Thursday, October 13, 2016

31 Nights of Halloween: Deep Ones for the AGE System

I think their predominant color was a greyish-green, though they had white bellies. They were mostly shiny and slippery, but the ridges of their backs were scaly. Their forms vaguely suggested the anthropoid, while their heads were the heads of fish, with prodigious bulging eyes that never closed. At the sides of their necks were palpitating gills, and their long paws were webbed. They hopped irregularly, sometimes on two legs and sometimes on four. I was somehow glad that they had no more than four limbs. Their croaking, baying voices, clearly used for articulate speech, held all the dark shades of expression which their staring faces lacked ... They were the blasphemous fish-frogs of the nameless design - living and horrible.

Deep One for Fantasy AGE

Abilities (Focuses)
1 Communication (Performance, Seduction)

3 Constitution (Stamina, Swimming)

1 Cunning

0 Dexterity

-1 Magic

0 Perception (Seeing)

2 Strength (Intimidation, Spears)

0 Willpower (Faith)

Combat Ratings
8 Speed on Land

18 Speed in Water

60 Health

10 Defense

2 Armor Rating

Weapon      Attack Roll      Damage Bite                    +0             1d6+2
Trident               +4             1d6+5

Favored Stunts: Skirmish, Pierce Armor, Seize the Initiative (3), Strange Song (6).

Strange Song: A deep one can perform a Strange Song stunt for 6 points. 1d3 more deep ones will appear the following round, however they lack this ability.

Scaly Hide: Their fishy hides give deep ones an armor rating of 2.

Amphibious: Deep ones have gills and lungs.

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