Showing posts with label Gamestorming. Show all posts
Showing posts with label Gamestorming. Show all posts

Sunday, August 10, 2025

GameStorming: Savage Worlds X Numenera


What drew me to Monte Cook Games' Numenera/Cypher System was the Adjective Noun Verb description of your character. How cool is it to brainstorm what you are going to play by coming up with a Brave Glaive (warrior) who has a Halo of Fire?

While the Cypher System isn't a difficult system to learn, it has a few problems that have kept me from running it more. The first is that Effort both fuels your attempts at overcoming obstacles, activating powers, and functions as hit points as well. It's just not my bag.

Last night, while looking over Savage Worlds Adventure Edition, an idea hit me like a bullet in the head. Power it with Savage Worlds.

The adjective "Brave" in the above example gives a +2 bonus to tests. Rate your Noun or Verb with a d6 and rate the remaining descriptor with a d8. I choose Glaive for d8 and Halo of Fire at a d6. Everything else defaults to a d4, and characters are Wild Cards, so they roll a d6 with every test, except damage, too.

I'm not defaulting to d4-2 because I want a more heroic game, but that would be an option. Importing wounds and equipment from SWADE allows you to even mine your verb from it too, though I will be more comfortable with a more wing-it approach during play.

We are just starting a 5.5 game, so I'm not sure when I will get to it, but I'll keep you posted.

Tuesday, April 11, 2023

B/X Roleplaying: B/X D&D X Basic Roleplaying


I remember when I first encountered Chaosium's Basic Roleplaying system in Call of Cthulhu 4th Edition. I was amazed at how simple it was to make a character and how elegant and easy the system performed. Years later, I encountered RuneQuest 3rd Edition and was blown away at all the things BRP could do and how ingenious many of its designers were.

I've been trying to nail down an OSR game that used B/X DnD's "skills" as the basis for a BRP style game for a bit and this is my current rough draft.

I love many editions and clones of DnD but after working with a lot of first time players I've come to lean toward a skill-based solution with a percentile chance of success. Telling someone they have a Difficulty of 18 and a +6 to their d20 roll certainly isn't hard, but if you are new to RPGs and you are a bit scared of math I think having a 45% of success can ease some of that anxiety.

Leather armor has an AC of 60%; Chainmail has an AC of 70%; Plate has an AC of 80%; and a Shield adds 10% to that value.

When in combat the attacker rolls their weapons skill and the defender rolls their AC and if both succeed the highest roll wins.

Any feedback is great appreciated.

Here is a link to download BX RP Character Creation PDF.



Thursday, October 13, 2022

BXRP: Armor Class & Thief Class

Armor Class

Armor

AC

Cost (gp)

Weight (Coins)

Leather

60%

20

200

Chainmail

70%

40

400

Plate mail

80%

60

500

Shield

5%

10

100



Thief 

Requirements: None

Prime requisite: DEX

Hit Dice: 1d4

Maximum level: 14

Armour: Leather, no shields

Weapons: Any

Languages: Alignment, Common


Thieves are adventurers who live by their skills of deception and stealth. Their range of unique skills makes them very handy companions in adventures. However, thieves are not always to be trusted.


Back-Stab

When attacking an unaware opponent from behind, a thief receives a +20% bonus to hit and doubles any damage dealt.


Combat

Because of their need for stealth and free movement, thieves cannot wear armor heavier than leather and cannot use shields. They can use any weapon.



Read Languages

A thief of 4th level or higher can read non-magical text in any language (including dead languages and basic codes) with 80% probability. If the roll does not succeed, the thief may not try to read that particular text again until they reach a higher level of experience.


Scroll Use

A thief of 10th level or higher can cast arcane spells from scrolls. There is a 10% chance of error: the spell does not function as expected and creates an unusual or deleterious effect.


Thief Skills

Thieves can use the following skills, with the chance of success shown opposite:

  • Climb sheer surfaces (CS): A roll is required for each 100’ to be climbed. If the roll fails, the thief falls at the halfway point, suffering falling damage.
  • Find or remove treasure traps (TR): A roll is required to find a treasure trap and then another to remove it. This may be attempted only once per trap.
  • Hear noise (HN): In a quiet environment (e.g. not in combat), a thief may attempt to listen at a door or to hear the sounds of something (e.g. a wandering monster) approaching.
  • Hide in shadows (HS): Requires the thief to be motionless—attacking or moving while hiding is not possible.
  • Move silently (MS): A thief may attempt to sneak past enemies unnoticed.
  • Open locks (OL): Requires thieves’ tools. A thief can only try this skill once per lock. If the roll fails, the thief may not try the same lock again before gaining an experience level.
  • Pick pockets (PP): If the victim is above 5th level, the thief’s roll is penalized by 5% for every level above 5th. A roll of 100% is always a failure. A roll of less than half the percentage required for success means that the attempted theft is noticed. The referee should determine the reaction of the victim.


Thief Skills Chance of Success


Level

CS

TR

HN

HS

MS

OL

PP

1

87

10

35

10

20

15

20

2

88

15

35

15

25

20

25

3

89

20

50

20

30

25

30

4

90

25

50

25

35

30

35

5

91

30

50

30

40

35

40

6

92

40

50

36

45

45

45

7

93

50

70

45

55

55

55

8

94

60

70

55

65

65

65

9

95

70

70

65

75

75

75

10

96

80

70

75

85

85

85

11

97

90

85

85

95

95

95

12

98

95

85

90

96

96

105

13

99

97

85

95

98

97

115

14

99

99

85

99

99

99

125



All skills are rolled on d%, with a result of less than or equal to the listed percentage indicating success. Thief Skills allow for extraordinary feats such as climbing a sheer surface instead of merely climbing or hiding within a shadow instead of ducking into an alley. If the action is something that any creature could try then the Thief gets to roll the appropriate Skill first and then may try the general test if their first roll was a failure.


Player Knowledge

The referee should roll for hide in shadows and move silently on the player’s behalf, as the thief always believes the attempt to be successful. If the roll fails, the referee knows that the thief has been noticed and should determine enemies’ actions appropriately.


After Reaching 9th Level

A thief can establish a thief den, attracting 2d6 apprentices of 1st level. These thieves will serve the character with some reliability; however, should any be arrested or killed, the PC will not be able to attract apprentices to replace them. A successful thief might use these followers to start a Thieves’ Guild.






Saving Throws

Level

XP

HD

CTH

D

W

P

B

S

1

0

1d4

55%

40%

35%

40%

25%

30%

2

1,200

2d4

55%

40%

35%

40%

25%

30%

3

2,400

3d4

55%

40%

35%

40%

25%

30%

4

4,800

4d4

55%

40%

35%

40%

25%

30%

5

9,600

5d4

65%

45%

40%

50%

35%

40%

6

20,000

6d4

65%

45%

40%

50%

35%

40%

7

40,000

7d4

65%

45%

40%

50%

35%

40%

8

80,000

8d4

65%

45%

40%

50%

35%

40%

9

160,000

9d4

80%

55%

50%

60%

45%

55%

10

280,000

9d4+2*

80%

55%

50%

60%

45%

55%

11

400,000

9d4+4*

80%

55%

50%

60%

45%

55%

12

520,000

9d4+6*

80%

55%

50%

60%

45%

55%

13

640,000

9d4+8*

90%

65%

60%

70%

55%

65%

14

760,000

9d4+10*

90%

65%

60%

70%

55%

65%

  • Modifiers from CON no longer apply.

CTH: Chance to hit, STR Modifier applies to Melee attacks and DEX Modifier applies to Ranged attacks.

D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.


Invincible RPG: I want to succeed more often and not break the Stunt rules

I really like the Invincible RPG and therefore the Dice Pool version of the Year Zero Engine . However, only succeeding on 6s and Pushing a...