Showing posts with label Creature Crucible. Show all posts
Showing posts with label Creature Crucible. Show all posts

Saturday, October 6, 2018

Labyrinth Lord: Spaceknight



Spaceknight for Labyrinth Lord
AL L, MV 35' (flying 60'), AC 1, HD 4, #AT 1 (ray gun), THAC0 14, 
DG 1d8+1, SV 4 fighter, ML 12,, XP 80

They are an elite group of cyborg humanoids from the planet Galador, created to battle the Dire Wraiths. Rom the Spaceknight is the most well-known member.

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31 Nights of Halloween: Chenoo for Labyrinth Lord



Chenoo for Labyrinth Lord
AL C, MV 60', AC 4, HD 8, #AT 1, THAC0 13, 
DG 2d8+2, SV 8 fighter, ML 11, immune to cold damage, XP 600

Though some tales describe the Chenoo as a Bigfoot-like creature, the original legend from the Wabanaki people tells that he was once a human, but at some point committed a horrible crime, for which the gods cursed him and turned his heart to ice. His frozen spirit was then trapped within the body of a lumbering, troll-like monster, who devours any human he can get his hands on.

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Wednesday, September 19, 2018

Creature Crucible: Man-Thing for Labyrinth Lord


Man-Thing for Labyrinth Lord
AL N, MV 30', AC 3, HD 6, #AT 1 [unarmed], THAC0 13, 
DG 1d6, SV 6 fighter, ML 10, XP 30

The Man-Thing is the guardian of the Nexus of All Realities, a swamp where one can travel to any plane of existence. Any sentient creature that sees the Man-Thing must make a saving throw vs Spells, on a failure the creature takes an additional 2d6 damage from any of it's unarmed attacks as fear overcomes them. And anyone who knows fear, burns at the touch of the Man-Thing!

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Saturday, September 8, 2018

Creature Crucible: Axehead for Labyrinth Lord


Axehead for Labyrinth Lord
AL C, MV 30', AC 6, HD 2, #AT 1 [bite or headbutt], THAC0 18, 
DG 1d4+1 or 1d6+1, SV 2 fighter, ML 11, When using their headbutt they critically hit on a 19-20, XP 30

Axeheads are undead created by the Warlock King, a necromancer who has gained the favor of Orcus. Axeheads are created from the corpses of half-orcs.

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Friday, August 24, 2018

Creature Crucible: Tyranoid


Tyranoid for Labyrinth Lord
AL C, MV 25', AC 6, HD 2, #AT 1 [weapon], THAC0 18, 
DG 1d6+1, SV 1 fighter, ML 10, infravision out to 120', XP 10

Tyranoids are aggressive hunter who live beneath the earth, they follow a chieftain, the strongest among them.

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Creature Crucible: It, the Living Colossus


It, the Living Colossus for Labyrinth Lord
AL C, MV 50', AC 0, HD 11, #AT 2 [fist], THAC0 12, 
DG 2d6+2, SV 11 fighter, ML 12, XP 850

It, also known as the Living Colossus, is the 30 foot tall master work of Capricia Alaguunt, a powerful and talented mage-priestess of Hades. She spent the latter part of her life creating the "ultimate golem" as a gift for Hades. She was shocked when he called her shade down to him just as she completed her work.

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Monday, August 20, 2018

Creature Crucible: Gillman


Gillman for Labyrinth Lord
AL C, MV 25 (Swim 30), AC 6, HD 3, 
#AT 1 (claws), THAC0 17, DG 1d4, 
SV 3 fighter, ML 10, Amphibious XP 15

Gillmen prowl swamps, beaches, and lagoons. They are predators, but rumors insist that they will abduct human females.



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Wednesday, August 15, 2018

Creature Crucible: Ahuizotl for Labyrinth Lord


Ahuizotl for Labyrinth Lord
AL N, MV 30 (Swim 60), AC 8, HD 2, 
#AT 1+1 (bite), THAC0 18, DG 1d4+1, 
SV 1 thief, ML 9,  Can hold it's breath for up 
to 10 minutes,  XP 21

Ahuizotl are believed to be related to otters. They look like a dog with a monkey’s hand on the end of its tail and a penchant for water. They hunt in the shallow parts of rivers, waiting to amubush pray—grabbing their targets with its murder hand and pulling them under. Then it eats their eyeballs, teeth and nails while drowning it's victims. 

When a creature is fighting an ahuizotl in water, it must make a Save vs Petrify/Paralyze at the end of it's turn. On a failure, the creatues has a 10% chance of drowning and each additional failure increases it's chance of drowning by +10%. Any success on the Saving Throw removes the creatures chance of drowning for that turn.



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Creature Crucible: Fin Fang Foom


Fin Fang Foom for Labyrinth Lord
AL C, MV 40 (Fly 100), AC -1, HD 13, 
#AT 3 or 1 (2 claw, 1 bite or breath), THAC0 10, 
DG 1d8, 1d6+8, 4d8, SV 13 fighter, ML 12,  
Breath weapon is 50' long, 40' wide cloud of chlorine gas,
Foom may cast 5-1st level spells, 4-2nd level spells, 
and 2-3rd level spells,  XP 2,400

Fin Fang Foom claims to be the very first dragon. He is huge, angry, crazy, and powerful. His claim may be true or it could be just another one of his pronouncements. Other dragons are afraid of Foom, as well. His presence guarantees that something terrible is about to happen.



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Wednesday, August 1, 2018

Creature Crucible: Mumm-Ra for Labyrinth Lord



Mumm-Ra for Labyrinth Lord
AL C, MV 50, AC 0, HD 13, #AT 1 (claws), 
THAC0 9, DG 1d6, SV 13 cleric, ML 10,  Mumm-Ra is a 13th level magic-user, but he can cast spells from the cleric and magic-user spell list, XP 2400

The demon sorcerer Mumm-Ra is the self-proclaimed "ever-living source of evil" in the world, having powers of sorcery and an apparently unlimited lifespan. He is, in fact, a bound servant to the Ancient Spirits of Evil (represented by four anthropomorphic statues of a boar, crocodile, vulture, and ox thus resembling oversized twisted mockeries of Egyptian canopic jars, within the burial chamber of his pyramid), who provide him with increased power and virtual immortality to further his pursuit of spreading their dark influence throughout the multiverse.



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Tuesday, July 31, 2018

Creature Crucible: Chemo for Labyrinth Lord



Chemo for Labyrinth Lord
AL C, MV 40, AC 2, HD 10, #AT 1, 
THAC0 11, DG 4d8, SV 10 fighter, ML 10,  3/day Chemo can unleash a breath weapon that cone-shaped to 30' wide that deals 6d8 on a failed save or half as much on a successful one, XP 1700


Chemo is a translucent golem created by the wizard used by Ramsey Norton to attack the realm of Midlania. However, a group of adventurers were able to kill Ramsey and trap Chemo using an enchanted chest. The adventurers then left the chest in a nameless dungeon, assuming it would be safe.



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Friday, July 13, 2018

Creature Crucible: Starro for Labyrinth Lord

Art by Phil Cho



Starro for Labyrinth Lord
AL L, MV 20, AC 2, HD 11, #AT 3 [extremity], 
THAC0 12, DG 2d4/2d4/2d4, SV 11 cleric, ML 12,  Any creature within 10 feet must make save vs spell or be charmed, if a creatue has succeededs on their save they are immune for 24 hours, XP 1,300

Starro is an ancient abberation with a central eye and prehensile extremities. Starro believes itself to be a god and seeks to rule the multiverse. It can create smaller duplicates of itself which attach themselves to their victims and charms them into serving it.



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Tuesday, July 10, 2018

Creature Crucible: Gremlin for Labyrinth Lord




Gremlin for Labyrinth Lord
AL C, MV 40', AC 6, HD 1, #AT 1 [claws], 
THAC0 17, DG 1d4, SV 2 thief, ML 8, Thief skills at 2nd level, 
XP 25

Mischievous creature that causes damage and vandalism. The are found in groups of 1d6+1.

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Monday, July 9, 2018

Creature Crucible: Asiyiah for Labyrinth Lord




Asiyiah for Labyrinth Lord
AL C, MV 40', AC 3, HD 9, #AT 1 [hair], 
THAC0 12, DG 1d6+2 (drain blood), SV 9 fighter, ML 12,  XP 1200

The asiyiah is a type of vampire whose hair drains the blood of it's victims. Being similar to other undead, they are immune to charm, hold, and sleep spells. Electricity and cold does only half damage, they are unaffected by normal weapons, and they regenerate 2 hit points per round. Vampires must take refuge in a coffin or other hide-away during the daylight hours, and must slumber on soil from their own grave once in a while to maintain their powers of vitality.

Asiyiah use their long hair to drain the blood of their victims inflicting  1d8+2 hit points of damage which also heals them for 1d4 hit points.

Although these items do not actually cause harm or completely repel these creatures, vampires will draw back from a lawful holy symbol, a mirror, or garlic if they are presented with confidence. Garlic causes a vampire to cringe for 1d4 rounds, and a holy symbol or mirror will cause a vampire to take a position in which the item does not impede his or her progress or attack. A lawful holy symbol will affect a vampire no matter what its ethos was in life. Once a person becomes a vampire, he or she is a chaotic undead creature, and holy water will inflict 1d6+1 hit points of damage.

There are a few means by which a vampire may be destroyed. They take great damage from immersion in running water, and will be killed in 1 turn. In addition, if caught in sunlight a vampire must succeed in a saving throw versus death for each round exposed, or it will be completely turned to dust. Finally, a stake through the heart, coupled with decapitation, will destroy a vampire. Holy sacraments (such as wafers) must be placed in the mouth. Note that if a vampire is staked he or she will appear to die, but unless also decapitated the vampire will revive when the stake is removed.

Vampires create others of their kind by draining humans or other humanoids of all life energy (they reach 0 HP). The victim must be buried, and after 1 day he will arise as a vampire. The victim will retain abilities, including class abilities, which he had in life but will become a chaotic undead being. He will be a slave to the vampire that created him, but becomes free willed if the master is killed.


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Friday, July 6, 2018

Creature Crucible: Gunflower for Labyrinth Lord


Gunflower for Labyrinth Lord
AL N, MV --, AC 8, HD 3, #AT 1 [seed bullets], 
THAC0 19, DG --, SV 0 fighter, ML 12,  Any creature within 10 feet must make save vs Poison or Death or take 2d6 damage from seed bullets XP 65

Gunflowers were created by the Wizard Montague Ontaria to defend his Onyx Tower. However, the spellthief, Muriel of Thren, stole the secrets of their creation and sold them for several fortunes in gold and magical secrets to nearly a dozen other magic-users.

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Monday, July 2, 2018

Creature Crucible: Krux for Labyrinth Lord


Krux  for Labyrinth Lord
AL LE, MV 30', AC 8, HD 3, #AT 1 [havoc staff], 
THAC0 19, DG 1d6, SV 3 magic-user, ML 8,  Krux cast spell as 3rd level magic-users, XP 50

The Krux are one of the founding races of the Horde and legend says that they were taught their necromancy by Horder Prime itself. Typically a single Krux is assigned to a cadre of Raqquill as it's leader.

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Sunday, July 1, 2018

Creature Crucible: Feitheran for Labyrinth Lord


Feitheran for Labyrinth Lord
AL N, MV 30' (50' flying), AC 6, HD 3, #AT 1 [weapon], 
THAC0 18, DG 1d6, SV 3 fighter, ML 110,  XP 40

The Feitherans are winged humanoids with brown, feather-like skin. They prefer to live in seclusion in mountainous regions. They cannot speak Common and are very territorial and agressive, and are known to even eat other humanoids.

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Wednesday, June 20, 2018

Creature Crucible: Raqquill for Labyrinth Lord


Raqquill or Beast Men for Labyrinth Lord
AL NE, MV 35', AC 7, HD 2, #AT 1 [whip or claws], 
THAC0 18, DG 1d6, SV 2 fighter, ML 9,  XP 20

The Raqquill are mercenaries for the Horde, an mysterious organization bent on conquest. Typically a cadre of beastmen is led by the one of the skeletal wizards known as the Krux. 

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Tuesday, June 19, 2018

Creature Crucible: Sharknado for Labyrinth Lord


Sharknado for Labyrinth Lord
AL CE, MV 60', AC 9, HD 12, #AT 3 [shark], 
THAC0 11, DG 1d6+4, SV 12 fighter, ML 12,  XP 1200

It's a tornado filled with sharks. Yep, you pissed off your DM.

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Saturday, June 16, 2018

Creature Crucible: Un-Men for Labyrinth Lord


Un-Men for Labyrinth Lord
AL C, MV 20', AC 8, HD 4, #AT 1 [limb], THAC0 17, 
DG 1d6+1, SV 4 fighter, ML 12,  XP 80

The Un-Men are unliving, mishapen creatures raised by evil sorcerery, using a magic darker than even necromancy. Only a wizard of great skill, little sanity, and who worships Starro has the ability to create such anathema.

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Tuesday Terrors: Xenomorph for Shadowdark

  Xenomporph for  Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." --  Ash , regarding  ...