Showing posts with label Coalition. Show all posts
Showing posts with label Coalition. Show all posts

Sunday, August 23, 2026

Rifts' SAMAS Pilot for Cypher 2E


SAMAS Pilot   5 (15) 

Health: 15 

Damage Inflicted: Major wound

Armor: 7 

Movement: Long 

Modifications: Initiative and Dodge at level 6 

Combat: SAMAS pilots tend to operate as scouts and the tip of the spear. 

• Rail Gun: long range magnetic rifle 

• Wrist Missile Pod: Several missiles streak toward the target as an action. The target and all other creatures within short range must succeed on a Dodge roll or take a moderate wound. Once deployed the pod needs to be reloaded before being used again.

Avionics: The SAMAS can fly at speeds up to 150 miles per hour.


The Essence of SAMAS Pilots

SAMAS pilots have had a resurgence of interest from new recruits due to the popularity of the propaganda film Tip of the Spear starring Lt. Kip Lakewood, better known by his callsign, Liger, within the Coalition States. The film tells the story Lakewood’s role in the fictional Battle of Emmercrest and omits that his mother, Coraline Putnam-Lakewood, is the Carnifex of Chi-Town’s Borough 3, and used her sway to get him in the program after being rejected. The SAMAS program leads the CS forces in troop losses as the pilots are tasked with flying at very high speeds at low altitudes as scouts and advanced operations in hostile theaters of operation. They are often called "banshees" by other CS troops because when "you hear them someone is going to die and odds are pretty even its the SAMAS pilot". "Bullet" is another common nickname.

Friday, August 21, 2026

Rifts' Skelebots for Cypher 2nd Edition

Skelebot   2 (6) 

Health: 6 

Damage Inflicted: Moderate wound 

Optional Mega-Damage Inflicted: Major wound

Armor: 2 

Movement: Long 

Modifications: Initiative at level 3; Perception at level 4 

Combat: Skelebots are led by Dead Boy NCOs (see below). 

• Standard Energy Weapon: Uses long range energy rifle

• Vibro-Blade: The blade is stored in its left arm and deals            moderate wound

 

The Essence of Skelebots

The Coalition States deploys skelebots, which are cheap to make, as hunter-killers whose mission parameters are focused on mass extermination as opposed to pacification. While units are commanded by small groups of Dead Boys the androids are best described as bringing a chainsaw to a knife fight. Their OS has few guardrails beyond don’t kill Coalition personnel without authorization and try not to kill Coalition citizens. Rumors insist that their voice module is based off of Chairman Joseph Prosek I.


Dead Boy NCO   4 (12) 

Health: 12 

Damage Inflicted: Moderate wound (M.D. weapon)

Armor: 4 (M.D. armor)

Movement: Short 

Modifications: Cybernetics and Mechanic at level 5

Combat: Dead Boy Skelebot squad leaders are veterans with at least 1 tour in a warzone and advanced training in cybernetic systems and mechanical repairs.
Standard Energy Weapon: Uses long range energy rifle

 

Rifts' Mega-Damage for Cypher Option 2

After posting about using mega-damage in Cypher a user on Reddit, Prof_Xaos gave me a better idea: Mega-damage weapons inflict Major wounds....