Medium humanoid (human), chaotic evil
________________________________________________
Hit Points 11 (2d8+2)
Speed 30 ft.
________________________________________________
________________________________________________
Str Dex Con Int Wis Cha
11 (+0) 10 (+0) 13 (+1) 15 (+2) 11 (+0) 9 (-1)
11 (+0) 10 (+0) 13 (+1) 15 (+2) 11 (+0) 9 (-1)
________________________________________________
Skills Arcana +5
Senses passive Perception 11
Languages Abyssal, Common
Challenge 1/2 (100 XP)
Undeath's Kiss. Whenever a cultist of Orcus rolls a 20 on an attack roll or saving throw they gain 4 (1d4+1) temporary hit points.
Challenge 1/2 (100 XP)
________________________________________________
________________________________________________
ACTIONS
________________________________________________
Inflict Blinding Sickness (Recharge 5-6). Melee Attack: a creature touched by the cultist of Orcust must make a DC 12 Constitution save. Effect: The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Chill Touch. Ranged Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d8) necrotic damage and on an attack roll of 20 the target loses 1 hit die.
Mace. Ranged Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.
1 comment:
From the bloodstream, it reaches the scalp. Over the next couple of days, when a hair sprouts, it carries THC above the scalp, where these contaminants stay for the next ninety days unless the hair sheds or is buzzed off. Also, the THC compounds are deep in the innermost part of the hair, in the medulla, where external chemicals or conditioners cannot do much. The solution is to use a heavy-duty concoction that penetrates deep enough to eliminate the annoying THC metabolites, such as a detox shampoo, which is an amplified version of standard shampoo.04.13-AM. Visit: https://www.urineworld.com/
Post a Comment