Monday, July 21, 2025
Monster Monday: Primal's Man Bats for Barrows & Borderlands
Monday, July 14, 2025
Monster Monday: Conan's Night God for Swords & Wizardry
Night-God for Swords and Wizardry
Hit Dice: 5
Armor Class: 5 [14]
Attacks: L1 bite (1d8+1)
Saving Throw: 5 (fly 60)
Morale: 11
Special: Carry airborne
Move: 9/18 (flying)
Alignment: Chaos
Number Encountered: One
% in Lair: 40
Challenge Level/XP: 5/240
Monday, July 7, 2025
Monster Monday: Wookies for Barrows and Boderlands
WOOKIE for Barrows and Borderlands
+2 STR, +1 CON, -1 CHA
2:6 Climb Sheer Surfaces.
Deal two-handed damage when wielding a melee weapon with one hand.
1/day go berserk for 1d6 rounds and deal +2 to melee damage and gain 2 damage reduction.
WOOKIES. AC 7 | HD 2 | #E 2–12 | MV 40’ | THAC0 19 |
#A 3 (1d8 or by weapon) | SV14 | ML 10 | AL Neutral or Chaotic | XP 20 | T (IV) Description: They are a species of tall, hairy humanoids from another world. They are quite strong and have been known to rip people's arms out of their sockets when provoked.
They have extendable claws, which they use for climbing; using them for anything else violates the Wookiee honor code. Despite their fearsome appearance and volatile temperament, they are regarded as intelligent, sophisticated, loyal, and trusting.
When angered, Wookiees are known to descend into a berserker rage for 1d6 rounds and deal +2 damage with melee weapons and gain 2 damage reduction. They can do this 1/day.
Monday, May 26, 2025
Monster Monday: Warduke for Shadowdark
WARDUKE for Shadowdark
AC 15 (chainmail + shield), HP 38, ATK 3 +3 flametongue sword +6 (1d8+1d4+3), MV near, S +3, D +0, C +2, I -1, W +0, Ch +0,
Darksight. Has infravision.
Fearless. Immune to morale checks.
Grit. Has ADV on STR checks.
Implacable. Has ADV on CON checks.
Monday, May 5, 2025
Monday, April 28, 2025
Monster Monday: Jade Giants for Shadowdark
JADE GIANTS for Shadowdark
AC 14 (chain), HP 29, ATK 2 longswords +4 (2d6), MV double near, S +4, D +1, C +2, I +1,
Fury. If they take damage they have ADV on their next attack roll with melee weapons.
Monday, April 14, 2025
Monster Monday: Void Shaman for Shadowdark
VOID SHAMAN for Shadowdark
Chod’Xoth, the Unending Night, the End of All, the Nightmare Primeval, recruits their servants from those suffering from lifelong night terrors, slowly but surely alienating them from any loved ones they may have and shattering their sanity night after night after night. A Void Shaman is a pitiful creature, their mind and body warped and their corruption total and complete. The only thing left to them is loyalty to the monster that hollowed them out.
AC 14, HP 22, ATK 1 spell +4 or 1 whip +1 (1d4), MV near, S +0, D +0, C +0, I +1, W +4, Ch +2, AL C, LV 5
Blind/Deafen (WIS Spell). DC 12. Near creature has DIS on appropriate sense for 5 rounds.
Command (WIS Spell). DC 13. Issues a verbal command to a Far creature they must obey for 3 rounds. If it harms the creature, they may make a DC 12 charisma check to end the spell.
Ghostwalk. 1/day, turns incorporeal for 3 rounds.
Holy Weapon (WIS Spell). DC 11. Target weapon becomes magic gains +1 to attack and damage rolls for 5 rounds.
Smite (WIS Spell). DC 12. Near creature takes 1d6 damage.
Spiderwalk. Crawls on walls and shear surfaces.
Wraithsight. Hidden and invisible creatures can be seen.
Monday, April 7, 2025
Monster Monday: Death Knight for Shadowdark
Death Knight for Shadowdark
AC 18, HP 44, ATK 3 long sword +6 (1d10), MV near, S +4, D +2, C +3, I +1, W +2, Ch 0+1, AL C, LV 9
Deathbringer. Critical hits deal triple damage.
Greater Undead. Has advantage on charisma checks to be turned.
Pillar Of Salt. 1/day, near target of LV 5 or less becomes statue of salt for 3 rounds.
Smite (WIS spell). DC 12. Far target takes 1d6 damage.
Shadowstep. 1/day, teleport double near.
Monday, March 3, 2025
Monster Monday: Manacondas for Shadowdark
The subjects of the Nagarajah of Sssirabad are guarded and weary because many cultures view them with fear and suspicion. Twenty years ago the City-State of Thoda attempted to annex much of Sssirabad’s eastern border along the Rapi River before failing spectacularly. After their defeat Thoda began an intense propaganda campaign with the Nagarajah’s neighbors and trade partners. Recently, the Nagarajah has opened diplomatic talks with Thoda for some much needed economic relief.
Manacondas are lithe and graceful with scales of white, red, brown, yellow, or green in myriad patterns.
Monday, September 2, 2024
Monday, December 4, 2023
Monster Monday: Ork City's Chupacabra for Shadowdark
Welcome to Ork City!
In the middle of Ork City's Hatt Island is the Park, a wild and dangerous forest filled with all manner of nightmarish predators. One of the most frequent dangers is a creature about the size of a large dog that drinks the blood of its victims. It is quiet as death as it stalks its prey, listening to their heart race, smelling the fear radiating from them, and relishing the warm, coppery taste of the blood that sustains it. Few who come across a Chupabra live to relay the tale.
Monday, May 1, 2023
Monster Monday: Simian Imperials for Dragonbane
Dragonbane is the kind of RPG I've been looking forward to for a long time. It's based off of Chaosium's RuneQuest/Basic Role Play but uses a d20 like Pendragon. Professions help you pick your skills as a beginning character but after that you improve Skill through play. Also, its spells are closer to DnD than RQ and it has a cool mechanic where you spend Willpower for spells as well as heroic abilities. I really can't recommend it enough.
I've been brainstorming a setting where the enemies are the Simian Empire and I decided to work up some ideas for antagonists.
If you want a PDF you can download it here.
Gorilla Soldier
Movement: 10 Damage Bonus: Str+d6
Typical Armor: Hide (3) HP: 14
Skills: Acrobatics 12, Awareness 11, Evade 9,
Riding 14
Abilities: Lightning Fast
Typical Weapons: Heavy Crossbow (skill level 12,
damage 2d8), Scimitar (skill level 11, damage 2d6)
Orangutan Psyker
Movement: 10 Damage Bonus: Str+d4
Typical Armor: Leather (1) HP: 10 WP: 12
Skills: Acrobatics 10, Beast Lore 12, Evade 7,
Mentalism, 14, Myths and Legends 13, Riding 12
Spells: Farsight, Power Fist, Scrying, Telepathy
Typical Weapons: Club (skill level 10, damage 1d8)
Hand Crossbow (skill level 11, damage 2d6)
Chimpanzee Scout
Movement: 12 Damage Bonus: Agl+d4
Typical Armor: Leather (1) HP: 10 WP: 10
Skills: Acrobatics 13, Evade 10, Riding 12
Abilities: Backstabbing, Catlike
Typical Weapons: Short Sword (skill level 12,
damage 1d10), Hand Crossbow (skill level 13,
damage 2d6)
Tuesday, May 25, 2021
Monstous Monday: Linnormor for Astonishing Swordsmen & Sorcerers of Hyperbore
Linnormor for Astonishing Swordsmen & Sorcerers of Hyperborea
No. Encountered: 1
Alignment: Neutral Evil
Size: M
Movement: 40 (fly 60)
Dexterity: 17
Armour Class: 3 (DR 1)
Hit Dice: 8+2
Attack Rate: 3/1 (bite/bite/bite)
Damage: 1d8+1/1d8+1/1d8+1
Saving Throw: 13 (Avoidance 11)
Morale: 9
Experience Points: 1800
Treasure Class: A
Wednesday, April 28, 2021
Monstrous Monday: Kauldron Hatemonger for Cepheus Sorcery & Barbaric!
Kauldron Hatemonger
Endurance: 8
Move: 10m/round
Armor: 2
Attack (Damage): Club (melee 2D crushing)
Skills: Combat 1, Physical 1, Social 1
Spells: 30% chance of Sorcery 1; Choking Grip 1/day, Invisibility 1/day
Monday, April 19, 2021
Monstrous Monday: C.H.U.D. for Cepheus Quantum & Cepheus Atom
Monsters lurk beneath the streets: beings that were once human, but have been mutated by radioactive, chemical toxic waste into hideous, flesh-eating creatures that prey on the homeless who live in the underground.
Monday, April 12, 2021
Monstrous Monday: Eternia's Beast Men for Barbaric!
Tuesday, April 6, 2021
Monstrous Monday: Wendigo for Astonishing Swordsmen & Sorcerers of Hyperborea.
Alignment: Chaotic Evil
Size: L
Movement: 90
Dexterity: 18
Armour Class: 4
Hit Dice: 5
Attack Rate: 3/1(claw/claw/gore)
Damage: 1d6+1/1d6+1/2d8
Saving Throw: 10
Morale: 11
Experience Points: 250
Tuesday, March 23, 2021
Rifts: Dead Boys for Cepheus Atom
The foot soldiers of the Coalition State, they have been fed lies upon lies about the world outside their walls and they loyally enforce those twisted laws of human supremacy. 9/18, Move 10m, Armor 5, Assault Rifle (range 50/200 3D damage, Auto). Combat-1, Physical-1, Survival-1.
Monday, March 15, 2021
Monstrous Monday: Beaked People/Parrot Men for Barbaric!
Tuesday, November 17, 2020
Death Stars & Krayt Dragons: Ice Spiders of of Maldo Kreis for Dungeon Crawl Classics
MV 10’; Act 1d16; SV Fort -2, Ref +0, Will -2; AL N.
MV 30’; Act 1d20; SV Fort +0, Ref +1, Will -2; AL N.
MV 30’; Act 1d20; SP wallcrawler; SV Fort +1, Ref +3, Will -1;
MV 35’; Act 1d20; SP shoot web (victim must make a DC 14 Ref save or be caught), wallcrawler SV Fort +3, Ref +5, Will +0; AL N.
MV 50’; Act 1d20; SP shoot web (victim must make a DC 14 Ref save or be caught), wallcrawler SV Fort +5, Ref +2, Will +0; AL N.
Invincible RPG: I want to succeed more often and not break the Stunt rules
I really like the Invincible RPG and therefore the Dice Pool version of the Year Zero Engine . However, only succeeding on 6s and Pushing a...













