Monday, April 14, 2025

Monster Monday: Void Shaman for Shadowdark




VOID SHAMAN for Shadowdark

You can download a PDF here

Chod’Xoth, the Unending Night, the End of All, the Nightmare Primeval, recruits their servants from those suffering from lifelong night terrors, slowly but surely alienating them from any loved ones they may have and shattering their sanity night after night after night. A Void Shaman is a pitiful creature, their mind and body warped and their corruption total and complete. The only thing left to them is loyalty to the monster that hollowed them out.

AC 14, HP 22, ATK 1 spell +4 or 1 whip +1 (1d4), MV near, S +0, D +0, C +0, I +1, W +4, Ch +2, AL C, LV 5

Blind/Deafen (WIS Spell). DC 12. Near creature has DIS on appropriate sense for 5 rounds.

Command (WIS Spell). DC 13. Issues a verbal command to a Far creature they must obey for 3 rounds. If it harms the creature, they may make a DC 12 charisma check to end the spell.

Ghostwalk. 1/day, turns incorporeal for 3 rounds.

Holy Weapon (WIS Spell). DC 11. Target weapon becomes magic gains +1 to attack and damage rolls for 5 rounds.

Smite (WIS Spell). DC 12. Near creature takes 1d6 damage.

Spiderwalk. Crawls on walls and shear surfaces.

Wraithsight. Hidden and invisible creatures can be seen.




Monday, April 7, 2025

Monster Monday: Death Knight for Shadowdark


Art by James Shields 


Death Knight for Shadowdark
You download the PDF here.

Ardrik Arn, the King in Shadow, slaughtered the Knights of the Silver Star as they defended Empress Marvana of Urik outside of Red Moon Keep. The moment the last of them fell Arn’s sorcery spirited away their remains while ordering his army to retreat. Unbeknownst to all the King had unearthed the Kakodex, a supremely evil tome translated by Ogdu of Vol-Tak a thousand years ago. The King in Shadow used one of its spells to resurrect all fourteen Knights into his Heeku’Drom—his Death Knights.

AC 18, HP 44, ATK 3 long sword +6 (1d10), MV near, S +4, D +2, C +3, I +1, W +2, Ch 0+1, AL C, LV 9 

Deathbringer. Critical hits deal triple damage.

Death’s Mantle. 1/day, immune to a spell.

Invisibility. 1/day, invisible for 3 rounds.

Fearless. Immune to morale checks.

Greater Undead. Has advantage on charisma checks to be turned.

Pillar Of Salt. 1/day, near target of LV 5 or less becomes statue of salt for 3 rounds.

Smite (WIS spell). DC 12. Far target takes 1d6 damage.

Shadowstep. 1/day, teleport double near.


Saturday, April 5, 2025

Weapon Properties for Shadowdark is On Sale Now!


A few weeks ago, Jeff Kraykovic brought up the idea of importing 5.24's Weapon Mastery into Shadowdark in the Facebook group and this is what I worked up. It uses luck tokens to power properties a weapon has for a special affect in combat. Additionally, I have optional rules to use them in Pulp Mode.

Tuesday, April 1, 2025

A to Z of the Polyverse: A is for And then there was light! (A to Z Blog Challenge 2025)


This is the A to Z of the Polyverse.

What is it? Glad you asked.


The Polyverse is what I call the setting of the various DnD campaigns I have run stretching back to the early 90s starting with ADnD 2E's Haunted Halls of Eveningstar. It was the first module I ever ran and my first time running ADnD 2E. I made a ton of mistakes. A. Frickin. Ton.


I had read the Avatar Trilogy and stupidly had Lolth tempt a player who wholeheartedly tried to kill the rest of the party. As they chased him out of Eveningstar he set fire to some grasslands to cover his tracks.


Those actions created a group of Elven terrorists who are plotting to take back their homeland known as the Kinn'A'Nacht.


From there a high level Wizard named Dunwich began recruiting for a secret society known as the Circle of Fire with the ultimate goal being to kill the Gods and replace them with him and his fellow members.


Then I didn't run much DnD for a long time. 


However, when 5E came out I started making up for all of that lost time. The Polyverse saw the murder of Tiamat and the ascension of Ashardalon as the God of Chromatic Dragons. 


Then Saint Cuthbert was trapped in the Demiplane of Dread known as Ravenloft.  The last group who tried to rescue him wiped each other out when one of the PCs found the Hand of Vecna.


The City-State of Jarlsburg and Duchy of Saint Cuthbert/Saint Albus both became major areas for my games. 


In my most recent game the city of Greenway and its Hexenschule came into focus and a plot by the Elves to murder Lolth and replace her with her brother Vulkoor was revealed. And Dunwich and his secret society began to set things into motion in the open by recruiting the PCs...it just took me over 30 years to get there.


Things are very much afoot.

Monster Monday: Void Shaman for Shadowdark

VOID SHAMAN for Shadowdark You can download a PDF here Chod’Xoth, the Unending Night, the End of All, the Nightmare Primeval, recruits the...