Monday, September 2, 2024
Sunday, August 25, 2024
#RPGaDay 2024: Days 13 thru 25
Day 13: Evocative Environments - I really work on this but too often when a fight starts that goes out the window.
Day 14: Compelling Characters - I try to come up with good backgrounds and goals with my characters, but I've found it can take a couple of months to really nail who the character is.
Day 15: Great Character Gear - We mostly play 5E so we usually have some cool stuff. My current character, Hadrian Bluehawk (Human Level 18 Fighter Champion) has some amazing stuff that boosts his Saves, gives me an AC of 25, and I have a damn cool long sword too.
Day 16: Quick to Learn - I learn game systems pretty quickly and I've always loved getting new RPGs. I remember getting the Champions 4E rulebook and finding a Magic of Palldium Books 'zine and immediately wanting to get Heroes Unlimited...I just love RPGs.
Day 17: An engaging RPG Community - My current fave is the Shadowdark FB Group.
Day 18: Memorable Moment in Play - Through shenanigans are group volunteered to take on a whole fortress of sahaguin and one of the players was invisible and scouting underwater on a flying broomstick. I had found a Deck of Many Things and while we waited in safety offered the caster a draw from the deck. Her sorcerer blinked out of existence and the scout became fully visible and had to high tail it out. Because of his haste he wasn't able to free a fish person being tortured and we all gave him heck about it even though he had no real ability to help without dying.
Day 19: Sensational Session - The session before the one above had us meeting with a town to figure out how to deal with the sahaguin who had taken over an old fortress nearby. I volunteered us, as the only character that went to the meeting, to storm the fortress all by our lonesome.
Day 20: Amazing Adventure - For me it was the second adventure of a Deadlands game we were playing about 2 years ago. I really felt that the players were doing a great job of fighting evil in the Weird West.
Day 21: Classic Campaign - I've always wanted to run Horror on the Orient Express. Maybe one day.
Day 22: Notable Non-Player Character - There was a charlatan and PC foil, a tiefling named Krent D'Midnite that I always enjoyed bringing on screen.
Day 23: Peerless Player - My buddy AJ, he always has great characters with fully detailed back stories and he always stays in character.
Day 24: Acclaimed Advice - No gaming is better than bad gaming.
Day 25: Desirable Dice - several companies make d4s that aren't those lousy caltrops. I love them.
Monday, August 12, 2024
#RPGaDay 2024: Days 6-12
RPG that is easy to use - Dragonbane by Free League. Its easy to learn, it uses a roll under mechanic, and easy to make characters.
RPG with 'good form' - I'm not 100% sure what this represents but I'm going to go with Shadowdark because it is a great blend of modern and old school mechanics and very accessible.
An accessory you appreciate - The DnD 5E battle board which is made like the board of a board game and has stone squares on one side and grass scares on the other.
An accessory you'd like to see - This is more of a book, but I'd like a Forgotten Realms setting book for DnD 5.5.
RPG you'd like to see on TV - I'd like to see a series featuring Drizzt and his companions.
RPG with well supported one shots - Shadow of the Demon Lord.
RPG with well supported campaign - Pathfinder 1 and 2.
Thursday, August 8, 2024
State of the Planes: August 2024
Interesting times is the best way to describe the last year or so for me. When WotC pulled their OGL crap early last year I spent a lot of time looking at an alternative to DnD for my group and my customers and it was all kind of for nought.
My group is entrenched in 5E which has caused some issues for us...well me in the ensuing months. Most of the players are roughly 15 years younger and some of them either a) love 5E or b) have no interest in trying other games.
Me? I love RPGs and own a T-O-N!
Things have gotten to the point I've spent a lot of time thinking if this group, that I've been with for at least 8 years, might not be the best fit any longer. At times its really been hard on my Anxiety and its also made me think about taking another sabbatical. What has been the most difficult is that we have always had one-shots on off-nights for the DM and two players don't have any interest in them any longer even though one of them used to play numerous systems with me 2-3 nights a week. It has reminded me of my first group and that wasn't a great association for me. It's easy to say "no gaming is better than bad gaming" but it can be real scary sometimes to contemplate that and it makes me a little sad that I feel that way.
However, in the midst of all of this, I find myself both impressed with how WotC has marketed 5.5 and even kind of excited to see it in action. Not real sure what that means but we'll see.
We had a pretty successful DnD Camp for tweens in July and we are trying to work out how to continue that for those younger players once school starts. I'm not sure that I fully agree 5E, in full, is a great RPG to teach new players but I'm downplaying skills and feats and using Ability Checks for most things. The kid's imagination is so refreshing and the experience, which includes my youngest in her first game, has been really rewarding.
That has led me to I contemplate if I should start a new group for players looking to try out 5.5 and so I find myself brainstorming DnD campaigns and contemplating what is best for me and my store. The jury is still out and I have a few weeks before 5.5's launch on September 3rd.
As far as finding a suitable replacement for DnD to sell in stores Savage Worlds...specifically Deadlands was the most successful option. We mostly just saw reduced DnD sales over the same time frame and I probably should've have pushed myself to learn and teach Pathfinder 2E but I really don't want that much crunch in the RPGs I run these days.
Lots to think about as a fan and merchant of RPGs at the moment and I'm kicking the can down the road since I can.
It's weird thinking about leaving a group and forming a new one, but I've done it before and will probably do it again. The time playing these games is supposed to be fun for me and them or why are we doing it, right?
I have played around with Matt Collville's RPG and it's intriguing with its lack of To Hit rolls. That mechanic is growing on me. I've also backed Nimble 5E which removes the attack roll as well, but I need to see more of that game. I'm pretty disappointed in Kobold's Tales of the Valiant though, I'd hoped it would have been a bit more divergent but it is what it is.
Nostalgia has me looking at Champions/HERO System too. I have a second Wednesday group but we mostly just chat and laugh. I think that might be what bothers me about the Friday group, we used to be like that and now we aren't.
It will work out. I think I'm more mature now and can walk away if it's for the best instead of burning bridges, which I've done more times than I care to mention.
Hopefully, I'll get back to posting...well more than just here and there. This blog was born out of the OSR and the timing of the DnD Next playtest so maybe 5.5 will help me get it back on track?
Be well.
Monday, August 5, 2024
#RPGaDAY Day 5
RPG with great writing: Hmmm...Warhammer Fantasy Role Play 2nd Edition. The Bestiary is one of the most fun book I've read.
Sunday, August 4, 2024
#RPGaDAY 2024: Days 1 thru 4
First RPG bought this year? Bugbears and Borderlands.
Most recently played? DnD 5th Edition.
Most often played RPG? 5E, again.
RPG with great artwork? Deadlands.
Tuesday, April 30, 2024
Thundarr the Movie
As a life-long comics fan and a retailer with a quarter century of experience, I was today years old when I discovered that Buzz Dixon and Chuck Dixon were not the same person.
I found Buzz's blog and he talks about working on the Thundarr the Barbarian cartoon and a proposed feature film where it turns out the Sunsword and not a comet was the source of the great cataclysm mentioned in the opening of the show. Apparently it was being fought over by two rival alien species causing it to be hurled toward the Moon, which it splits, before crashing into our planet and destroying the world as we knew it in 1994. Essentially he replaced the comet with the very weapon our protagonist wields and the film would have been a prequel.
How metal is that?
In his blog post Buzz says this, "There are plot holes and logic gaps in Thundarr big enough to fly a fleet of Airbuses through wingtip-to-wingtip so if you’re going to have a future where indestructible handheld weapons shatter moons and wipe out civilizations as the result of an unintended impact, you might as well go all the way and pile the wild ideas on top of each other.”
Those the kinds of stories I want to tell.
Sunday, April 28, 2024
Ashes Without Number
Even though my interest in the OSR has waned a bit I still really appreciate the work that Kevin Crawford has down with Stars Without Number, Worlds, Without Number, and Cities Without Number. Ashes Without Number starts crowdfunding in July and is an update and expansion on Other Dust a game about post-apocalyptic worlds and the struggle to survive. If you dig Gamma World, Mutant Future Planet of the Apes, Mad Max, Furious, Rifts, and zombie dead worlds this game has you covered.
He's posted the character creation section and like CWN classes are ditched for Edges and includes rules for mutations.
The timing, for me, is excellent because I've been thinking a lot about Thundarr the Barbarian and enjoying Fallout on Amazon so I've got an itch for this genre.
I'm not sure I'm up for a campaign but I've been working up a setting and brainstorming an adventure or two.
If you want to check out the character gen section you can download it here.
Saturday, April 20, 2024
State of the Planes April 2024
It's been awhile. I've been good and hope all of you have as well. I've spend a lot of time thinking about what this hobby and its industry mean to me. I think I'm at a point in life where finding time for my buddies is more important to me than the games.
Further, I'm not sure I like running games anymore. I know I prefer the games I run to have less and less combat and that they resource management of DnD and its many, many clones just don't do it for me. Honestly, the OSR showed me the resource management aspects and I think it's why I don't have much to say about running any of those games. I've really come to realize I prefer games about big damn heroes fighting the good fight and if there isn't any real danger for the characters I don't know what the point of combat is. I'd rather run games where the conflicts have different stakes these days and I know with 100% certainty that I don't want any part of a combat that lasts over an hour and if the tide of battle looks like an assured victory for the players I'd rather just end it and move on.
I also find myself wanting less rules. I don't want a 300 page rulebook or a 300 page adventure. I'm lucky that right now I play with two fantastic groups who prioritize fun over rules and I trust them to let the story drive the sessions.
Additionally, I've found that I am really tired of rolling a d20 and seem to favor d100 and 3d6s as resolution systems these days. I've been looking at GURPS, The Fantasy Trip, and the HERO System a lot. HERO was my first RPG and maybes its simply nostalgia? Along those lines I've been reading Green Ronin's Adventure Game Engine offerings like Dragon Age, Modern Age, and Fantasy Age. However, I've found myself finding more satisfaction from systems where you roll equal to or below your TN as opposed to equal to or above. That is a major sea change for me but I think it has to do with wanting to think less about rules while at the table and putting the mechanics into the hands of the players.
The only drawbacks I have with HERO and GURPS is that I don't want a full blown point-based system so after reading through GURPS Lite for 3rd Edition I've been looking at merging B/X DnD or Gamma World with the bones of the HERO system replacing the skill system and combat system and GURPS standing in for armor and weapons.
Hopefully, I'll get back to posting again to showcase my ideas.
Monster Monday: Obstrevoi for Shadowdark
You can download a PDF here.