Friday, July 22, 2016

Shadow of the Demon Lord: Red Jack's Deck, an Enchanted Object

Thomas Tompkins was a crafty and cruel cardsharp who bled dry more than one noble in his day. Tomkins, who was nearly as gifted a duelist as a cardsharp manage to escap death far more than his fair share. In fact, when he wasn't taking someone's money at cards he was bragging about his invincibility and cunning, asserting that death held no fear for him. Finally, one night a mysterious stranger found Thomas at the Cock and Bull, but the ever crafty Thomas immediately saw through Death's disguise. The cardsharp got a wild idea and bet Death that he would never take him if the cardsharp won a hand of Red Jack. Death quietly agreed to Thomas' terms. As a small crowd gathered around the table, they watched Old Thomas do as he said he would, winning the game. This led the cardsharp to cackling widely and he began mocking Death about his newfound immortality. However, it was that moment that a recent target of the cardsharp's talents came up behind Thomas and cut his throat. And as the blood poured from Thomas' ruined throat, Death merely walked away, not even looking back as the cardsharp's crimson blood spilled over the his deck of cards.

Red Jack's Deck

Once you find Red Jack's infamous deck of playing cards, you can never lose it and you may draw a card from your sleeve or pocket as a minor activity. A card from the Deck may be used as a weapon and gains 1 boon on attack rolls. As a triggered action, when you succeed on an attack roll with a card from the Deck, the target becomes frightened for 1 round unless it gets a success on a Will challenge roll.

A Card from Red Jack's Deck Damage 1d3; Hands One; Properties Thrown, range (short); Price --; Availability Rare.

Stranger Things: Demogorgon for Savage World

For those who haven't yet watched or finished this awesome Netflix series, I've included a picture at the end of the stat block to help avoid spoilers.

Wild Card

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, 
Vigor d12

Skills: Fighting d10, Notice d6, Psionics d6Tracking d6 (+4 when Blood is present)

Pace: 10; Parry: 7; Toughness:  11 (2)

Special Abilities:
• Melee or Bite 1d10+1d6
• Armor 2 (Heavy Armor against guns)
• Fear -2
• Fleet-Footed
• Hardy
• Size +1
• Arcane Background Psionics
• Power Points 10
• Intangibility
• Teleport

Thursday, July 21, 2016

Savage Worlds of Warcraft: Tuskarr Race


• Ancient Enemy: You have a -4 to Charisma when dealing with Trolls.

• Family First: You begin with the Loyal Hindrance.

• Blubber: Tuskarr begin withe Brawny Edge.

• King Fisher: Tuskarr begin with a d6 in Swimming.

Wednesday, July 20, 2016

Manimals: Mutant Giraffes for Savage Worlds

Mutant Giraffe

• Observant: Mutant Giraffes begin with a d6 in Notice.

• Runner: Mutant Giraffes begin with the Fleet-Footed Edge.

• Tall: Mutant Giraffes begin with +1 Size.

• Tight-Knit: Mutant Giraffes begin with the Loyal Hindrance.

• Wander: Mutant Giraffes begin with the Curious Hindrance.

Tuesday, July 19, 2016

Shadow of the Demon Lord: Fell, an Enchanted Object

Bartok of Westhall spent his life as a lumberjack, just as his forefathers did before him. As a child, his Grandfather used to tell him stories of the trolls and giants that once haunted the Ettengeist Woods, all while Bartok sat on the old man's knee, hiding his face in his Grandfather's chest when the stories got too frightening. One can imagine the lumberjack's shock at finally witnessing a pair of trolls sneaking about, not one-hundred yards from him one day in those same woods. As the monsters caught his scent and scrambled forward, Bartok realized that his Grandfather, dead three summers, was whispering in his ear, retelling him the tales from the humberjack's childhood. He also told the lumberjack when to move so neither monster would disembowel him, or worse. Long minutes later, as both trolls lay dead and dismembered at Bartok's feet, he said a quiet prayer of thanks to the old man, weeping both at his victory and the deep loss of the Grandfather whom he loved.
   To this day, anyone who finds Bartok's axe, the prized gift from a long, dead lumberjack's Grandfather, can count on the old man whispering in their ear when they face a troll or giant.


This exchanted axe vibrates slightly when within 100 yards of a troll or giant. Additionally, trolls or giants have 2 Banes on attack rolls against Fell's wielder.

Cypher System: Killer Clown

"We all float down here."


Motive: To terrify you and then kill you
Environment: Anywhere
Health: 18
Damage Inflicted: 6
Armor: 1
Movement: Short
Modifications: Intellect defense 7, Stalk 7, Terrify 7
Combat: Killer clowns hunt you, letting you catch the barest glimpse, letting you drown if your own terror, before cut you into jagged pieces.

CLOWN!: When a creature rolls a 1-3 on their defense, they lose 2 Intellect points and they roll a d6: On a 1, they lose 1 point of Might Edge; on a 2, they lose 1 point of Speed Edge; on a 3, they lose 1 point of Intellect Edge; on a 4-6 nothing happens.
Interaction: It's a clown and it wants to kill you.
Loot: --

Monday, July 18, 2016

Savage Worlds of Warcraft: Tuskarr #MonsterMonday

#Monster Monday


Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, 
Vigor d10

Skills: Fighting d8, Notice d6, Tracking d6, Throwing d8

Pace: 5; Parry: 6/7; Toughness:  10 (2)

• Spear Str+d6, Parry +1, Reach 1, 2 hands

Special Abilities:
• Armor 2
• Hardy
• Size +1