Wednesday, August 12, 2015

Cryptogram: Mole Man for the Cypher System






MOLE MAN 6 (18)


Motive: Protect Subterranea
Environment: Subteranean
Health: 18
Damage Inflicted: 6
Armor: 1
Movement: Short or long (on monster)
Modifications: Darkvision 8, Evil Genius 8, Leadership 7
Combat: Harvery Rupert Elder found his way to Subterranea and due to mistreatment on the surface chose to lead the moloids and train the monsters that resider under the earth.

Gigantic Monster: Is a Level 8 Minion.
Staff: He has 3 random cyphers.
Use: Mole Man is a villain whose motives can command grudging respect or allow him to become an ally.
Loot: A defeated Mole Man has 1d6 cyphers.
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