Amor Rating: +3
Cost: --
Supply: --
Boon on AWARENESS rolls.
"This world was different once. Spirits tell us this was the greatest city in the world before the Ungods woke up. They brought death to our world as a prisoner and unleashed him as their weapon. It took them less than a week to wreck the Old World and killing billions. Humans thought their weapons made them gods but they were wrong and even their "nukes" had little affect on the invaders and their armies of Unmen. We are lucky we found Bloomindale and each other."
--Librarian Boggs, leader of Bloomingdale, a safe haven in Ork City
Bloomingdale's entire community is centered around the Bloomindale Library. It gave shelter and knowledge to those survivors that found it and hope to those that came after. Four-Hundred souls call Bloomindale home now and at times the peace of the place can all most make you forget about the hellscape that surrounds it.
The Librarians, Enna Boggs (5th Level Human Sorcerer), Uther 17 (3rd level Warforged Rogue), and Maria Estevez (3rd level Human Wizard), are the ruling council currently in charge. They hold debates on the three nights of every full moon and every soul has a voice if they so choose.
Unlike many communities Unmen are welcome and they account for about 15% of Bloomindale's population.
While religion is frowned upon there are small sects worshiping Saint Jerome, Tenjin, Thoth, and Deneir.
The Library has proven invaluable to the success of the community and its citizens have fortified the area extraordinary well. The largest threats tend to come from ratlings, dire bats, and monstrous predators that the Ungods have unleashed upon the region.
Each member of the community is trained to use weapons for hunting and self-defense as members of the Guard.
A coven of Green witches helps to train students in the mystic arts and mundane ways of medicine. It is led by Wilhelmina Snow'Owl (3rd level Human Cleric), a half-elf and the wife of Librarian Boggs.
The Blue Sun is a secret society that existed in the Old World and it has access to information and technology from that era. Agents operate covertly in separate cells, with no knowledge of each other, providing monthly reports to their Leaders through dead drops. Bloomindale has two agents operating in the community which is unusual.
Mickey Irskin (2nd Level Human Ranger), is a blacksmith in his late forties that has lived in Bloomindale for nearly thirty years. He has four children but his wife passed on last winter and while he maintains his duties to the Sun his heart is barely in it.
The second agent if Phiona Hammerfall (1st Level Halfing Rogue), a dwarven newcomer, who arrived about a year ago. She is aware there was a Sun agent in the community but was led to believe they passed on and she replaced them.
The denizens of Bloomingdale are guarded yet kind. They protect their home fiercely while allowing traveling merchants, pilgrims, or refugees in their midst though they are heavily supervised at all times.
The Commander of the Guard is Tawny Brandywine (4th Level Halfling Gladiator), halfling born in Bloomindale. She is a skilled warrior, even better scout, and the primary instructor for the Guard.
Rumors (1d12)
1. A werespider lurks in the ruins of an apartment two blocks from the Library. (True).
2. Mickey Irskin's youngest son, Bruce, has been seen having conversations with animals. (False).
3. K'kell (2nd Level Half-Orc Fighter), the community's half-orc veterinarian and the husband of Librarian Estevez, is having an affair with Phiona Hammerfall. (True).
4. Four blocks away is shop that has wall safe that holds a treasure in jewels if someone can crack it. (True).
5. Years ago, a dwarven warrior fell to ratflings eleven blocks away in the Subway and his magical hammer still lies there. (False).
6. A giant albino alligator has a lair in the Subway. (False).
7. Iago Mortenson (1st Level Half-Elf Warlock), the community's Glyphscribe of Deneir, has discovered a copy of the Necronomicon and it is slowly corrupting him. (True).
8. Librarian 17 has a pet parrot named Laverne that is three-hundred years old. (True).
Captain Freedom for Superpowered!
Combat 1
Knowledge 1
Physical 1
Social 1
Stealth 0
Superpower 1
Technology 0
Endurance 21
Lifeblood 42
Move 10m; Fly 20m
Traits: Strong
Origin Agent of the Sons of Liberty
Powers: Common - Agility, Flight, Willpower
Attacks: Unarmed 1d
Armor 3 Suit
Combat 2
Knowledge 0
Physical 2
Social 1
Stealth 2
Superpower 1
Technology 1
Endurance 17
Lifeblood 36
Move 10m; Fly 20m
Weakness Seeks the limelight
Traits: Assassin; Blind Fighter; Pugilist
Origin Alchemy
Powers:
Common: Wealth
Only available at night: Agility; Evasive; Strength
Technology: Blast (Wing Guns); Flight; Signature Weapon: Claws
Attacks: Wing Guns 3d AV 2d; Claws DM+2, 3d AV 1D; Unarmed 2d
Armor 4 Protection
Booster Gold for Superpowered!
Combat 1
Knowledge 0
Physical 2
Social 2
Stealth 0
Superpower 2
Technology 1
Endurance 28
Lifeblood 41
Move 10m; Fly 20m
Weakness Arrogant
Trait Empath
Origin Time traveller from the future
Powers (All powers come from his suit)
Common (Armor, Blast, Flight, Sidekick*)
Force (Protection, Shield)
Attacks Blaster Gloves: 3d AV 2d; Unarmed 1d
Armor 2d Protection
*Skeets - Rank 3
Knowledge 3
Physical 0
Social 0
Stealth 0
Superpower 1
Technology 3
Endurance 20
Lifeblood 30
Move Fly 20m
Weakness No appendages
Trait Savant: History, Mathematics
Origin Time traveller from the future
Powers
Common (Armor, Blast, Flight)
Attacks Optic Blast: 3d AV 2d
Armor 2d
A few years ago I discovered Stellagama Publishing's variations on the Cepheus Engine one of which, the Quantum Engine that powers Barbaric! and Superpowered!, really spoke to me. For one reason or another I moved away from it to the Cypher System, TinyD6, and Savage Worlds but, I've recently rediscovered it and have taken a shot at making some superheroes and supervillains as I ramp up for a new campaign set in DC's Opal City.
The Rook for Superpowered!
Combat 2
Knowledge 0
Physical 1
Social 0
Stealth 2
Superpower 0
Technology 0
Endurance 18
Lifeblood 41
Move 10m
Weakness Activation of Powers takes 1 turn
Trait Blind Fighter
Origin Mystical Avatar
Powers Weapons (Defense, Dervish, Signature Weapon: Pistol)
Attacks Pistol: DM +2 4d AV 1d; Unarmed 1d
Armor 2 (Cloth)
Michael Sloane and his husband Leo were celebrating their 5th wedding anniversary at the Prism club when the gunman opened fire. Michael was shot in the throat but he barely noticed as he watched Leo's corpse slump to the dance floor. Screams of anguish and pain mixed with gunfire as Michael's whole world was violently ripped apart by vicious lunatic. As he sank down on his knees, with each heartbeat bringing him closer to oblivion, an angel in black appeared to him and offered him vengeance. They told him it would give him the power to make his city a better place for all. There was no hesitation as Michael Sloane died and the Rook was born.
The angel Raguel is the Rook's mentor and has provided him with a new face and identity. He is now Peter Carthage a community activist in Opal City which provides the Rook plenty of information on who is being preyed upon so that he may turn the predators into his next kills.
Conan's Helmet for Dragonbane Amor Rating: +3 Cost: -- Supply: -- Boon on AWARENESS rolls.