Helm of the Vanguard for Dragonbane
Amor Rating: +2
Cost: --
Supply: --
When you take damage, as a Free Action, you may reduce your Willpower instead of your Hit Points. You may not do so again until the beginning of your next turn.
Helm of the Vanguard for Dragonbane
Amor Rating: +2
Cost: --
Supply: --
When you take damage, as a Free Action, you may reduce your Willpower instead of your Hit Points. You may not do so again until the beginning of your next turn.
Man-Serpent for Dragonbane
Ferocity: 2 Size: Large
Movement: 12 Armor: 3
HP: 25
Typical Gear: —
Monster Attacks
D6 Attack
1 Crown of Vipers!
It darts at its victim and the
tiny serpents atop its brow
sink their fangs into their foe.
The attack inflicts 4d4 piecing damage and if any damage
gets through the victim’s
armor they gain the
Sickly condition.
2 Tail Lash!
The monster’s tail lashes
out toward a victim to smash
them. The attack targets a
creature within 10m
and inflicts 2d8 bludgeoning
damage and if the victim fails
a Strength check they are
Toppled.
3 Constrict!
Its coils wrap tight around its
victim and squeezes. The
attack inflicts 2d10
bludgeoning damage and the
target is Grappled if they fail a
Strength check with a Bane.
4 Mesmerize!
Its yellow eyes beckon you to
look at it’s forked tongue’s
rhythmic pattern. The victim
must make a Willpower check
and if they fail they are Dazed
until the beginning of the
man-serpent’s next turn.
5 Bite!
The man-serpent bites at it’s
prey. The victim takes 2d6
piercing damage.
6 Smash!
It uses its size and bulk to
attack it’s prey. The victim
takes 2d8 bludgeoning
damage and rerolls any 1 or 2
but must use the next roll
even if it is another 1 or 2.
Ziggurnaut for Old School Essentials
Huge engines of conquest used as the advanced guard to invade for the Mage-Priests of Non Ek. Ancient and powerful ritual magic transfers a decorated soldier's consciousness into a ziggurnaut and it is considered a great honor to be chosen for this role. The families of those chosen are given land and title for their loved one’s dedication.
AC 9 [10], HD 12+3 (57hp) Att 4 x cannonball (2d8),THAC0 10 [+9], MV 360' (120’),SV D6 W7 P8 B8 S10, ML 10, AL Lawful, XP 1,900, NA 1 (1), TT G
▶Crush: The ziggurat will attempt to crush any foes within melee range. The targets must succeed on a Breath Attack Saving throw or take 3d10 damage.
▶Cannons (4): Up to 120’.
▶Transferred Consciousness: All ziggurnauts are experienced veteran officers who have been decorated for their actions before earning the rank.
Dragonbane is the kind of RPG I've been looking forward to for a long time. It's based off of Chaosium's RuneQuest/Basic Role Play but uses a d20 like Pendragon. Professions help you pick your skills as a beginning character but after that you improve Skill through play. Also, its spells are closer to DnD than RQ and it has a cool mechanic where you spend Willpower for spells as well as heroic abilities. I really can't recommend it enough.
I've been brainstorming a setting where the enemies are the Simian Empire and I decided to work up some ideas for antagonists.
If you want a PDF you can download it here.
Gorilla Soldier
Movement: 10 Damage Bonus: Str+d6
Typical Armor: Hide (3) HP: 14
Skills: Acrobatics 12, Awareness 11, Evade 9,
Riding 14
Abilities: Lightning Fast
Typical Weapons: Heavy Crossbow (skill level 12,
damage 2d8), Scimitar (skill level 11, damage 2d6)
Orangutan Psyker
Movement: 10 Damage Bonus: Str+d4
Typical Armor: Leather (1) HP: 10 WP: 12
Skills: Acrobatics 10, Beast Lore 12, Evade 7,
Mentalism, 14, Myths and Legends 13, Riding 12
Spells: Farsight, Power Fist, Scrying, Telepathy
Typical Weapons: Club (skill level 10, damage 1d8)
Hand Crossbow (skill level 11, damage 2d6)
Chimpanzee Scout
Movement: 12 Damage Bonus: Agl+d4
Typical Armor: Leather (1) HP: 10 WP: 10
Skills: Acrobatics 13, Evade 10, Riding 12
Abilities: Backstabbing, Catlike
Typical Weapons: Short Sword (skill level 12,
damage 1d10), Hand Crossbow (skill level 13,
damage 2d6)
You can download a PDF here.