Monday, May 30, 2016

Monster Monday: Murlocs for Savage Worlds #MonsterMonday

#Monster Monday



MURLOC

Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d4

Skills: Fighting d6, Notice d6, Shooting d8,


Pace: 6; Parry: 5; Toughness: 3

Equipment:
Short Sword Str+d6

Special Abilities:
• Aquatic
• Fleet-Footed
• Improved Extraction
• Quick
• Size -1

Sunday, May 29, 2016

Paizo Announces Starfinder!




Paizo just announced Starfinder, a et of rules for Sci-Fi and Science Fantasy that are backwards compatible to Pathfinder.

You can read about it here.

I won't lie, I'm not very excited for this, Pathfinder is way too bloated a rules set for me to run these days, but I wish them luck. I hope they find the genre profitable, but I worry it won't be. 

Although, running a game inspired by Shadowrun with it, is something I'll at least contemplate.

Savage Worlds: Ebonchill for World of Warcraft




Ebonchill
This greatstaff was wielded by Alodi, the first Guardian of Tirisfal. He bore the staff into many battles against Legion forces for the century in which he served as Guardian. When stepped down from the role he retained the staff until his death. Upon his passing, the Kirin Tor stored the staff safely away for fear of what might happen if a lesser mage attempted to wield its power without the ability to control it fully.

When wielding Ebonchill, you gain the following benefits:

• You gain a +2 to your Spellcasting skill.

• You gain 10 Power Points.

• When you use the Bolt power, the damage of each bolt is 2d12 and has both the Darkness and Cold trappings. A raise on the Spellcasting roll with a bolt results in the target having a -2 to attack rolls and their movement counting as Difficult Ground on their next action card, in addition to the extra damage.

Saturday, May 28, 2016

Savage Worlds: Worgen Race







Worgen

• Aberration: You take -2 damage from powers with the Acid, Darkness, or Electricity trappings.

• Cursed: You begin with the Bad Luck hindrance.

• Darkflight: You begin with the Fleet-Footed edge.


• Invaded: -4 to Charisma when dealing with the Forsaken.

• Torches and Pitchforks: You being with the Phobia: Fire (Minor) hindrance.

• Two-Forms: You can control your transformation into a worgen.  Transforming requires an action and a Spirit roll. If Incapacitated, you instantly return to your mortal form. 
You gain the following when you become a worgen:
   • Bite: Str+d4
   • Claws: Str+d6
   • Infection:  Anyone bitten by a worgen who suffers a wound or 
   greater must make a Vigor roll. Failure means the character 
   can become a worgen after 24 hours.

   • Infravision

• Viciousness: When you get a Raise on your attack roll, add +1d8 to the final total, instead of +1d6. 








Friday, May 27, 2016

Savage Worlds: Draenei Race







Draenei



• Decimated: You have a -4 to Charisma when dealing with Orcs.



• Drove Us From Our Home: You have a -4 to Charisma when dealing with Blood Elves.

• Gift of the Nauru: You have 6 power points and learn the Healing power. You use the Medicine skill to cast the Gift of the Nauru.

• Heroic Presence: You begin with a d6 in Agility, Smarts, or Strength.

• Stranger Visitors: You begin with the Outsider hindrance.

• Shadow Resistance: You take 1/2 damage from powers with the Darkness trapping.




Thursday, May 26, 2016

Savage Worlds: O'ruuko Worms, Scouts for the Supremacy

The o'ruuko are extradimensional sentient worms that are able to enter the corpse of any human they come across and if the brain is intact and has been dead for less than six hours, they can animate it and access all of it's memories. Once an o'ruuko has taken over a human corpse they allow the body to create slow acting cells that keep the corpse from decomposing.
   The worms act as scouts for an organization they refer to as the Supremacy and are surveying Earth and collecting intelligence. 
There are currently less than 50 operatives in place, but a second, larger wave of scouts are do in the next month. Thus far, the Supremacy views Earth with a great deal of interest.



O'ruuko Scout (Worm)


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d4, 
Vigor d4

Skills: Fighting d4, Stealth d8


Pace: 10; Parry: 4; Toughness: 2;


Special Abilities 
• Aquatic
• Burrowing
• Slow Regeneration 
• Size -2


O'ruuko Scout (Animating a Human Corpse)


Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, 
Vigor d8

Skills: Fighting d6, Notice d8, Persuasion d6, Shooting d6,
Taunt d6

Pace: 6; Parry: 5; Toughness: 7; Charisma +2


Special Abilities 
Hardy
• Undead





Tuesday, May 24, 2016

Coming This Fall - The Adventurers! Kickstarter from GRAmel

Thanks to a great opportunity by Piotr Koris of GRAmel, you will be seeing more reviews of their products in the next few weeks.



Additionally, Piotr is allowing me to spread the word about their upcoming Adventurers! Kickstarter, which will be launching in October. The coolest part? I'll get to do a review of a preview copy of the game sometime around it's launch.

I've enjoyed all of the GRAmel products I've picked up, Beasts and Barbarians, Adventurers, and of course Rifles of Atlantis and Terror Planet of the Amazon Queen.

I'm very excited to look at more of their line and sharing my thoughts with all of you.