Showing posts with label Sprawls Without Number. Show all posts
Showing posts with label Sprawls Without Number. Show all posts

Friday, June 3, 2022

Shadowrun: Dzoo-Noo-Qua for Stars Without Number


           

Dzoo-Noo-Qua

for Stars Without Number

HD: 4+4

AC: 15

Atk: +5 

Dmg: 1d8+1

Shock: 2/AC 13

Move: 10m

ML: 9

Skills: +0

Save: 13+

  • Has +2 to saves to resist magic.
  • Can see in the dark out to 20m.
  • Once per day, as an Instant action, it can shrug off any single weapon attack, magical attack, or physical trauma inflicted by a foe. If it rolls a natural 20 on its attack roll it gains another use of this ability for the day.
  • Is allergic to sunlight and is -2 to all actions while exposed to it.


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Friday, May 27, 2022

Sprawls Without Number: Gabriel Hound for Stars Without Number X Shadowrun

          



Gabriel Hound 

for Stars Without Number X Shadowrun


HD: 3

AC: 14

Atk: +4 

Dmg: 1d8

Shock: 1/AC 15

Move: 15m

ML: 9

Skills: +2

Save: 14+

Effort: 1

  • Commits Effort for the scene as an On Turn action and becomes nearly transparent for the rest of the scene, gaining a +2 bonus on all Sneak checks and giving most creatures no chance to spot them at all unless they are specifically vigilant for intruders or the Hound gets within five meters of them. The effect ends instantly if the Hound moves violently, such as with running or fighting. 
  • Commits Effort for the day as a Main Action and target a visible creature which must make a Mental save or become paralyzed and helpless for the rest of the scene. On a successful save, they lose their next Main Action. If the target is attacked the paralysis ends immediately. This ability can target a given creature only once per scene. 
  • Commits Effort for the scene as an Instant action to Move or make a Fighting Withdrawal as an On-Turn action.
  • Commits Effort as a Main action; while it is committed the Hound changes its appearance to a vaguely humanoid creature that moves on all fours.
  • Is allergic to sunlight and is -2 to all actions while exposed to it.




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Thursday, May 26, 2022

Sprawls Without Number: Cyberpunk X Stars Without Number X Worlds Without Number


I've spent the last several weeks kind of taking a break from the OSR and focusing on DnD 5E but I've found that I keep coming back to the works of Kevin Crawford and Sine Nomine.

Stars Without Number and Worlds Without Number are both amazing RPGs that mix, in my opinion, the best of B/X, ADnD, and 5E. I don't find myself really looking to house rule either game as I do with Old School Essentials, Hyperborea 3E, or Labyrinth Lord. I like Cantrips, Ascending AC, and Skills most of the time and Kevin has covered them in these games. I think, more importantly, I like all of the tools Kevin gives a Game Master to help foster their campaigns and the way he lets you see the wheels behind the system you are using.

In fact, over on Reddit he gave a glimpse of Cyperpunk game in the style of SWN and WWN and that glimpse gave me everything I need to run Shadowrun. I've loved Shadowrun since I saw the 1st Edition of the game and though I am very much a "system guy" there is something about the Magic system in every edition of SR I've looked at (and Earthdawn set in the same world in an earlier age and with a different system) that I just can't wrap my mind around. While I think DnD 5E compatible of the game is a no-brainer I'm happy to take all of the tools that Kevin has given us over the years and just run Shadowrun with them.

I'm calling Sprawls Without Number and I'll be working on it here for a bit.

Here is an 3rd Level Orc Street Samurai I made using the Operator Class and choosing the On Target and Wired Edges at Level 1:

Orc Street Samurai Level 3


Strength 14 (+1)

Dexterity 12 (+0)

Constitution 14 (+1) Max Strain 7

Intelligence   8 (-1)

Wisdom 10 (+0)

Charisma          8 (-1)


Hit Points  23
AC 16

Melee +4

Ranged +3


Saves
Evasion 11+

Mental 12+

Physical 10+


Skills

Exert +0

Notice +0

Puch +0

Shoot +1

Sneak +0

Stab +2

Survive +0


Weapons

Mag Pistol +4(2d6+2)


Vibro Axe +6     (2d10+2)

Miss   (3/AC 15)

Adjacent Foes  (3/AC 15)


Edges

On Target

Wired


Orc Traits 

Nightvision out to 60 feet

Foci

Close Combatant Level 1 & 2



Cybernetics
Adrenal Pump 

Torque Actuator (Twitchlock Actuator for Strength)

Dermal Armor

Holdout Cavity 











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