Thursday, January 14, 2021

The Riftbound Keep: Races

Palladium Books' Rifts is always on my mind to one degree or another. I began thinking about a DnD 5E game where the players have to the Keep which is surrounded by the Borderlands--an area where leylines run wild and rifts open and close constantly. It is controlled by the mysterious being known as the Castellan, who offers relative freedom and a path to riches undreamt of as long as you live by the Code: No violence and no thieving within the walls, and to break the code means being petrified and placed within the Forest of Fools that visitors must pass through in order to enter the Keep.

I try, quite often, to convince myself to run Rifts with its own system (I'm not a fan of Savage Worlds because I like Hit Points), but I like 5E and so does my group.

One of the things I would do in this campaign would be to limit the races available.

Humans, Dragonborn, Tortles, Aarakokra, Minotaurs, Shifters, Leonin, Lizardfolk, Tabaxi, Yuan-Ti Pureblood, Kalashtar, Simic Hybrids, Warforged, and Loxodons would be the races I'd greenlight. I'm not saying that other races couldn't be considered this is just that I'd like some unusual choices and I'm a fan of Palladium's TMNT and Other Strangeness and After the Bomb games. For me, Kalashtar are good to represent Mind Melters and Dragonborn are a good option for Dragon Hatchlings and I'd allow the Dragon Wings feat from this Unearthed Arcana.

In terms of other changes to character creation, I'd give every character an extra Feat at 1st level.

Monday, January 4, 2021

The Plague Year

For me, it's become harder to focus on RPG material with so many terrible things occurring within the world, and obviously, the COVID-19 global pandemic is front and center for last year. I've always tried (and failed sometimes) to keep world events, especially politics from this space and I've become so disillusioned this year that I didn't know if I could do that so I took some time away.

As I've written before I have General Anxiety Disorder but I have a good support circle and Doctor so I weathered that storm better than I expected.

Our group is still playing and we are starting our final adventure in our Saltmarsh campaign. I'm enjoying being a player and honestly can't wait to get together each week. My monk died and I'm now playing a human Fighter Battle Master and we just hit 16th level. I like the Battle Master but unless you are taking short rests fairly regularly it's a bit underpowered.

I haven't worked on any new products even though I have a couple of ideas mostly because my wife's parents retired this year and we are in the process of buying our stores from them. I'm busier than ever and we are always brainstorming new ways to connect with customers.

I need to thank Wizards of the Coast for its Magic: the Gathering products that helped keep us afloat this year, especially some free products that made a huge difference for us. Sadly, I'm not sure they are on the right course for M:tG and I hope I'm proven wrong about that this year.

I got to play DnD 5E, Tiny D6, Dungeon Crawl Classics, Vampire: the Masquerade 5E, and playtested the Fallout 2d20 RPG from Modiphius.

I'm contemplating a couple of games to run online but we'll see what happens.

My intention is to give the blog more attention and I hope I am able to do that.

The Riftbound Keep: Races

Palladium Books' Rifts is always on my mind to one degree or another. I began thinking about a DnD 5E game where the players have to the...