Wednesday, April 17, 2019

Labyrinth Lord: Wicked Witch


Wicked Witch for Labyrinth Lord
AL C MV 30' (flying on broom 60') , AC 4, HD 3, #AT 1 (broom), 
THAC0 18, DG 1d6, SV 3 wizard, ML 10,  XP 65

Mistress of vile deeds and evil doings.

Tuesday, April 9, 2019

Counter Culture: Dice



There are many categories to my store, but one of our best-selling, for literally decades, has been dice. We stock all different kinds of sets from many different companies. Literally, if a dice company has terms for wholesale, I set up an account. I will admit that through all of the manufacturers, Chessex seems to be the old standby.

Our most popular types fo dice are sets of polyhedral dice for games like Dungeons and Dragons. I literally go through dozens of sets each week. Sets of 6 siders sell dramatically less, but still sell well. 

What I've found most unusual about the category is that even when RPG sales are flagging, my dice sales stay consistent. 

People love dice. And who can blame them? Can you really ever have enough dice? According to my customers, the answer is a resounding no.

Monday, April 8, 2019

LabyrinthQuest: Classes & Ability Scores




I'm working on developing a game mechanic into an OSR product.

The mechanic is my take on percentile systems.

Essentially, the DM sets the difficulty of the task, let's say its 50%.  The Player's Ability Scores or Class then modify the difficulty. Let's say that I'm swing my sword at an orc, so I can either use my Strength (+10%) or Fighter Class (+20%). Fighter is the higher of the two and I use it and my modified chance to hit the orc is 70% on a d100 roll.

I plan on 4 Classes: Fighter (your skill weapons and tactics), Thief (the usual skills), Wizard (which translates into your Mana Points to power spells), and Cleric (which translates into your Faith Points spells).

At character creation you spread 20 points between the 4 Classes.

I also plan on the typical 6 Ability Scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma).

At character creation you spread 10 between the 6 Abilities.

When a task comes up you look at the appropriate Ability or the Class. You choose the Highest of the 2.

Thoughts?


Saturday, April 6, 2019

Blackest of Deaths: Dogman



Dogman

Humanoids that can walk as a quadruped or biped and hunt wooded areas. 


HP: 14
Evade: 13
Armor Point: 2 (Natural)
Bonus: +2 to Attack
Attack: Bite (1d6_+1)
Special: Has Advantage on DEX checks to hide and use stealth.

Friday, April 5, 2019

#April TTRPGMaker Week 1


1. Introduce Myself? I'm Mark Craddock, I work at Comic Book World in KY. I work with my whole family. I've run this blog for 6 years and I make RPG supplements for digital distribution. I've been playing since 1990 and DMing since 1991.

2. Describe Your Work. I like cross-genre stuff and science-fantasy. I've done work for the OSR, 5th Edition, Cypher System, and Shadow of the Demon Lord.

3. Key to Making Process? Keep at it. Write. Design. Just keep moving and try to do it every day.

4. Favorite Type of Game Scenario? Anything fantasy. Its my jam. Dark fantasy, heroic fantasy, low fantasy, whatever.

5. Character or Worldbuilding? Worldbuilding. I'm a DM at heart. I like breathing life into the world and populating it with interesting people for the characters to interact with.

Thursday, April 4, 2019

Artifacts of the Ancients: 3 Cyphers for D&D 5th Edition





The Arcana of the Ancients Kickstarter rolls on. We currently have the main book, a bestiary, a deluxe version of the main book, and the next goal is the 9th World of Numenera for 5E.


I'm still pretty excited about running Numenera with 5E and in the vein here are 3 Cyphers converted to 5E (1 shot devices from prior worlds that are so advanced they might as well be magic):

Rejuvinator
The user regains hit points equal to 1d6 x their level.

Fireproofing SprayA nonliving object sprayed by this cypher is immune to fire damage for 24 hours.

Hunter/Seeker
The user makes an attack roll against a single target within line of sight with this intelligent missile which deals 3d6 force damage. If the attack roll misses, roll a d6, the missile continues to attack for that many rounds on your Initiative count or until it hits.


Tuesday, April 2, 2019

Blackest of Deaths: The Core Mechanic


Eric Bloat of Bloat Games is a pretty swell guy. He gave me access to an ashcan copy of Blackest of Deaths, his new Dire Old School Fantasy RPG, that will be Kickstarted on April 9th.

One of the most unique things about BoD is that it uses a D20 and a D6 for task resolution. Its a roll high mechanic where you want to meet or exceed your target number, so you add any modifiers to the D20 roll. However, you also look at the D6. Ignore a roll of 2-5. On a 1 you have a hindrance added to the outcome. On a 6 you have a benefit added to the outcome.

So let's say that Clancy the Swift is attempting to scale a sheer wall in the dead of night with a storm raging. His D20 roll was only a 3 and he fails his attempt at the climb, but his D6 roll was a 6, so the sentries on the wall haven't noticed him.

I really dig that the mechanic leaves room for the DM to interpret extra results and like how quick it is to both learn and use.

I can't wait for this game.

Labyrinth Lord: Wicked Witch

Wicked Witch  for  Labyrinth Lord AL C MV 30' (flying on broom 60') , AC 4, HD 3, #AT 1 (broom),  THAC0 18,  DG 1d6, SV 3 wizard...