Medium humanoid (human), chaotic evil
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Hit Points 11 (2d8+2)
Speed 30 ft.
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Str Dex Con Int Wis Cha
11 (+0) 10 (+0) 13 (+1) 15 (+2) 11 (+0) 9 (-1)
11 (+0) 10 (+0) 13 (+1) 15 (+2) 11 (+0) 9 (-1)
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Skills Arcana +5
Senses passive Perception 11
Languages Abyssal, Common
Challenge 1/2 (100 XP)
Undeath's Kiss. Whenever a cultist of Orcus rolls a 20 on an attack roll or saving throw they gain 4 (1d4+1) temporary hit points.
Challenge 1/2 (100 XP)
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ACTIONS
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Inflict Blinding Sickness (Recharge 5-6). Melee Attack: a creature touched by the cultist of Orcust must make a DC 12 Constitution save. Effect: The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Chill Touch. Ranged Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d8) necrotic damage and on an attack roll of 20 the target loses 1 hit die.
Mace. Ranged Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.
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