Saturday, December 31, 2016
OSR: Thoughts on Thieves
Something I've been pondering about OSR rules is why don't Theives have the best Saving Throws?
Wouldn't that have been a good alternative to Thief Skills?
It's something I've been thinking about recently and in many ways I think Saves could be thought of as "skill checks", sure perhaps you won't die or be paralyzed or poisoned, but if there is no consequence to a "skill check", like a Save, then what was the point of it?
Any opinions would be appreciated.
Subscribe to:
Post Comments (Atom)
Hexenburg Session 3: A Megadungeon for Shadowdark
The session opened with the characters take a bit of time to check on "astrological frequencies" after their weird trip to anothe...

2 comments:
Hurry Up Get Smart Home Automation Gadgets!
Product Name:
Ezlo Plus Smart Hub | Ezlo Smart Home Controller
Keywords:
Centralite Store, Ezlo 3-Day Sale, Lighting, Smart Outlets, ezlo plus, ezlo secure, Outlets, Smart Outlet, Zigbee
A unique look at the "old school" (OSR) thieves is examined through the idea of risk, creativity, and player style. While mentioning Dissertation Writing Service Malaysia, the article contrasts the role of rational thought in creating the basic rules of OSR and in creating a character for an RPG through traditional roleplaying games.
Post a Comment