Friday, February 24, 2017

Silent Legions: Hound of Tindalos





HOUND OF TINDALOS for Silent Legions

AC: 4
HD: 3
Atks: bite/claw x2 +6
Skill: +4
Special: Immaterial
Move: 60'
Morale: 10
Dmg: 1d6/1d4 x2
Madness: 1d6+2
Save: 15+


"They are lean and athirst!" he shrieked... "All the evil in the universe was concentrated in their lean, hungry bodies. Or had they bodies? I saw them only for a moment, I cannot be certain."
—Frank Belknap Long, "The Hounds of Tindalos"


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Wednesday, February 22, 2017

Patreon: Cross Planes Chronicle for February 2017


My Patrons PDF compilation for February has been posted.

This month that PDF compilation, which I'm calling the Cross Planes Chronicle, features the Old World's Lizard Men for 13th Age.  I am only asking for $1 a month and my content will always be free here, I just wanted to give my Patrons something extra as way to say Thank You!  

The Chronicle PDFs will eventually become public, but I haven't decided what the lead time will be yet, though it will be a minimum of 60 days.

Wether you are a Patron or Viewer, I deeply appreciate your time her on Cross Planes.

If this moves you to become a Patron, I deeply appreciate that as well.

Savage Worlds: Anathema



Anathema's are monstrous beings from the 8th Dimension who occasionally find their way into our reality. Their horrid forms frighten the weak minded and their only motivation seems to be wanton destruction.

ANATHEMA
Wild Card
Attributes: Agility d8, Smarts d10, Spirit d10, Strength d12,
Vigor d10

Skills: 
Fighting d8, Intimidation d10, Notice d10

Pace: 10; Parry: 8; Toughness: 9 (2)

Special Abilities:

• Tentacles Str+1d8
• Armor 2
• Fear -1
• Improved Block 
• Improved First Strike
• Improved Level Headed
• Improved Sweep

Tuesday, February 21, 2017

Ultramodern5: Thanomorph




A thanomorph is created when an extraterrestrial organism is introduced to a corpse. After an incubation period of several hours (1d12), the organism bonds with the corpse, reshapes the dead tissue and resurrects it. 



THANOMORPH
Medium aberration, chaotic evil
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Armor Class 13
Hit Points 42 (5d8+20) 
Speed 35 ft.
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   Str            Dex         Con           Int         Wis         Cha
16 (+3)        17 (+3)        18 (+4)        11 (+1)      13 (+1)      7 (-2)
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Damage Resistances Bludgeoning, piercing, and slashing from nonmagical weapons
Skills Athletics +5, Perception +3, Stealth +5
Senses passive Perception 13
Languages None
Challenge 1 (200 XP)
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Horrific. The first time a creature sees a thanomorph, they must make a DC 14 Wisdom saving throw. On a failure the creature can not use bonus actions or reactions until beginning of it's next round.
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ACTIONS

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Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 
Hit: 7 (1d8+3) piercing damage.

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Friday, February 17, 2017

Back This: Freeport Companion for Shadow of the Demon Lord

On March 1st Schwalb Entertainment will run a Kickstarter to fund the production costs of the Freeport Companion (to Green Ronin's Pirate Setting) for Shadow of the Demon Lord.  The book is already written.

Stretch goals will include:

All get PDFs of the original Freeport Trilogy for use with Shadow of the Demon Lord and updated with all new art. Beyond the World’s Edge, a supplement that explores new lands and civilizations, Tales of the Pirate Isles, a trilogy of nautical themed adventures, and, the Demon Lord’s Companion 2, a book that will add even more options to the game.

Shadow of the Demon Lord is the one game I buy everything for and if you haven't tried it yet, do it right now.

Thursday, February 16, 2017

Shadow of the Demon Lord: Brimstone Boar



Brimstone Boars are what happens when the Demon Lord's shadow falls upon a Hell Swine. Their hunger knows no bounds and they will hunt until the world dies.

BRIMSTONE BOAR          DIFFICULTY 100
Size 3 monster
Perception 12 (+2); darksight
Defense 18; Health 100
Strength 18 (+8)   Agility 13 (+3)   Intellect 8 (-2)   Will 14 (+4)
Speed 16
Ferocious When a brimstone boar would become incapacitated, roll a d6. On a roll of 3-6, the boar instead heals 10 damage.

ATTACK OPTIONS
Maul (melee) +8 with 2 boons (4d6)

Breath Brimstone (short range) +3 with 2 boons (2d6)

SPECIAL OPTIONS
Brimstone Rebuke When the brimstone boar takes damage, it can use a triggered action to attack a randomly determined creature with its brimstone breath.



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Wednesday, February 15, 2017

Ultramodern5: Red Falcon S.H.O.C.K. Trooper




S.H.O.C.K. Troopers are androids designed and developed by Red Falcon second-in-command Gomera Mosking. She prefers them to low-level minions and suicide bombers, because if a mistake occurs and they are captured, being cut off from the Red Falcom network will automatically melt their CPU.



RED FALCON S.H.O.C.K. TROOPER
Medium construct, lawful evil
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Armor Class 14 (ballistics armor)
Hit Points 13 (2d8+4) 
Speed 40 ft.
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   Str            Dex         Con           Int         Wis         Cha
18 (+4)        12 (+1)        15 (+2)        10 (+0)      14 (+1)      8 (-1)
________________________________________________

Skills Athletics +6, Perception +3, Stealth +3
Senses passive Perception 13
Languages Any
Challenge 1/8 (25 XP)

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Suicide Bomber. When a S.H.O.C.K. trooper reaches 0 hit points, it explodes, and all creatures within 20 ft. must make a DC 13 Dexterity saving throw. On a failure a creature takes 1d8 piercing damage or 1/2 damage on a successful save.
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ACTIONS

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Finger Laser. Ranged Weapon Attack: +3 to hit, range 200/800 ft., one target. Hit: 7 (1d6+4) bludgeoning

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) fire; AP; laser; reload (20-M)

(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes at Patreon.)