Showing posts with label Dwellers of the Shadowdark. Show all posts
Showing posts with label Dwellers of the Shadowdark. Show all posts

Tuesday, August 19, 2025

Tuesday Terrors: Xenomorph for Shadowdark

 



Xenomporph for Shadowdark

"Perfect organism. Its structural perfection is matched only by its hostility."-- Ash, regarding The Alien (from Alien)

AC 15, HP 20, ATK 2 teeth +4 (2d6) or claw +3 (1d8) or tail +3 (1d10), MV near (climb), S +3, D +4, C +2, I +2, W +3, Ch -2,
AL C, LV 4

Acid Blood. 1d6 damage to near creatures when it takes damage.

Fearless. Immune to morale checks.

It's Here! DC 18 WIS check to detect when hiding or sneaking.




Monday, June 9, 2025

Monster Monday: The Hush for Shadowdark





The Hush for Shadowdark
PDF download here.

Septimus Odrik, the Necromancer Lord of Haverhill and the author of the Infernemans, a treatise on undeath containing rituals for the creation of different types of undead. The ritual requires at least five children with innate magical ability to be sacrificed to Orcus over a period of several days.

AC 13, HP 19, ATK 2 death touch +3 (1d6 + life drain), MV near, 
S -1, D +3, C +1, I +0, W +1, Ch +0, AL C, LV 4

Undead. Immune to morale checks

Incorporeal. In place of attacks become corporeal or incorporeal.

Life Drain. 1d4 CON damage. Death if reduced to 0 CON.

Silence of the Grave. Sound is muted within near of the Hush. Creatures inside the area are defened, and any sounds they create cannot be heard.




Tuesday, June 3, 2025

Monster Monday: Cylon Centurion for Shadowdark


Cylon Centurions for Shadowdark
PDF download here.

“The Cylons are the creation of a long-extinct reptilian humanoid race, also called Cylons, and view humans as a nuisance and an obstacle to the expansion of the Cylon Empire. The armies of metallic, armored Cylon Centurions are ruled by a unique, yet replaceable, Cylon known as the Imperious Leader.”

AC 15, HP 12, ATK 1 rifle (near) +3 (1d6+2) or 1 fist +3 (1d6), 
MV near, S +3, D +3, C +3, I +0, W +3, Ch +0, AL C, LV 2

Blaster. The rifle’s damage die explodes if a 6 is rolled and there is no cap.

Impervious. Cold immune.

Monday, May 26, 2025

Monster Monday: Warduke for Shadowdark



WARDUKE for Shadowdark

Download PDF here.

“A true fighter,” Warduke feels, “makes himself rich and powerful by the strength of his sword arm. He takes what he can—if you would keep your possessions, kill those who seek to take them.” He calls his sword “Nightwind.”

AC 15 (chainmail + shield), HP 38, ATK 3 +3 flametongue sword +6 (1d8+1d4+3), MV near, S +3, D +0, C +2, I -1, W +0, Ch +0, 
AL C, LV 8

Darksight. Has infravision.

Fearless. Immune to morale checks.

Grit. Has ADV on STR checks.

Implacable. Has ADV on CON checks.

Monday, May 19, 2025

Monster Monday: Tonberry for Shadowdark


 

TONBERRY for Shadowdark

Click here for a PDF.

“Sneaky beings that slowly creep through the darkness carrying knives and lanterns. Their incessant, innocent stare stabs through opponents, pushing them over the brink of despair.”

—Dissidia Final Fantasy museum description

AC 14, HP 44, ATK 3 knife +3 (4d6), MV close, S +3, D +3, C +4, I +0, W +1, Ch +3, AL C, LV 9

Chef’s Knife. Have ADV on attack rolls.

Grudge. Regain 2d6 HP when they slay a creature.

Rancor. Damage dice explode when a 6 is rolled. Roll the die again and add it to the total; there is no cap.

Traveler. Teleport a near distance.

Monday, May 12, 2025

Monster Monday: Cosmic Enforcer for Shadowdark





Cosmic Enforcer for Shadowdark

You can download a PDF here.

The Cosmic Enforcers are tasked with maintaining neutrality throughout the polyverse. They were founded by the Overlords of Trolla to witness and police the Forever War between Law and Chaos.

AC 18, HP 56, ATK 3 blaster (far) +6 (3d6) or 3 staff +4 (2d8), MV near, S +3, D +5, C +2, I +4, 
W +4, Ch +2, AL N, LV 11

Impervious. Only damaged by magical sources.

Magic Resistance. Hostile spells targeting the cosmic enforcer are DC 18 to cast.

Omens (WIS Spell). DC12. Self. ADV on all actions for 1d4 rounds.

Monday, April 28, 2025

Monster Monday: Jade Giants for Shadowdark



JADE GIANTS for Shadowdark

You can download a PDF here.

According to Abu Engg, Marquis of Byth and First Librarian of Thu Q’en, the jade giants arrived from beyond the stars about four months after the mantisfolk landed aboard the Envoy. Zek’tune, the Sorcerer of the Pinnacle, made first contact with them and gifted them the Iron Forest. For well over a century they kept to themselves and were mostly forgotten until the sky started following along the edges of their homeland. Fire and smoke rose like a devouring monster and within a month the Iron Forest and the Pinnacle were no more and in their place huge, silk yurts dotted the region and every man, woman, and child within the jade giant's ranks began to prepare for war.

AC 14 (chain), HP 29, ATK 2 longswords +4 (2d6), MV double near, S +4, D +1, C +2, I +1, 
W +0, Ch +0, AL C, LV 6

Fury. If they take damage they have ADV on their next attack roll with melee weapons.

Spell Resistance. Hostile spells targeting them are DC 15 to cast.

























Monday, April 21, 2025

Monster Monday: Icemen for Shadowdark


Icemen for Shadowdark

You can download a PDF here.

Loki is a cold and unforgiving deity who sends forth long nights, blasting winds, and a cold that can seep into one's soul as easily as their bones. Ever vigilant, Loki listens for the cries of the dying and offers them an alternative to a lonely death. Those who accept his whispered offering find their very skin hardening into transparent ice that no longer feels the wind or the cold as they follow his clarion call to join him in his realm. Once there, they wait to be unleashed upon his enemies.

AC 15, HP 6, ATK 1 spear (close/near) +1 (1d6),
MV near, S +1, D +0, C +1, I +0, W +1, Ch -2, 
AL C, LV 1

Hopeless. Immune to morale checks. 

Impervious. Cold immune.

Invulnerable. Immune to critical hits with weapons.

Monday, April 14, 2025

Monster Monday: Void Shaman for Shadowdark




VOID SHAMAN for Shadowdark

You can download a PDF here

Chod’Xoth, the Unending Night, the End of All, the Nightmare Primeval, recruits their servants from those suffering from lifelong night terrors, slowly but surely alienating them from any loved ones they may have and shattering their sanity night after night after night. A Void Shaman is a pitiful creature, their mind and body warped and their corruption total and complete. The only thing left to them is loyalty to the monster that hollowed them out.

AC 14, HP 22, ATK 1 spell +4 or 1 whip +1 (1d4), MV near, S +0, D +0, C +0, I +1, W +4, Ch +2, AL C, LV 5

Blind/Deafen (WIS Spell). DC 12. Near creature has DIS on appropriate sense for 5 rounds.

Command (WIS Spell). DC 13. Issues a verbal command to a Far creature they must obey for 3 rounds. If it harms the creature, they may make a DC 12 charisma check to end the spell.

Ghostwalk. 1/day, turns incorporeal for 3 rounds.

Holy Weapon (WIS Spell). DC 11. Target weapon becomes magic gains +1 to attack and damage rolls for 5 rounds.

Smite (WIS Spell). DC 12. Near creature takes 1d6 damage.

Spiderwalk. Crawls on walls and shear surfaces.

Wraithsight. Hidden and invisible creatures can be seen.




Monday, April 7, 2025

Monster Monday: Death Knight for Shadowdark


Art by James Shields 


Death Knight for Shadowdark
You download the PDF here.

Ardrik Arn, the King in Shadow, slaughtered the Knights of the Silver Star as they defended Empress Marvana of Urik outside of Red Moon Keep. The moment the last of them fell Arn’s sorcery spirited away their remains while ordering his army to retreat. Unbeknownst to all the King had unearthed the Kakodex, a supremely evil tome translated by Ogdu of Vol-Tak a thousand years ago. The King in Shadow used one of its spells to resurrect all fourteen Knights into his Heeku’Drom—his Death Knights.

AC 18, HP 44, ATK 3 long sword +6 (1d10), MV near, S +4, D +2, C +3, I +1, W +2, Ch 0+1, AL C, LV 9 

Deathbringer. Critical hits deal triple damage.

Death’s Mantle. 1/day, immune to a spell.

Invisibility. 1/day, invisible for 3 rounds.

Fearless. Immune to morale checks.

Greater Undead. Has advantage on charisma checks to be turned.

Pillar Of Salt. 1/day, near target of LV 5 or less becomes statue of salt for 3 rounds.

Smite (WIS spell). DC 12. Far target takes 1d6 damage.

Shadowstep. 1/day, teleport double near.


Monday, March 31, 2025

Monster Monday: Exoscout for Shadowdark



Autoscout for Shadowdark

When Zaul built his fane to Vor, the Hunger That Stalks, in the Wraithwood, he didn’t realize that the site was chosen due to the strange objects that fall from the sky once every millennium. The objects are exoscounts sent by the Confederation to ascertain if a world is worth annexing. They are designed to transmit data for approximately six months before they lose power and self-destruct but Vor has been reprogramming it, upgrading its power supply, and adding weapons to its load out. Outworlders would only mean more food.

AC 16, HP 16, ATK 2 claws +3 (1d8) or arm-mounted crossbow +3 (1d6), MV near (climb, swimb), S +4, D +3, C +3, I +3, W +4, Ch 0, AL C, LV 3

Deadly. Critical hit on a natural 18-20.

Impervious. Cold immune.

Keen Senses. Can’t be surprised.

Self-Destruct. Explodes after 1d6 turns at 0 HP. 
Near creatures DC 12 DEX or 3d6 damage.












Saturday, March 29, 2025

Duchy of Saint Albus: Wraith Widows for Shadowdark

 

Wraith Widows for Shadowdark

Hundreds of years ago, Zaul, an evil druid dedicated to Vor the Hunger That Stalks, transformed a coven of hags, the seven Moonbow sisters, into giant, spectral spiders. He then raised a sprawling fane for the wraith widows to guard in the heart of the Wraithwoods. Those haunted woods loom large on the southwestern border of the Duchy of Saint Albus.


AC 14, HP 19, ATK 1 bite +4 (1d4 + poison) MV near (climb), 
S +2, D +2, C +1, I +2, W +2, Ch -2, AL C, LV 4

Incorporeal. In place of attacks, become corporeal or incorporeal.

Poison. DC 12 CON or paralyzed for 1d4+1 hours. 


Monday, March 24, 2025

Monster Monday: Ziggurnaut for Shadowdark


Illustration by Maia Kobabe



Large engines of destruction used to lead invasions for the Mage-Empress of the Dominion from across the Scarlet Sea. Ancient and powerful ritual magic transfers a decorated officer’s soul into the ziggurnaut and it is considered a great honor to be chosen for this role with the families of those chosen given land and title for their loved one’s dedication.

AC 18, HP 50, ATK 3 slam +6 (1d12) or 1 boulder (far) +6 (2d6), MV double near, S +5, D +0, C +4,   I +2, W +1, Ch +1, AL C

Construct. Immune to damage from fire, cold,
electricity, or non-magical sources.



Wednesday, March 19, 2025

Thundercats: Jackalmen for Shadowdark

 


JACKALMEN for Shadowdark

Mutant scavengers from the planet Plun-Darr.

AC 14, HP 6, ATK 1 club +0 (1d4) or 1 crossbow (far) +1 (1d6), MV near, S +0, D +1, C +2, I +0, 
W +2, Ch -2, AL C

Carrion Tracker. Can track dead flesh unerringly within a mile.

Cowardly. When fleeing they have DIS on their morale check.

You can download a PDF here.

Tuesday Terrors: Xenomorph for Shadowdark

  Xenomporph for  Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." --  Ash , regarding  ...