Sunday, November 29, 2020

Guardians: The Killdet

I've recently gotten into 3.75" action figures and my six-year old and I have, in her own words, "epic battles" with them. I'm also slowly adding in a bit of rules and dice rolling here in there to introduce her to my other hobby.

Finally, I also really like Thomas Denmark's Guardians OSR RPG and it's on sale for $6.

Yes, this is a Kenner Star Wars Imperial Commander Action Figure

The Killdet

Mutant Power Wielder, 1st level

Str 12 (0) Dex 12 (0) Int 16 (+2)
Wis 18 (+3) Con 12 (0) Cha 13 (+1)
Powers: Telekinesis, Flight, Force Field, Form Wall, Projectile Fire
Gifts: Military Contacts 
Issues: Young, Wanted 
AC 12. HP 19. EP 9. Force Field grants AC 16 and DR 10.
Costume: Black with medals from his service to WARSTAR

Kalvin Koenig IV started reading when he was two, had mastered physics at age five, and entered West Point at age eleven. He was 18 months into his time at the military academy when his telekinesis expressed itself while he was being bullied by two 19-year-olds. When the encounter ended he had crushed Henry Steward's skull, hurled Jasper Wayne's body through a plate glass window, and crippled Colonel Tara Horton as she tried to calm him down. 

The U.S. Army managed to alter the incident report to keep Kalvin from being arrested in exchange for his induction into Project Carnifex where he was trained as a super-soldier. Unbeknownst, to the Army one of his handlers was a double-agent for WARSTAR and he managed to turn Kalvin to their cause just before his 13th birthday.

Kalvin is a very confused teenager who has been let down by nearly everyone in his life and his powers and intellect make him very, very dangerous.

Saturday, November 28, 2020

Nite Owl Workshop Sale

I'm a big fan of Thomas Denmark and his Nite Owl Workshop OSR releases. He postulates what DnD would look like if it had been inspired by superheroes, pirates, planetary romance, sci-fi, or pulp cliffhangers instead of fantasy. I truly admire his products and his art.

Currently, he is having a sale on DriveThruRPG where his games and one of his bestiaries are deep discounted. You can pick up Guardans, Freebooters, Warriors of Mars, Colonial Troopers, and Raiders of the Lost Artifacts have been reduced to $6 each. I urge you to check them out as they won't disappoint.

I hope everyone had a good Thanksgiving here in the States and I wish all of you good health and holiday cheer!

Tuesday, November 17, 2020

Death Stars & Krayt Dragons: Ice Spiders of of Maldo Kreis for Dungeon Crawl Classics

The spiders ranged in size from very small to starship-sized, and unlike most spiders, their head was in the center of their body, hanging downward and ending in a circular mouth comprised of outer, grasping teeth and inner rows of smaller teeth, presumably to grind up their prey. They could produce and shoot webbing from their mouths and they had green blood. The species laid soft-shelled eggs in which their young would hatch. While larger members of the species were likely immune to blaster fire due to their tough, leathery skin, their young could be killed with most common weapons or even by hand. The larger, mature ice spider had eight legs, while the smaller, younger creatures had only six legs.
Init +0; Atk bite +0 melee (1d3)AC 8; HD 1d2;
MV 10’; Act 1d16; SV Fort -2, Ref +0, Will -2; AL N.

Medium Ice Spider for Dungeon Crawl Classics
Init +2; Atk bite +2 melee (1d4)AC 12; HD 1d8; 
MV 30’; Act 1d20; SV Fort +0, Ref +1, Will -2; AL N.

Large Ice Spider for Dungeon Crawl Classics
Init +3; Atk bite +5 melee (1d6)AC 14; HD 3d8; 
MV 30’; Act 1d20; SP wallcrawler; SV Fort +1, Ref +3, Will -1;

Giant Ice Spider for Dungeon Crawl Classics
Init +4; Atk bite +7 melee (2d6)AC 15; HD 6d8; 
MV 35’; Act 1d20; SP shoot web (victim must make a DC 14 Ref save or be caught), wallcrawler SV Fort +3, Ref +5, Will +0; AL N.

Init +6; Atk bite +9 melee (4d6)AC 19; HD 11d8; 
MV 50’; Act 1d20; SP shoot web (victim must make a DC 14 Ref save or be caught), wallcrawler SV Fort +5, Ref +2, Will +0; AL N.

Tuesday, November 10, 2020

Universal Monster Monday: The Wolfman for AD&D 2nd Edition

The Wolfman

Climate/Terrain: Any
Frequency: Very rare
Organization: Solitary
Activity Cycle: Nocturnal
Diet: Carnivore
Intelligence: Average (8-10)
Treasure: B
Alignment: Chaotic evil
No. Appearing: 1
Armor Class: 6
Movement: 15
Hit Dice: 4
THAC0: 16
No. of Attacks: 3 (claw, claw, bite)
Damage/Attack: Claw 3-10, bite 2-7
Special Attacks: Nil
Special Defenses: Hit only by silver or +1 or better magical weapon 
Magic Resistance: Standard
Size: M(6' tall)
Morale: Elite (14)
XP Value: 450

Combat: In his human form, the wolfman may attack with a variety of weapons, generally those common to their human identity and class. Once transformed into the wolfman by the light of the full moon, the creature attacks with its fearsome teeth and horrid claws.
   When transformed, the wolfman can be harmed only by silver or magical weapons of +1 or better. Wounds from other weapons heal too quickly to actually injure the monster. 

Thundarr the Movie

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