Wednesday, August 12, 2015

Out of the Abyss: Cultist of Zuggtmoy for D&D 5th Edition







Creatures blessed by Zuggtmoy undergo a physical transformation. Fungi spreads across them, devouring their flesh and changing them into creatures of poison and decay. Many of her cultists look like zombies do to the mold tha makes their skin as weak as papyrus.




CULTIST OF ZUGGTMOY 
Medium humanoid (bullywug), chaotic evil
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Armor Class 15 (hide armor)
Hit Points 63 (6d8+36) 
Speed 20 ft., swim 40 ft.
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   Str            Dex         Con           Int         Wis         Cha
12 (+1)        15 (+2)        17 (+3)        12 (+1)      11 (+0)      5 (-3)
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Skills Stealth +4
Senses passive Perception 11
Languages Abyssal, Common
Challenge 1 (200 XP)

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Amphibious. The cultist can breathe air and water.

Camouflage. The cultist has advantage on Dexterity (Stealth) checks made to hide.

Speak with Frogs, Toads, and Fungi. The cultist can communicate simple concepts to frogs, toads, and fungi when it speaks in Bullywug. 

Strength From Decay. When the cultist reaches 0 hit points, all creatures in a 10 foot radius must make a DC 13 Constitution save, takes half damage.  A target takes 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Standing Leap. The cultist's long jump is up to 20 feet and
its high jump is up to 10 feet,with or without a running start.

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ACTIONS

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Multiattack. The cultist makes two melee attacks: one with its tongue and one with its rotting touch.

Tongue. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (2d6 + 1) poison damage.

Rotting Touch. Melee Weapon Attack: +4 to hit, reach 5 ft. 
Hit: 6 (1d10 + 1) necrotic damage.

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