Showing posts with label Sine Nomine. Show all posts
Showing posts with label Sine Nomine. Show all posts

Sunday, April 28, 2024

Ashes Without Number

Even though my interest in the OSR has waned a bit I still really appreciate the work that Kevin Crawford has down with Stars Without Number, Worlds, Without Number, and Cities Without Number. Ashes Without Number starts crowdfunding in July and is an update and expansion on Other Dust a game about post-apocalyptic worlds and the struggle to survive. If you dig Gamma World, Mutant Future Planet of the Apes, Mad Max, Furious, Rifts, and zombie dead worlds this game has you covered.

He's posted the character creation section and like CWN classes are ditched for Edges and includes rules for mutations.

The timing, for me, is excellent because I've been thinking a lot about Thundarr the Barbarian and enjoying Fallout on Amazon so I've got an itch for this genre.


By It is believed that the cover art can or could be obtained  from the publisher or studio., Fair use, 
https://en.wikipedia.org/w/index.php?curid=699389


I'm not sure I'm up for a campaign but I've been working up a setting and brainstorming an adventure or two.

If you want to check out the character gen section you can download it here.

Thursday, June 23, 2022

Deadlands: Hangin' Judge for Worlds Without Number





Hangin' Judge for Worlds Without Number


HD: 5

AC: 16 

Atk: +5 x 2

Dmg: 1d6+2

Shock: 3 / 15

Move: 30'

ML: 12

Instinct: 2

Skill: +2

Save: 13+

  • It is Averse to a lawman's badge.
  • Weapons wielded by a lawman inflict maximum damage on a hit to it and always inflict Shock regardless of it's AC.
  • It is Terrifying.
  • It is Unending and cannot die by violence. It may only be ended by being hanged.




Wednesday, June 22, 2022

Willow: Death Dog for Worlds Without Number

   


Death Dog

for Worlds Without Number 


HD: 3

AC: 13 

Atk: +5

Dmg: 1d8

Shock: 1 / AC 13

Move: 40'

ML: 10

Instinct: 3

Skill: +2

Save: 14+

  • It has a +2 bonus to saving throws against magic.
  • When it successfully attacks a creature and the d20 roll is naturally Even, it inflicts an additional 2 damage due to its caustic saliva. 
  • The difficulty of stabilizing someone Mortally Wounded by the death dog is 10 plus the number of full rounds since it was downed. Additionally, the physician's difficulty to remove the Frail condition on one of its victims is 12.






Tuesday, June 21, 2022

Blast from the Past: The Black Hole's Maximillian for Stars Without Number




HD: 7

AC: 18

Atk: +9 

Dmg: 1d10+1

Move: 10m

ML: 12

Skills: +3

Save: 11+

  • He has all of the traits and abilities of a VI robot.
  • He can fly at his Movement speed.
  • He is immune to unarmed  attacks or primitive weaponry as if he wore powered armor.
  • His melee attacks have a Shock of 2/20.
  • He can take a Move action on the same round as he makes a melee Execution Attack, closing rapidly with a target before he attacks. He may split his Move action when making an Execution Attack, taking part of it before he attempts to murder  his target and part of it afterwards. 

Monday, June 20, 2022

Bullet Time: John Wick for Stars Without Number

             



HD: 10

AC: 18

Atk: +12 x 2 

Dmg: 1d8+5

Shock: 6/-

Move: 10m

ML: 12

Skills: +5

Save: 10+

  • He always goes first in combat.
  • He ignores Shock damage.
  • He gain a bonus of +2 to his Physical saving throws.
  • He can draw or holster a Stowed weapon as an On Turn action.
  • The first time each day he is reduced to zero hit points by an injury, he instead survives with 10 hit points remaining.
  • He can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers.
  • Even on a miss with a Ranged attack, he does an unmodified 1d8 damage.
  • He can split his Move action when making an any kind of Attack, taking part of it before attacking a target and part of it afterwards. This means he can even take a Move action on the same round as he makes an Execution Attack.
  • A target hit by his Execution Attack takes a -5 penalty on the Physical saving throw to avoid immediate mortal injury. Even if the save is successful, the target takes triple the normal damage inflicted by the attack.


If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.

Sunday, June 19, 2022

Star Wars: Darth Maul for Stars Without Number [Updated]

            



Darth Maul

for Stars Without Number


HD: 6

AC: 18

Atk: +7 

Dmg: 1d10+6

Shock: 5/AC 20

Move: 15m

ML: 12

Skills: +2

Save: 12+

Force: 4

  • When Maul would be hit by a ranged weapon attack roll a Force check and if the number rolled is less than or equal to his Force score the attack is deflected and if the number rolled is a 1 the attack is reflected back to the attacker.
  • Maul's Evasion saving throw is 10 or better.
  • When Maul uses his lightsaber for an Execution Attack, the weapon applies an additional -1 penalty to the Physical save and does double damage even on a successful save.

If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.

Monday, June 13, 2022

Marvel Monday: Captain America Level 3 Pregenerated Character for WWN & SWN

Trying something a little different for Marvel Monday this week as I have done a pregenerated Captain America at Level 3 using Worlds Without Number. You can download the PDF here or click on the images below.

I've added a version using the Heroic Warrior class.

I've added a version using the Legate rules.






Jurassic Park: Therizinosaurus for WWN & SWN

 

Therizinosaurus 

for Worlds Without Number 


HD: 9

AC: 12 

Atk: +6

Dmg: 2d6 + 2

Shock: 4 / 15

Move: 30'

ML: 9

Instinct: 4

Skill: +2

Save: 11+

  • If a creature is hit with its claws they must succeed on a Physical saving throw or the creature loses their next Main action
  • It can split its Move action's movement around its Main action




Sunday, June 12, 2022

Deadlands: Stone for Worlds Without Number



Stone for Worlds Without Number


HD: 12

AC: 18 

Atk: +14 x 2

Dmg: 2d6 + 5

Shock: 7 / -

Move: 40'

ML: 11

Instinct: 1

Skill: +3

Save: 8+

  • Stone always wins initiative and no one is faster
  • Stone gains an extra Move action each round
  • Stone’s ranged attacks have Shock 7 / -
  • Stone cannot be surprised
  • Draining
  • Intangible
  • Ravenous
  • Terrifying
  • Unending




Tuesday, June 7, 2022

Journey Into Mystery: Gomdulla -- The Living Pharoh! for Worlds Without Number

        


Gomdulla -- The Living Pharaoh!

 for Worlds Without Number

HD: 5

AC: 12

Atk: +4 

Dmg: 1d8+2

Shock: 3/AC 15

Move: 50’

ML: 12

Instinct: 6

Skills: +0

Save: 12+


  • Its Enemies must make a Mental save or lose their first turn’s Main Action as they summon their nerve. Morale checks it induces are made at -2. 
  • At the beginning of its turn roll a d6 and on a 5 or 6 it can use telekinesis to manipulate up to a metric ton, smash giant-sized holes in stone walls, or hurl objects at enemies within 60' who must make an Avoidance save or take 2d8 damage if directly hit by the object or 1d8 damage within 5’ of its impact.



If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.

The Predator for Stars Without Number


Predator

for Stars Without Number


HD: 6

AC: 16

Atk: +9 

Dmg: 1d10+3

Shock: 4/AC 13

Move: 10m

ML: 10

Skills: +4

Save: 12+


  • Has +6 to Initiative.
  • As an Instant action the Predator becomes nearly transparent for the rest of the scene, gaining a +2 bonus on all Sneak checks and giving most creatures no chance to spot them at all unless they are specifically vigilant for intruders or the cloaked target gets within five meters.
  • As a Move action the Predator uses a med kit to cure 3d6 damage. The med kit has 2 uses per day.
  • Targets of the Predator’s melee Execution Attacks have an additional -2 to their Physical saves.
  • The Predator’s range attacks deal 1d3 Shock.



If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.

Monday, June 6, 2022

Star Wars: Darth Vader for Stars Without Number [Updated]

           

Darth Vader

for Stars Without Number


HD: 10

AC: 20

Atk: +12 x 2

Dmg: 1d10+4

Shock: 5/AC 20

Move: 10m

ML: 12

Skills: +5

Save: 10+

Force: 6



  • As a Move action Lord Vader targets a sentient creature that can hear him and they must make a Mental save or gain a -2 to attack him for the rest of the scene as he uses the Force to taunt them about their own anger and fear. If they are a Force user they gain a -2 to the save. Once he targets a sentient creature this way he cannot do so again for the rest of the day.
  • When Lord Vader would be hit by a ranged weapon attack roll a Force check and if the number rolled is less than or equal to his Force score the attack is deflected and if the number rolled is a 1 or 2 the attack is reflected back to the attacker.
  • Lord Vader's Physical saving throw is 8 or better.
  • When Lord Vader uses his lightsaber for an Execution Attack, the weapon applies an additional -1 penalty to the Physical save and does double damage even on a successful save.


If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.

Saturday, June 4, 2022

Rifts: Xiticx Warrior for Stars Without Number

           


Xiticx Warrior

for Stars Without Number


HD: 3

AC: 16

Atk: +3 

Dmg: 1d10+1

Shock: 2/AC 13

Move: 10m, Fly 20m

ML: 11

Skills: +0

Save: 14+


  • Has +5 to Initiative.
  • If there are at least 3 Warriors within 20m of each other they cannot be surprised due to their hive network.
  • If dual wielding gains a +2 to damage that doesn’t add to Shock.
  • Has a +1 to Mental saves.



If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.

Rifts: Glitter Boy for Stars Without Number (Revised)

This version of the Glitter Boy is built as Mecha instead of Power Armor.





Glitter Boy Power Armor 

Height: 3m

Weight: 100kg

Power System: Nuclear

Cost: 1.5m 

Maintenance: 2,000

Speed: 4

Armor: 15

HP: 60

AC: 20

Power: 25

Mass: 45

Hard Points: 2

Class: Heavy

  • Before firing the Boom Gun the pilot must activate its stabilization system as a Move action. The Boom Gun deals 6d8 damage, 1d8 Shock, with a range of 5,000/10,000. Anyone within 60m when the Boom Gun is fired without ear protection must make a Physical saving throw or be deafened for 2d4 turns.
  • Exoskeleton grants the pilot +4 to their Strength score and its hand to hand attacks deal 2d6 damage with Shock 2/AC 15. 
  •  Laser weapons only due 1/2 damage due to the mecha's chromatic alloy hull
  • Advanced targeting system grants the Pilot +1 Shoot.
  • Equipped with panspectral optics.
  • To keep the power armor out of enemy hands the pilot may engage a self-destruct program that inflicts 10d8 damage to anything within 10m.


If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.

Friday, June 3, 2022

Shadowrun: Dzoo-Noo-Qua for Stars Without Number


           

Dzoo-Noo-Qua

for Stars Without Number

HD: 4+4

AC: 15

Atk: +5 

Dmg: 1d8+1

Shock: 2/AC 13

Move: 10m

ML: 9

Skills: +0

Save: 13+

  • Has +2 to saves to resist magic.
  • Can see in the dark out to 20m.
  • Once per day, as an Instant action, it can shrug off any single weapon attack, magical attack, or physical trauma inflicted by a foe. If it rolls a natural 20 on its attack roll it gains another use of this ability for the day.
  • Is allergic to sunlight and is -2 to all actions while exposed to it.


(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Thursday, June 2, 2022

Atari Force: Dark Destroyer for Stars Without Number

           



Dark Destroyer

for Stars Without Number


HD: 6

AC: 17

Atk: +8 

Dmg: 1d10+3

Move: 10m

ML: 12

Skills: +3

Save: 11+

Effort: 9


  • Has Telepathy - 4 and Facile Mind, Far Thought, Telepathic Assault, and Memory Editing.
  • Has Telekinesis - 4 and Telekinetic Armory, Impact Sump, Telekinetic Expertise, Telekinetic Ram, and Force Puppetry.
  • Has Teleport - 4 and Proficient Apportation, Spatial Awareness, Perceptive Dislocation, Effortless Apportation, and Deep Intrusion.


(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Wednesday, June 1, 2022

Wednesday Comics: Doctor Doom for Stars Without Number

I take requests so if anyone has any please leave a comment!




Doctor Doom
for Worlds Without Number


HD: 10

AC: 20 (powered)

Atk: +12 

Dmg: 2d8+3

Move: 10m, flying 30m

ML: 10

Skills: +4

Save: 9+


  • Doom always goes first in a combat round.
  • Doom is immune to damage from unarmed attacks and primitive weaponry.
  • Doom rolls 3d6 and drops the lowest for all skill tests.
  • As a Move action Doom can summon 1d6 Doombots with the statistics of Soldier Bots.
  • If Doom is reduced to 0 Hit Points roll a d6 and you only find his body on a 1.



(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Rifts: Glitter Boy for Stars Without Number

   




Glitter Boy Power Armor 

Height: 3m

Weight: 100kg

Power System: Nuclear

AC: 20 

Move: 30m, Leap 3m

Dmg: 6d8

Shock: 1d8

Range: 5,000/10,000

Mag: 1000

Attr: Dex

Cost: 50,000

Enc: 2

TL: 5

  • Before firing the Boom Gun the pilot must activate its stabilization system as a Move action.
  • The power armor grants the pilot +4 to their Strength score and its hand to hand attacks deal 2d6 damage and Shock 2/AC 15.
  • Due to the power armor's reflective nature laser weapons only due 1/2 damage.
  • Anyone within 5m when the Boom Gun is fired without ear protection must make a Physical saving throw or be deafened for 2d4 turns.
  • The power armor's advanced targeting system grants the pilot +1 Shoot.
  • The power armor is equipped with panspectral optics.
  • To keep the power armor out of enemy hands the pilot may engage a self-destruct program that inflicts 10d8 damage to anything within 10m.


If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.

Tuesday, May 31, 2022

Battlestar Galactica: Cylon Centurion for Stars Without Number

          


Cylon Centurion 

for Stars Without Number


HD: 1

AC: 15

Atk: +1 

Dmg: 1d10

Move: 10m

ML: 11

Skills: +1

Save: 13+

  • Is immune to damage from unarmed attacks and primitive weaponry.
  • Has Notice +1 and Pilot +1



(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

Dark Conspiracy: Intruder Dark Minion

  I've been a fan of Dark Conspiracy since it was first published by Game Designer's Workshop and I went all in on Mongoose's Ba...