Wednesday, October 19, 2016

31 Nights of Halloween: Men In Black for Call of Cthulhu 7th Edition

Albert Bender revealed the Men in Black to the World, but they were no government agents, they manifested in his bedroom, late at night, amid an overpowering stench of brimstone. They had bright shining eyes and oozed menace. On top of that, Bender’s health was dramatically affected (in a bad way, I should stress) by his hat-wearing visitors of the night.

Men In Black for Call of Cthulhu 7th Edition
characteristics         averages               rolls

STR                                 70                  (4d6 x5)
CON                                70                  (4d6 x5)
SIZ                                   50                  (3d6 x5)
DEX                                 50                  (3d6 x5)
INT                                  70                   (4d6 x5)
POW                                80                   (4d6+2 x5)
APP                                  50                   (3d6 x5) 
HP: 12
Average Damage Bonus: +1d4. Average Build: 1
Average Magic Points: 8 
Move: 8

Attacks per round: 1
Fighting attacks: Men In Black can use weapons
   as humans do. 
Fighting 60% (30/12), damage per weapon type + damage bonus,
   or unarmed (1D3) + damage bonus.
Dodge 40% (20/8)
Armor: 2
Skills: Intimidate 65%, Spot Hidden 55%, Stealth 80%.
Sanity Loss: 1d4/1D6+2 Sanity points to see a 
Man In Black.
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