Tuesday, July 25, 2017

Index Card RPG: Cave Squig






CAVE SQUIG for the Index Card RPG Core
Rolls: +3 Dex, -2 Int

1 Heart

ACTIONS

ATTACK - BITE: Weapon Effort with their teeth.

UNPREDICTABLE: If a squig moves this round roll a d6, On a 1 they move forward to the left, on a 2 they move forward to the right, on a 3 the move sideways to the left, on a 4 they move sideways to the right, on a 5 the move backward to the left, and on a 6 they move backwards to the right.


The Squigs (short for "Squiggly Beasts") are considered by many to be the simplest form of Greenskin life. Squigs seems to be extremely simple in terms of their motivations. So far, they have only ever been reliably observed exhibiting two behavioral patterns; eat anything edible that is nearby, then move more-or-less randomly until there is something else to eat within range and once more wander about aimlessly. A number of bizarre offshoots of Squigs have been seen in various locations within the Old World, though they inevitably favour lightless areas such as caves and underground tunnels.


EXTREME OMNIVORES: Squigs will eat anything. A-N-Y-T-H-I-N-G.

CASH CROP: Night goblins raise them and use them as mounts, beasts of war, and even food.

ICK: Squigs release spores that grow into other squigs via plant-like growths within the ground.

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