60 ft., passive Perception 9
Languages --
Challenge 1/2 (100 XP)
________________________________________________________________________

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

________________________________________________________________________

ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 
Hit: 4 (1d4 + 2) piercing plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises as a fast zombie in 1d10 rounds.


Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 
Hit: 6 (1d6 + 3) bludgeoning damage.


If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes at Patreon.

Monday, March 20, 2017

5E Modern: Gunslinger Sub-Class for D&D 5th Edition

The inspiration for the Gunslinger is the Advanced Class from D20 Modern. Feedback is welcome.



GUNSLINGER MARTIAL ARCHETYPE for the Fighter

Gunhawk (3rd level)
You are a master of modern firearms. You gain proficiency with all modern martial range weapons and Gunsmithing tools.
   In addition, if you may use a modern automatic pistol or revolver in your off-hand and gain your Dexterity modifier to the damage roll.
   Finally, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with modern firearms.

Rain of Bullets (7th level)
You are a haze of bullets. When you use your Action Surge, you gain advantage with your ranged attack rolls with firearms.

Sharp Shooting (10th level)
You are a crack shot. You gain a +2 bonus to damage rolls with firearms.


Bullseye (14th level)
You are an angel of death. When you hit a creature with a range attack with a firearm you deal an extra 3d8 damage. Once you use this ability, you cannot use it again until you finish a short or long rest. 

Lightning Shot (18th level)
You are the fastest of the fast. If you do not take a move action, you may use your reaction to make a ranged attack with a firearm.










Sunday, March 19, 2017

Silent Legions: Giant Albino Penguin



GIANT ALBINO PENGUIN for Silent Legions

AC: 4
HD: 7
Atks: Smash x2 +5
Skill: +2
Special: Hulking
Move: 20'
Morale: 8
Dmg: 1d12 x2
Madness: 1d6
Save: 16+


They stand six-feet-tall, making them larger than even the Emperor Penguin. The modern Albino Penguins discovered by Dyer and Danforth in their expedition to Antararctia are concluded through sculptures to be descendants of archaic penguins bred by the Elder Things. When Antarctica became glaciated, the penguins retreated to a heated underground abyss, although years of evolution in these depths "destroyed their pigmentation and atrophied their eyes to mere useless slits."


If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.