Tuesday, September 27, 2022

Deadlands: Spearfinger for Savage Worlds


"Spearfinger, or U'tlun'ta, is a female monster in Cherokee legend that lived along the eastern side of Tennessee and western part of North Carolina. "U'tlun'ta" translates from Cherokee to "the one with pointed spear”, which refers to the sharp finger on her right hand. Sometimes, she was called Nûñ'yunu'ï, which means "Stone-dress". This name is from her stone-like skin.

Her sharp finger is said to be her forefinger on her right hand. The sharp finger resembled a spear or obsidian knife, which she used to cut her victims. Her mouth was stained with blood from the livers she ate. Often she clutched her right hand tightly, because her hidden heart and only weak spot was in her right palm."

Wild Card

Attributes: Agility d8, Smarts d8, Spirit d10, 

                   Strength d10, Vigor d10

Skills: Athletics d8, Common Knowledge d8, 

           Fighting d10, Intimidation d10, 

           Notice d8, Persuasion d10,

           Stealth d8, Survival d8

Pace: 9; Parry: 9; Toughness: 10 (3)

Edges: Improved Block, Bruiser

Gear: -- 

Special Abilities:

• Claw: d10+d8

• Armor: 

• Fear (-1) 

• Shape Change (self, victim's loved one)

• Weakness: She clutches her heart in her 

                      right hand and called shots 

                      to that location deal double 


Wednesday, September 21, 2022

Old Gods of Appalachia: The Thing Whose Name Sounds Like Horned Head, But Is Not for Savage Worlds

"Its coat was black as soot. Its hooves were wet with a viscous smearing brown. Its eyes burned with a foul blood-colored light. But the things she could not look away from were its antlers. They were amber. Translucent and honey-colored, pulsing with a low poisonous smolder, bits of ash falling from them here and there."

-- Old Gods of Appalachia Episode 0.5: The Witch Queen

The Thing Whose Name Sounds Like Horned Head, But Is Not  

Wild Card

Attributes: Agility d10, Smarts d12, Spirit d10, 

                   Strength d12+4, Vigor d12+4

Skills: Athletics d10, Common Knowledge d12, 

           Faith d10, Fighting d10, Intimidation d12, 

           Notice d10, Occult d10, Persuasion d10, 

           Research d12, Stealth d10, Survival d12,

           Taunt d12

Pace: 12; Parry: 9; Toughness: 16 (2)

Edges: Arcane Background (Miracles), 

            Calculating, Fleet of Foot, Followers, 

            Free Runner, Harder to Kill,  

            Master, Quick, Unholy Warrior

Gear: -- 

Special Abilities:

• Antlers: d12+d12+4

• Armor: 

• Fear (-3) 

• Low-Light Vision

Size +4 (+1 Wound)

Powers: Boost/Lower Attribute, Confusion, 

               Deflection, Dispel, Elemental 

               Manipulation, Illusion, Light/Darkness, 

               Protection, Smite, Wall Walker, 

               Warrior's Gift

               Power Points: 35   

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