Wednesday, September 19, 2018

Creature Crucible: Man-Thing for Labyrinth Lord


Man-Thing for Labyrinth Lord
AL N, MV 30', AC 3, HD 6, #AT 1 [unarmed], THAC0 13, 
DG 1d6, SV 6 fighter, ML 10, XP 30

The Man-Thing is the guardian of the Nexus of All Realities, a swamp where one can travel to any plane of existence. Any sentient creature that sees the Man-Thing must make a saving throw vs Spells, on a failure the creature takes an additional 2d6 damage from any of it's unarmed attacks as fear overcomes them. And anyone who knows fear, burns at the touch of the Man-Thing!

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Friday, September 14, 2018

Savage Worlds: Flukeman

The Truth is Here...





The Flukeman – a form of quasi-vertebrate human – was an example of reproductive and physiological cross-traiting due to radiation, abnormal cell fusion and/or the suppression of natural genetic processes; essentially, the creature was a result of human science rather than nature. Its vestigial features seemed parasitic but it also had primate physiology.

The Flukeman transmitted its larvae, a form of flatworm, through its bite. The being searched for hosts, in order to multiply, and attacked because its victims' bodies provided generative nourishment.



FLUKEMAN
Wild Card


Attributes: Agility d12, Smarts d8, Spirit d4, Strength d6, 
                   Vigor d10

Skills: Climbing d6, Fighting d6, Intimidation d10, Notice d6

Pace: 6; Parry: 6; Toughness: 7

Special Abilities 

• Acrobat
• Aquatic
• Fear -2
• Hardy
• Infection Once infected, the host will become the vessel for a 
   new flukeman. In 1d6+1 days the flukeman will burst from it's 
   host, inflcting 2d8 damage. The flukeman can be removed from 
   the host before it erupts
• Infravision
• Regeneration Slow


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Wednesday, September 12, 2018

Shadow of the Demon Lord: Thornback


"Sages believe that thornbacks are razorbacks who have been touched by the Demon Lord's shadow."

Thornback          DIFFICULTY 25
Size 2 frightening monster
Perception  12 (+2); Shadowsight
Defense 13; Health 30
Strength 14 (+4) Agility 11 (+1) 
Intellect 7 (-3) Will 11 (+1)
Speed 8; swimmer

ATTACK OPTIONS
Claws (melee) +3 with 1 boon (2d6)
Thornback When a creature hits the thornback with 
   a melee attack, they take 1d3 damage.



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Tuesday, September 11, 2018

Dungeons & Delvers Black Book: Omegalith

Ogremoch, jealous that Cryonax's Cold Ones could turn the Apocalypse too much in his favor, hatched a plan to bolster his own presence on the fields of Armageddon.  The Prince of Elemental Earth enlisted the medusa Stonecaller, Zhwaa Lo'Sel, to use her dark gifts to transform his enemies into faithful agents of Elemental Earth--and the omegalith were wrought.





Omegalith
Level 1 Medium Elemental
XP 20

Speed 25 Feet

Ability Scores
STR +2      DEX +0      WIS -1
CON +3    INT +0        CHA -1

Skills
Intimidate +1
Perception +1

Defense
AC 13       DR 4
Fort +4    Ref +0      Wil -1
WP 6      VP  2        Total 8

Offense
Maul +3 to hit; 1d8+2 bludgeoning damage

Treasure
Omegalith's bodies have "veins" of precious metal or gems (1d12 x 100 sp)

Monday, September 10, 2018

Savage Worlds: Dralasite




"Dralasites are short, rubbery aliens that have no bones or hard body parts. Their skin is a flexible membrane that is very tough and scratchy. It generally is dull gray and lined with dark veins that meet at the Dralasite's two eyespots. The internal structure of a Dralasite is very different from the other races. The Dralasite's central nerve bundle (brain), numerous small hearts and other internal organs float in a pudding-like mixture of protein and organic fluids. Dralasites breathe by absorbing oxygen directly through their skin, so they have no lungs. They are omnivores, but eat by surrounding their food and absorbing it, so they also have no digestive tract or intestines.

All Dralasites go through male, female and neutral stages during their lives (they may choose to control these phases with pharmaceuticals). Males release spores into the air, which drift until they become attached to a female. A young Dralasite then sprouts from its mother, eventually maturing and dropping off."





Attributes
Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d8

Skills
Fighting d4, Notice d8, Persuasion d6, Shooting d6

Pace 6
Parry 5
Toughness 6(1)

Special Abilities 
• Ambidextrous
• Block
• Rubbery Armor 1
• Flexible Membrane Hardy
• Size -1





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Saturday, September 8, 2018

Creature Crucible: Axehead for Labyrinth Lord


Axehead for Labyrinth Lord
AL C, MV 30', AC 6, HD 2, #AT 1 [bite or headbutt], THAC0 18, 
DG 1d4+1 or 1d6+1, SV 2 fighter, ML 11, When using their headbutt they critically hit on a 19-20, XP 30

Axeheads are undead created by the Warlock King, a necromancer who has gained the favor of Orcus. Axeheads are created from the corpses of half-orcs.

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Friday, September 7, 2018

Shadow of the Demon Lord: The Reddleman


"According to several witnesses of the razing of Pinehold, this thing came with the dawn. It called up the dead from their graves and then it began raining blood."

The Reddleman          DIFFICULTY 100
Size 1 terrifying monster
Perception  11 (+1); Shadowsight
Defense 14; Health 70
Strength 13 (+3) Agility 13 (+3) 
Intellect 17 (+7) Will 15 (+5)
Speed 12

ATTACK OPTIONS
Tentacles (melee) +3 with 2 boons (2d6+2)

MAGIC
Power 5
Cantrip
Counterspell
Spell Recovery 
Improve Spell Recovery
Sense Magic
Necromancy Spectral Grasp (6), 
   Animate Corpse (6),  Grave Grasp (3), 
   Harvest Soul (3), Bone Splinters (2), 
   Shrieking Skull (2), Cannibalize Magic (2), 
   Seal the Underworld's Gate (1), 
  Army of the Dead (1)
Storm Fog (6), Freezing Fog (3), Hailstorm (2), 
   Acid Rain (1)
Water Produce Water (6), Drown (3)

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Creature Crucible: Man-Thing for Labyrinth Lord

Man-Thing  for  Labyrinth Lord AL N, MV 30', AC 3, HD 6, #AT 1 [unarmed], THAC0 13,  DG 1d6, SV 6 fighter, ML 10, XP 30 The Man...