I remember when I first encountered Chaosium's Basic Roleplaying system in Call of Cthulhu 4th Edition. I was amazed at how simple it was to make a character and how elegant and easy the system performed. Years later, I encountered RuneQuest 3rd Edition and was blown away at all the things BRP could do and how ingenious many of its designers were.
I've been trying to nail down an OSR game that used B/X DnD's "skills" as the basis for a BRP style game for a bit and this is my current rough draft.
I love many editions and clones of DnD but after working with a lot of first time players I've come to lean toward a skill-based solution with a percentile chance of success. Telling someone they have a Difficulty of 18 and a +6 to their d20 roll certainly isn't hard, but if you are new to RPGs and you are a bit scared of math I think having a 45% of success can ease some of that anxiety.
Leather armor has an AC of 60%; Chainmail has an AC of 70%; Plate has an AC of 80%; and a Shield adds 10% to that value.
When in combat the attacker rolls their weapons skill and the defender rolls their AC and if both succeed the highest roll wins.
Any feedback is great appreciated.
Here is a link to download BX RP Character Creation PDF.
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