Monday, July 31, 2017

D&D 5th Edition: Hand of Dukagsh

There is an order of knights called the Hand of Dukagsh that are tasked with searching out groups of orcs than were standard in the unhuman wars and bringing them to enlightenment and the scro lifestyle.

Medium humanoid (scro), lawful evil                                        ________________________________________________

Armor Class 18 (chain mail + shield)
Hit Points 91 (13d8 + 33) 
Speed 30 ft.
   Str            Dex         Con           Int         Wis         Cha
18 (+4)     13 (+1)     17 (+3)     11 (+0)    12 (+1)     17 (+3)

Saving Throws Con +6, Dex +3, Wis +3
Skills Athletics +5, Insight +3, Persuasion +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elven, Orc
Challenge 6 (2,300 XP)


Aggressive. As a bonus action, the Hand of Dukagsh can move up to its speed toward a hostile creature that it can see.




Multiattack. The Hand of Dukagsh makes two attacks with its bite, longsword, or its spear.

Bite. Melee Attack: +6 to hit, reach 5 ft. one target. Hit: 4 (1d4 + 4) piercing damage.

Longsword. Melee Attack: +6 to hit, reach 5 ft. one target. Hit: 8 (1d8 + 4) slashing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage.
Warlord (Recharge 5-6). Each creature of the Hand of Dukagsh's  choice that is within 30 feet of it, can hear it, and not already affected by Warlord gain advantage on attack rolls until the start of the Hand of Dukagsh's next turn . The Hand of Dukagsh's can then make one attack as a bonus action.

No comments:

Thundarr the Movie

As a life-long comics fan and a retailer with a quarter century of experience, I was today years old when I discovered that Buzz Dixon and ...