Friday, August 26, 2016

#RPGaDAY 2016: Day 26

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon

What hobbies go well with RPGs? Comic books were my gateway into RPGs. The ads in comics for DnD, Robotech, TMNT all got me interested. I think music can help give you some ideas and inspire you. Novels and films both, obviously, rife with plot ideas. Math is good if you like designing systems.

#RPGaDAY 2016: DAY 25

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon

What makes for a good character? I try to come up with a specific trait: an unusual feature, voice, catch phrase and to find a motivation from the character's past.

Thursday, August 25, 2016

Shadow of the Demon Lord: The Second Scroll of Mera of Xebel

A spell scroll made with the Poison Pages supplement for Shadows of the Demon Lord:

Mera of Xebel penned this spell scroll, her second, on stained white parchment during her tenure teaching Advancing Aquamancy at the legendary magical academy of Fathomcrest, located on the island of Qurry within the Kingdom of Sails. The scroll is kept in a case made from the spine of an orca and Mara chose to write her work in trollish, a language she learned from her mentor, Grim Naomi of Belgrandia. The scroll is over three-foot long and is completely filled with her small, cramped text of waterproof green ink, milked from one of Naomi's pet verge rays.

Her scroll teaches the reader the Water tradition and over time, the following incantations as the reader's Power allows: Freeze, Produce Water, Ice Blast, Wellspring of Life, Wave, Sphere of Water, Cold Snap, and Bind Water Genie.

Wednesday, August 24, 2016

#RPGaDay 2016: Day 24

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon

What is the game you are most likely to give to others as a gift? This is a tough one, top four are Dungeons and Dragons Starter Set for 5th Edition, Shadows of the Demon Lord, 13th Age, or Savage Worlds Explorers Edition.

But I think my choice would be Shadow of the Demon Lord. The game, in my opinion, is both "old school" and "new school" at the same time.

The game engine is easy to teach and hums along in the background and is internally consistent. Character generation is quick and intriguing. My players plan out there characters but in a fun way, not from a min maxer point of view. Building opponents is quick and easy and the Gamer Master advice is brilliant.

It is currently the only game line that I buy completely in PDF and print.

Savage Worlds of Warcraft: Core Hound

Core hounds are the vicious but faithful servants of Ragnaros and his minions. The beasts have the appearance of massive bulldogs with two heads, each equipped with a mouth filled with rows of flaming teeth. Their bodies are covered with armored hide and studded with bony spikes. A streak of flames runs down their spines from head to stubby tail. The oldest and most powerful of the core hounds is Magmadar, the alpha male and sire of the entire current pack.


Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d10, Vigor d10

Skills: Fighting d8, Intimidation d8, Notice d6+2

Pace: 10; Parry: 6; Toughness: 10 (3)

Special Abilities:
• Bite Str+d8
• Alertness
• Armor 3
• Damage Field (Constant; No Power Point Cost)
• Improved Frenzy
• Fleet-Footed

Tuesday, August 23, 2016

#RPGaDAY 2016: Day 23

I am participating in the #RPGaDAY2016 blog marathon hosted by BrigadeCon

Share one of your best 'Worst Luck' stories. One of my most recent occurred last night in our Monday Shadow of the Demon Lord game. Corrie, our Warrior, could not roll greater than a 5 on a d20 for the whole evening. I got to the point I would award him fortune, it was so bad.

Of Mars: Plant Men for 13th Age

The adults of the species can grow to a height of ten to twelve feet standing erect, the children of the species grow out from the parents' armpits, appearing identical to the adults. They are cycloptic, possessing only one eye in the center of their faces. The eye is pure white, with no apparent iris or pupil. There is no mouth in the head, and the nose consists of one nostril, which resembles a bloodless bullet wound. The head is covered with thick black hair, which can grow to a length of eight to ten inches. Each hair is about as thick as an angleworm and moves independently of the others; these act as the creature's ears. The rest of the body is humanoid in shape, but the feet are three feet long and very broad and flat, and the arms are short and undulating, not unlike an elephant's trunk. The hands are tipped with razor-sharp claws, and in each palm lies a mouth; the claws shred the leaves and grasses that make up the bulk of the plant men's diet so that they can be easily swallowed. Completing the anatomy is a tail which is round at the base but becomes flat at the tip. The "blood" of a plant man is green and sticky, resembling syrup.

The plant men travel in packs, using their broad feet to launch themselves into the air, not unlike the earthly kangaroo. The brain is only slightly larger than the tip of the pinky of an adult human, and is only capable of directing the plant man's movements and processing what they see and hear. They are incapable of any sort of reasoning, acting only on instinct. Their diet consists of plants and blood from animals. If threatened, they leap into the air and strike their foe with their tails, which are so strong that one blow can crack the skull of a Green Martian as if it were an egg.

2nd level spoiler [PLANT]
Initiative: +3

Tail +7 vs PD - 10 damage
     Natural Roll of 16+: The target is stunned.

Pack: There are 1d4+1 Plant Men.

Nastier Specials
It's Claws Have Mouths On Their Palms! vs AC - 7 damage

     Natural Even Roll: The target is weakened.

AC 18

AC 16          HP 36

MD 10