Showing posts with label Stars Without Number. Show all posts
Showing posts with label Stars Without Number. Show all posts

Saturday, October 25, 2025

31 Nights of Halloween: The Micronaut's Repto for Stars Without Number

Dave Dorman


HD: 1
AC: 13
Atk: +1

Dmg: 1d4 (1 point/AC 15), 1d8+1 (2 points/AC 15) lasersaw, 
          1d6 (100/300) blaster
Move: 10m, 20m flying
Morale: 8
Skill: +1

Save: 15a+


Wednesday, October 22, 2025

31 Nights of Halloween: The Black Hole's Maximillian for Stars Without Number

 




HD: 7

AC: 18

Atk: +9 

Dmg: 1d10+1

Move: 10m

ML: 12

Skills: +3

Save: 11+

  • He has all of the traits and abilities of a VI robot.
  • He can fly at his Movement speed.
  • He is immune to unarmed  attacks or primitive weaponry as if he wore powered armor.
  • His melee attacks have a Shock of 2/20.
  • He can take a Move action on the same round as he makes a melee Execution Attack, closing rapidly with a target before he attacks. He may split his Move action when making an Execution Attack, taking part of it before he attempts to murder  his target and part of it afterwards. 

Tuesday, June 21, 2022

Blast from the Past: The Black Hole's Maximillian for Stars Without Number




HD: 7

AC: 18

Atk: +9 

Dmg: 1d10+1

Move: 10m

ML: 12

Skills: +3

Save: 11+

  • He has all of the traits and abilities of a VI robot.
  • He can fly at his Movement speed.
  • He is immune to unarmed  attacks or primitive weaponry as if he wore powered armor.
  • His melee attacks have a Shock of 2/20.
  • He can take a Move action on the same round as he makes a melee Execution Attack, closing rapidly with a target before he attacks. He may split his Move action when making an Execution Attack, taking part of it before he attempts to murder  his target and part of it afterwards. 

Monday, June 20, 2022

Bullet Time: John Wick for Stars Without Number

             



HD: 10

AC: 18

Atk: +12 x 2 

Dmg: 1d8+5

Shock: 6/-

Move: 10m

ML: 12

Skills: +5

Save: 10+

  • He always goes first in combat.
  • He ignores Shock damage.
  • He gain a bonus of +2 to his Physical saving throws.
  • He can draw or holster a Stowed weapon as an On Turn action.
  • The first time each day he is reduced to zero hit points by an injury, he instead survives with 10 hit points remaining.
  • He can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers.
  • Even on a miss with a Ranged attack, he does an unmodified 1d8 damage.
  • He can split his Move action when making an any kind of Attack, taking part of it before attacking a target and part of it afterwards. This means he can even take a Move action on the same round as he makes an Execution Attack.
  • A target hit by his Execution Attack takes a -5 penalty on the Physical saving throw to avoid immediate mortal injury. Even if the save is successful, the target takes triple the normal damage inflicted by the attack.


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Sunday, June 19, 2022

Star Wars: Darth Maul for Stars Without Number [Updated]

            



Darth Maul

for Stars Without Number


HD: 6

AC: 18

Atk: +7 

Dmg: 1d10+6

Shock: 5/AC 20

Move: 15m

ML: 12

Skills: +2

Save: 12+

Force: 4

  • When Maul would be hit by a ranged weapon attack roll a Force check and if the number rolled is less than or equal to his Force score the attack is deflected and if the number rolled is a 1 the attack is reflected back to the attacker.
  • Maul's Evasion saving throw is 10 or better.
  • When Maul uses his lightsaber for an Execution Attack, the weapon applies an additional -1 penalty to the Physical save and does double damage even on a successful save.

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Saturday, June 18, 2022

Rifts: Burster Origin Foci for WWN & SWN

     



Burster Origin Focus 


Level 1

They must either be an Elementalist or take the Partial Mage class option from the Adventurer class as an Elementalist. Their maximum Effort score is increased by one point. They may commit Effort as an Instant action and while it is committed they are surround in an aura of flames and any creature that hits them with a melee attack takes 1d6 damage unless the weapon has the Long trait.


Level 2

They gain a +1 to the Modifier of Int or Cha to a maximum of +3. As a Main action they may hurl a blast of fire at a visible target within 300 feet. The attack is made with Magic as the combat skill, Int, Cha, or Dex as the attribute, and a bonus to hit equal to your character level. On a hit, the attack does 1d6 damage. They may use this bolt as often as they wish.


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Tuesday, June 14, 2022

Rifts: Rahu-Men for Worlds Without Number & Stars Without Number

  



Rahu-Men 

for Worlds Without Number 


HD: 5

AC: 13 

Atk: +7 x 2

Dmg: 1d10 + 4

Shock: 5 / 15

Move: 40'

ML: 10

Instinct: 3

Skill: +2

Save: 11+

  • Its Physical saves are 9+
  • The first time that it is reduced to zero hit points from an injury, it instead survives with 1d6 hit points remaining. This ability can't save it from large-scale instantly-lethal traumas
  • 25% of the time the Rahu-Man casts spells as a 5th level Partial Hight Mage, Elementalist, Necromancer, or Vowed




Monday, June 13, 2022

Marvel Monday: Captain America Level 3 Pregenerated Character for WWN & SWN

Trying something a little different for Marvel Monday this week as I have done a pregenerated Captain America at Level 3 using Worlds Without Number. You can download the PDF here or click on the images below.

I've added a version using the Heroic Warrior class.

I've added a version using the Legate rules.






Jurassic Park: Therizinosaurus for WWN & SWN

 

Therizinosaurus 

for Worlds Without Number 


HD: 9

AC: 12 

Atk: +6

Dmg: 2d6 + 2

Shock: 4 / 15

Move: 30'

ML: 9

Instinct: 4

Skill: +2

Save: 11+

  • If a creature is hit with its claws they must succeed on a Physical saving throw or the creature loses their next Main action
  • It can split its Move action's movement around its Main action




Tuesday, June 7, 2022

The Predator for Stars Without Number


Predator

for Stars Without Number


HD: 6

AC: 16

Atk: +9 

Dmg: 1d10+3

Shock: 4/AC 13

Move: 10m

ML: 10

Skills: +4

Save: 12+


  • Has +6 to Initiative.
  • As an Instant action the Predator becomes nearly transparent for the rest of the scene, gaining a +2 bonus on all Sneak checks and giving most creatures no chance to spot them at all unless they are specifically vigilant for intruders or the cloaked target gets within five meters.
  • As a Move action the Predator uses a med kit to cure 3d6 damage. The med kit has 2 uses per day.
  • Targets of the Predator’s melee Execution Attacks have an additional -2 to their Physical saves.
  • The Predator’s range attacks deal 1d3 Shock.



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Monday, June 6, 2022

Star Wars: Darth Vader for Stars Without Number [Updated]

           

Darth Vader

for Stars Without Number


HD: 10

AC: 20

Atk: +12 x 2

Dmg: 1d10+4

Shock: 5/AC 20

Move: 10m

ML: 12

Skills: +5

Save: 10+

Force: 6



  • As a Move action Lord Vader targets a sentient creature that can hear him and they must make a Mental save or gain a -2 to attack him for the rest of the scene as he uses the Force to taunt them about their own anger and fear. If they are a Force user they gain a -2 to the save. Once he targets a sentient creature this way he cannot do so again for the rest of the day.
  • When Lord Vader would be hit by a ranged weapon attack roll a Force check and if the number rolled is less than or equal to his Force score the attack is deflected and if the number rolled is a 1 or 2 the attack is reflected back to the attacker.
  • Lord Vader's Physical saving throw is 8 or better.
  • When Lord Vader uses his lightsaber for an Execution Attack, the weapon applies an additional -1 penalty to the Physical save and does double damage even on a successful save.


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Saturday, June 4, 2022

Rifts: Xiticx Warrior for Stars Without Number

           


Xiticx Warrior

for Stars Without Number


HD: 3

AC: 16

Atk: +3 

Dmg: 1d10+1

Shock: 2/AC 13

Move: 10m, Fly 20m

ML: 11

Skills: +0

Save: 14+


  • Has +5 to Initiative.
  • If there are at least 3 Warriors within 20m of each other they cannot be surprised due to their hive network.
  • If dual wielding gains a +2 to damage that doesn’t add to Shock.
  • Has a +1 to Mental saves.



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Rifts: Glitter Boy for Stars Without Number (Revised)

This version of the Glitter Boy is built as Mecha instead of Power Armor.





Glitter Boy Power Armor 

Height: 3m

Weight: 100kg

Power System: Nuclear

Cost: 1.5m 

Maintenance: 2,000

Speed: 4

Armor: 15

HP: 60

AC: 20

Power: 25

Mass: 45

Hard Points: 2

Class: Heavy

  • Before firing the Boom Gun the pilot must activate its stabilization system as a Move action. The Boom Gun deals 6d8 damage, 1d8 Shock, with a range of 5,000/10,000. Anyone within 60m when the Boom Gun is fired without ear protection must make a Physical saving throw or be deafened for 2d4 turns.
  • Exoskeleton grants the pilot +4 to their Strength score and its hand to hand attacks deal 2d6 damage with Shock 2/AC 15. 
  •  Laser weapons only due 1/2 damage due to the mecha's chromatic alloy hull
  • Advanced targeting system grants the Pilot +1 Shoot.
  • Equipped with panspectral optics.
  • To keep the power armor out of enemy hands the pilot may engage a self-destruct program that inflicts 10d8 damage to anything within 10m.


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Friday, June 3, 2022

Shadowrun: Dzoo-Noo-Qua for Stars Without Number


           

Dzoo-Noo-Qua

for Stars Without Number

HD: 4+4

AC: 15

Atk: +5 

Dmg: 1d8+1

Shock: 2/AC 13

Move: 10m

ML: 9

Skills: +0

Save: 13+

  • Has +2 to saves to resist magic.
  • Can see in the dark out to 20m.
  • Once per day, as an Instant action, it can shrug off any single weapon attack, magical attack, or physical trauma inflicted by a foe. If it rolls a natural 20 on its attack roll it gains another use of this ability for the day.
  • Is allergic to sunlight and is -2 to all actions while exposed to it.


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Thursday, June 2, 2022

Atari Force: Dark Destroyer for Stars Without Number

           



Dark Destroyer

for Stars Without Number


HD: 6

AC: 17

Atk: +8 

Dmg: 1d10+3

Move: 10m

ML: 12

Skills: +3

Save: 11+

Effort: 9


  • Has Telepathy - 4 and Facile Mind, Far Thought, Telepathic Assault, and Memory Editing.
  • Has Telekinesis - 4 and Telekinetic Armory, Impact Sump, Telekinetic Expertise, Telekinetic Ram, and Force Puppetry.
  • Has Teleport - 4 and Proficient Apportation, Spatial Awareness, Perceptive Dislocation, Effortless Apportation, and Deep Intrusion.


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Wednesday, June 1, 2022

Wednesday Comics: Doctor Doom for Stars Without Number

I take requests so if anyone has any please leave a comment!




Doctor Doom
for Worlds Without Number


HD: 10

AC: 20 (powered)

Atk: +12 

Dmg: 2d8+3

Move: 10m, flying 30m

ML: 10

Skills: +4

Save: 9+


  • Doom always goes first in a combat round.
  • Doom is immune to damage from unarmed attacks and primitive weaponry.
  • Doom rolls 3d6 and drops the lowest for all skill tests.
  • As a Move action Doom can summon 1d6 Doombots with the statistics of Soldier Bots.
  • If Doom is reduced to 0 Hit Points roll a d6 and you only find his body on a 1.



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Rifts: Glitter Boy for Stars Without Number

   




Glitter Boy Power Armor 

Height: 3m

Weight: 100kg

Power System: Nuclear

AC: 20 

Move: 30m, Leap 3m

Dmg: 6d8

Shock: 1d8

Range: 5,000/10,000

Mag: 1000

Attr: Dex

Cost: 50,000

Enc: 2

TL: 5

  • Before firing the Boom Gun the pilot must activate its stabilization system as a Move action.
  • The power armor grants the pilot +4 to their Strength score and its hand to hand attacks deal 2d6 damage and Shock 2/AC 15.
  • Due to the power armor's reflective nature laser weapons only due 1/2 damage.
  • Anyone within 5m when the Boom Gun is fired without ear protection must make a Physical saving throw or be deafened for 2d4 turns.
  • The power armor's advanced targeting system grants the pilot +1 Shoot.
  • The power armor is equipped with panspectral optics.
  • To keep the power armor out of enemy hands the pilot may engage a self-destruct program that inflicts 10d8 damage to anything within 10m.


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Tuesday, May 31, 2022

Battlestar Galactica: Cylon Centurion for Stars Without Number

          


Cylon Centurion 

for Stars Without Number


HD: 1

AC: 15

Atk: +1 

Dmg: 1d10

Move: 10m

ML: 11

Skills: +1

Save: 13+

  • Is immune to damage from unarmed attacks and primitive weaponry.
  • Has Notice +1 and Pilot +1



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Friday, May 27, 2022

Sprawls Without Number: Gabriel Hound for Stars Without Number X Shadowrun

          



Gabriel Hound 

for Stars Without Number X Shadowrun


HD: 3

AC: 14

Atk: +4 

Dmg: 1d8

Shock: 1/AC 15

Move: 15m

ML: 9

Skills: +2

Save: 14+

Effort: 1

  • Commits Effort for the scene as an On Turn action and becomes nearly transparent for the rest of the scene, gaining a +2 bonus on all Sneak checks and giving most creatures no chance to spot them at all unless they are specifically vigilant for intruders or the Hound gets within five meters of them. The effect ends instantly if the Hound moves violently, such as with running or fighting. 
  • Commits Effort for the day as a Main Action and target a visible creature which must make a Mental save or become paralyzed and helpless for the rest of the scene. On a successful save, they lose their next Main Action. If the target is attacked the paralysis ends immediately. This ability can target a given creature only once per scene. 
  • Commits Effort for the scene as an Instant action to Move or make a Fighting Withdrawal as an On-Turn action.
  • Commits Effort as a Main action; while it is committed the Hound changes its appearance to a vaguely humanoid creature that moves on all fours.
  • Is allergic to sunlight and is -2 to all actions while exposed to it.




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Invincible RPG: I want to succeed more often and not break the Stunt rules

I really like the Invincible RPG and therefore the Dice Pool version of the Year Zero Engine . However, only succeeding on 6s and Pushing a...