Saturday, October 1, 2016

Hackable: Numenera + Shadow of the Demon Lord




On several occasions I've worked up Hacks for the Cypher System, Numenera, and the Strange. I like these games. I like the system, but I also tinker. This afternoon I started thinking about running Numenera with my favorite game, Shadow of the Demon Lord and was surprised to see that it could work pretty easily.

Your Attributers are Might, Speed, and Mind.

Glaives begin with a Might of 11, Speed of 10, and a Mind of 9. They can add one to two different Attributes. Like in Shadows your Attribute modifier is the Attribute - 10. The Attribute modifier is added to a Challenge roll, which is always a Difficulty of 10.
   Nanos begin with a Might of 9, Speed of 9, and a Mind of 12. They can add one to one Attribute.
   Jacks begin with a Might of 10, a Speed of 10, and a Mind of 10. They can add one to one Attribute.

Any Skills that you get from your Type or Descriptor are treated like Professions and give you a Boon on a challenge roll.

When attacking, you target a character's Defense. Defense is a character's Speed with a +1 for Light Armor, +2 for Medium Armory or +3 for Heavy Armor.

A light weapon does 1d3 damage, a medium weapon does 1d6, a heavy weapon does 1d6+2.

A character's Health is their Might + 5. 

You can basically advance per the Cypher System and simply gain a +1 to an Attribute Score each Tier.
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