Saturday, August 18, 2018

Untold Adventures: Orbling






Orbling for Untold Adventures
Armor Class: 7 [12]
Hit Dice: 2
Attacks: Bite
Special: Orblings critically hit on a 19-20.
HDE: 2
Orblings are strange planar beings who are called to the prime material plane when too much magic is channeled in an area in a very short time, and a hole to their home plane is ripped open and allow them to pour threw.



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Friday, August 17, 2018

Dungeon Mastering 101: Good Ideas Should Be Carried Over




I've been running DnD 5E for about 7 year now (when you count the playtest) and one of the ideas it brought to my attention was using average damage for antagonists. It's less math at the table, less time, it's just cool.

However, when I run other games, I don't import this idea. Why not? It's serviceable, I enjoy it, it's a win-win. I'm sure other DMs are smarter than me and have already thought about this and did it, but it was a EUREKA moment for me this morning.

Currently, I'm running Shadow of the Demon Lord, another game I love, and as I was going over last night's combat, I started wandering why I wasn't using average damage? In many ways it's even easer than DnD, because you generally don't add anything to damage in SotDL. 

Then it occurred to me, that the only reason I don't is because the rulebook didn't spell it out. That's sad. I've been a DM for over three decades and I shouldn't need that spelled out.

If you happen to be like me and enjoy a rule from a game your currently running, go ahead and try importing it. I give you and myself permission to do so.

Thursday, August 16, 2018

Untold Adventures: Sagitaur




Art by Orion35

Sagitaur for Untold Adventures
Armor Class: 8 [11]
Hit Dice: 1
Attacks: Bow
Special: None
Move: Fast
HDE: 1

Satitaurs are nomads who hunt the plains. The often travel in groups of 1d6+1. They find the hearts of humans to be a delicacy and believe that it grants them otherwordly skill, strength, speed, and endurance.



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Wednesday, August 15, 2018

Creature Crucible: Ahuizotl for Labyrinth Lord


Ahuizotl for Labyrinth Lord
AL N, MV 30 (Swim 60), AC 8, HD 2, 
#AT 1+1 (bite), THAC0 18, DG 1d4+1, 
SV 1 thief, ML 9,  Can hold it's breath for up 
to 10 minutes,  XP 21

Ahuizotl are believed to be related to otters. They look like a dog with a monkey’s hand on the end of its tail and a penchant for water. They hunt in the shallow parts of rivers, waiting to amubush pray—grabbing their targets with its murder hand and pulling them under. Then it eats their eyeballs, teeth and nails while drowning it's victims. 

When a creature is fighting an ahuizotl in water, it must make a Save vs Petrify/Paralyze at the end of it's turn. On a failure, the creatues has a 10% chance of drowning and each additional failure increases it's chance of drowning by +10%. Any success on the Saving Throw removes the creatures chance of drowning for that turn.



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Creature Crucible: Fin Fang Foom


Fin Fang Foom for Labyrinth Lord
AL C, MV 40 (Fly 100), AC -1, HD 13, 
#AT 3 or 1 (2 claw, 1 bite or breath), THAC0 10, 
DG 1d8, 1d6+8, 4d8, SV 13 fighter, ML 12,  
Breath weapon is 50' long, 40' wide cloud of chlorine gas,
Foom may cast 5-1st level spells, 4-2nd level spells, 
and 2-3rd level spells,  XP 2,400

Fin Fang Foom claims to be the very first dragon. He is huge, angry, crazy, and powerful. His claim may be true or it could be just another one of his pronouncements. Other dragons are afraid of Foom, as well. His presence guarantees that something terrible is about to happen.



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Monday, August 13, 2018

Untold Adventures: Manaconda




Art by KingOvRats


Manaconda for Untold Adventures
Armor Class: 5 [14]
Hit Dice: 6
Attacks: Constrict
Special: When a creature is hit by a manaconda, they must succeed 

   on a Saving Throw get free of it at the beginning of their turn.
Move: Standard on land, Fast in water
HDE: 7

Manacondas are solo hunters who cannot be seen if they remain motionless in cover. 



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Tuesday, August 7, 2018

Shadow of the Demon Lord: Tooth Faerie



The tooth faerie isn't bringing you a gift. It watches and waits near faerie rings. It smells like dead leaves and breathes like it has consumption. It wants your teeth. Wether you live through the experience or not, wether you can eat solid food ever again, it simply wants your teeth. It collects them and trades them with others of it's kind. Matching shapes and colors: yellow, brown, and black. If you smell, hear, or see one coming, pray that you are not alone. Then you only have to outrun whoever is with you.

Tooth Faerie          DIFFICULTY 50
Size 1/2 frightening faerie
Perception  14 (+4), darksight
Defense 14; Health 25
Strength 13 (+3) Agility 14 (+4) Intellect 12 (+2) Will 16 (+6)
Speed 15

Immune damage from disease; charmed, diseased
Spell Defense A tooth faerie takes half damage from 
   spells and makes any challenge roll resist a spell 
   with 1 boon. A creature attacking the dryad with 
   a spell makes the attack roll with 1 bane.
Iron Vulnerability A tooth faerie is impaired while 
   it is in contact with iron.
ATTACK OPTIONS
Go for the Teeth (melee) +4 with 1 boon (1d6+2 plus 
   By the Nerves and lose 1d3 teeth on attack roll 20+)
By the Nerves The target is immobilized. If it is already 
   immobilized it takes 1d6 extra damage.


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Untold Adventures: Orbling

Orbling for  Untold Adventures Armor Class: 7 [12] Hit Dice: 2 Attacks: Bite Special: Orblings critically hit on a 19-20. HDE: ...