Saturday, December 31, 2016
OSR: Thoughts on Thieves
Something I've been pondering about OSR rules is why don't Theives have the best Saving Throws?
Wouldn't that have been a good alternative to Thief Skills?
It's something I've been thinking about recently and in many ways I think Saves could be thought of as "skill checks", sure perhaps you won't die or be paralyzed or poisoned, but if there is no consequence to a "skill check", like a Save, then what was the point of it?
Any opinions would be appreciated.
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Monster Monday: Conan's Night God for Swords & Wizardry
Night-God for Swords and Wizardry Hit Dice: 5 Armor Class: 5 [14] Attacks: L1 bite (1d8+1) Saving Throw: 5 (fly 60) Morale: 11...

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