Tuesday, November 15, 2022

State of the Planes: Pushing Myself



One of the things I enjoy most is making Monsters for RPGs. If you've read this blog you probably know that. I like adapting outside properties and creating things whole-cloth, but I struggle with two things: One, Monsters don't get a ton of views these days and I get it, as much as I love making them there are already a lot of antagonists for most RPGs, especially for DnD and the OSR; Two, I think I've retreated to making Monsters so I don't have to actually write down my ideas, be they new mechanics, response to stuff I've read elsewhere, sessions reports, etc.. Its become a kind of crutch a way to keep the blog going but with the barest minimum effort.

I've decided I'm going to push myself to write more, to convey my creations beyond the Monsters you find here, things I've realized I've actively been avoiding. It's weird to realize that I've been hiding behind Monsters to some degree for awhile and that I need to attempt to stop doing that. 

I want to challenge myself and this post is mainly about calling myself out and pushing myself creatively in ways I used to do on this blog.  I've been playing it safe and I want to do more than that. 


No comments:

Mechanisms: Sunderbolt for Savage Worlds Adventure Edition

 I love Transfomers. A lot. I picked up Morphtranserbots and I'm working on a one-shot for the eventual future so I'm making some p...