Tuesday, November 20, 2018

Dungeons & D100: The Fighter



I've been working on a system, primarily for new players that replaced the D20 with D100.

Your base to hit in combat would be your opponents AC modified by your Ability Bonus and your To Hit Bonus.

E.G. Leather armor plus shield is a base 50% to hit. A 4th level fighter with 16 STR would then have +10% and +5% respectively. Total to hit would be 65%.

Saving Throws are a base percentile modified by specific conditions. E.G. A 4th Level Fighter saving vs death and poison would have a 60% chance to save.

Ability Checks and Class Abilities would have a Difficulty set by the GM and then modified by Class Ability and Ability scores. E.G. A 4th Level fighter has to climb a small ridge, the GM decides he has a 75% to do this. The player asks if his STR would help and the GM says yes. His final chance to climb the ridge is 80%.


This is based off the excellent White Box Fantastic Medieval Adventure Game by Charlie Mason.


Ability Bonus

Ability Score
Bonus
3-6
- 5%
7-14
0%
15-18
+ 5%



Fighter
Weapon and Armor Restrictions 
Fighters are trained in warfare and, as such, have no restrictions on the kind of weapons or armor they can use. 
Combat Training 
Fighters get two attacks per round. 
Saving Throw 
Fighters receive a +10% bonus on saving throws vs. death and poison. 
Establish Stronghold 
At ninth level, a Fighter who chooses to build a castle is considered to have reached the rank of “Baron” or “Baroness,” bestowed by the local ruler or monarch. The character may choose to attract a body of men-at-arms, who will swear their fealty as loyal followers. 
Experience Bonus for Strength 
Strength is the Prime Attribute for Fighters, which means that a Strength score of 15+ grants an additional 10% experience.
Fighter Advancement Table
Level
XP
Hit Dice
Bonus To Hit
Saving Throw
1
0
1+1
+ 0%
35%
2
2,000
2
+ 5%
40%
3
4,000
3
+ 10%
45%
4
8,000
4
+ 10%
50%
5
16,000
5
+ 15%
55%
6
32,000
6
+ 20%
60%
7
64,000
7
+ 20%
65%
8
128,000
8
+ 25%
70%
9
256,000
9
+ 30%
75%
10
512,000
10
+ 30%
80%

Armor Table

Armor
AC (Base Chance to Hit)
Chain Mail
35%
Leather
45%
Plate Mail
25%
Shield
+ 5%

Monday, November 19, 2018

1,000 Faces: Eliza Bretonne





Eliza Bretonne
Female Human
5E Level 3 Oath of the Crown Paladin
LL Level 3 Fighter

Ability Scores:
Str 13    Dex 10    Con 14
Int 10    Wis 12     Cha 15 


Traits:
Brave

Trusting
Zealous
Nieve


Role: Eliza is only 16 years old, but a vision from Chaplain Edvard Husk revealed her to be favored by the God of Law. She has quickly move from being a squire to a full-fledge Paladin and handled the new post with grace, even after suffering some ridicule from a few veterans in her fold. What sets Eliza apart is her healing ability (3 x her level healed per day) and her ability to tell if someone is lying at all times. She is training with the long sword, but prefers the mace.
   As a contact, Eliza is a loyal ally with a good deal of pull amongst her church
   As an enemy, she is relentless and will follow whatever orders she is given.

Sunday, November 18, 2018

B/X Essentials: Orc Class

Orc  (think of the ones from Shadowrun)
Requirements: None
Prime Requisite: STR
Hit Dice: 1d8
Maximum Level: 14
Allowed Armor: Any, including shields 
Allowed Weapons: Any 
Languages: Common, Orcish
Orcs are tall and physically imposing beings. They are hairier than humans and stand approximately 6 feet and weigh about 250 pounds. They have large lower canines that protrude from their mouth. Orcs can live anywhere and are often looked own upon by the other races.
Abilities 
Combat: Orcs can use all forms of weapon and armor. 
Infravision: Orcs have the ability to see in the dark with infravision up to 60’ (see Light, Vision, and Visibility in B/X Essentials: Core Rules, p16). 

Reaching 9th level

Horde: Any time an orc wishes (and has sufficient money), he or she can form their own horde and control the surrounding territory.
Orc Level Progression
Level
XP
HD
AC0
D
W
P
B
S
T
U
1
0
1d8
19
11
14
14
15
16
12
16
2
1,800
2d8
19
11
14
14
15
16
12
16
3
3,600
3d8
19
11
14
14
15
16
12
16
4
7,200
4d8
17
10
12
12
13
14
10
14
5
14,400
5d8
17
10
12
12
13
14
10
14
6
28,800
6d8
17
10
12
12
13
14
10
14
7
57,600
7d8
14
8
10
10
10
12
8
12
8
115,000
8d8
14
8
10
10
10
12
8
12
9
230,000
9d8
14
8
10
10
10
12
8
12
10
350,000
9d8+2*
12
6
9
8
8
10
6
10
11
470,000
9d8+4*
12
6
9
8
8
10
6
10
12
620,000
9d8+6*
12
6
9
8
8
10
6
10
13
710,000
9D8+8*
10
4
7
6
5
8
4
8
14
830,000
9D8+10*
10
4
7
6
5
8
4
8

Dungeons & D100: The Fighter

I've been working on a system, primarily for new players that replaced the D20 with D100. Your base to hit in combat would be your oppon...