LIZARD MAGE 6 (18)
Motive: Delve deep into the ways of magic
Environment: Anywhere
Health: 18
Damage Inflicted: 6
Armor: 2
Movement: Short
Modifications: Intellect defense 7, Numenera 8
Combat: Cold, calculating, and capable.
Mastery of Magic: They have 4 random cyphers.
Use: A lizard mage has learned of the characters exploits and is certain they have information she requires.
Loot: A dead lizard mage has 1d3 cyphers.
No comments:
Post a Comment