Skelebot 2 (6)
Health: 6
Damage Inflicted: 1 minor wound
Armor: 1
Movement: Long
Modifications: Initiative and Might defense at level 3; Perception at level 4
Combat: Skelebots operate in squads of 10 (see below) and are led by a Dead Boy NCO (see below).
• Standard Energy Weapon: Uses long range energy rifle.
• Vibro-Blade: The blade is stored in its left arm and deals moderate wound
The Essence of Skelebots
The Coalition States deploys skelebots, which are cheap to make, as hunter-killers whose mission parameters are focused on mass extermination as opposed to pacification. While units are commanded by small groups of Dead Boys the androids are best described as bringing a chainsaw to a knife fight. Their OS has few guardrails beyond don’t kill Coalition personnel without authorization and try not to kill Coalition citizens. Rumors insist that their voice module is based off of Chairman Joseph Prosek I.
Skelebot Squad of 10 5 (15)
Health: 15
Damage Inflicted: 1 moderate wound
Armor: 5
Movement: Long
Modifications: Initiative at level 6 and Might defense at level 7; Perception at level 4
Combat: Skelebots squads are efficient in clearing out target rich environments.
• Standard Energy Weapon: Uses long range energy rifle
Dead Boy NCO 4 (12)
Health: 12
Damage Inflicted: 1 minor wound
Armor: 3
Movement: Short
Modifications: Cybernetics and Mechanics at level 7 Combat: Dead Boy Skelebot squad leaders are veterans with at least 1 tour in a warzone and advanced training in cybernetic systems and mechanical repairs.
• Standard Energy Weapon: Uses long range energy rifle
