Sunday, October 23, 2016

31 Nights of Halloween: Dire Wraith for Labyrinth Lord


The Dire Wraiths are an evolutionary offshoot of the Skrulls from the Andromeda Galaxy. Like the Skrulls, the Wraiths are shape-shifters, able to take the forms of other creatures. The Wraiths were originally depicted as amorphous, cloudy, vaguely humanoid-shaped beings. However, it was eventually revealed that was a transitional form used for shape-shifting and that their true form is entirely different. The Dire Wraiths are Skrullian Deviants engineered by the starfaring Celestials. The Wraiths have both reptilian and mammalian like traits. The females lay eggs and lactate.

   At some point in their history, female Dire Wraiths began to study evil magic. This caused a rift with their parent race, the Skrulls, and they were driven out of the Andromeda Galaxy.

   Dire Wraiths are able to take on the forms of those they encounter, including the appearance of equipment and any clothing the victim is wearing. A Dire Wraith can assume any humanoid form between 4 ft to 8 ft tall, but the creature must first see the victim to be copied. Any Dire Wraith may attempt at physical disguise is only faulty 10% of the time, and it may choose to consume the victim's brain (victim must make a minor system shock test at -50%), which will turn the victim into ectoplasm if successful, .to gain the complete knowledge and memories of the victim (females always do this). 

   Male Dire Wraiths study alchemy and females study sorcery, generally.



DIRE WRAITH for Labyrinth Lord

No. Enc.: 1d4 (1d6)
Alignment: Evil
Movement: Man-sized
Movement: 90' (30')
Armor Class: 7 (13)
Hit Dice: 3
Attacks: 1
Damage: 1d6 by weapon or 1d6+2 by sorcery for Females.
Saves: C3 for Males or MU3 for Females
Morale: 9
Hoard Class: XVII
XP: 560
Special Attacks: Female Dire Wraiths are 2nd Level Magic-users (there is a 51% chance of having 2 Magic Users in a group).




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