Dune Reaper: "The reaper prowls the sandy wastes in wild packs, leaping from dunes to ambush and impale its prey on its scythe like limbs."
Wednesday, June 3, 2026
Pocket Dark Sun: Dune Reaper & Gaj
Dune Reaper: "The reaper prowls the sandy wastes in wild packs, leaping from dunes to ambush and impale its prey on its scythe like limbs."
Monday, August 4, 2025
Monster Monday: Bounty Hunters for Barrows & Borderlands and Swords & Wizardry
Monday, July 21, 2025
Monster Monday: Primal's Man Bats for Barrows & Borderlands
Contents
Tuesday, July 15, 2025
Barrows & Borderlands: Skulltakers
#A 2 (1d12) | SV 9 | ML 10 | AL Chaotic | XP 950 | T (IV) Description: I 'Skari, colloquially known as Skulltakers, hail from Tau Ceti and have a reputation as fierce killers and dogged bounty hunters. They insist on keeping the skulls of their victims on their backs, which helps attract a quality mate in their once-every-decade mating rituals. Once the ritual is over, they shed their skulls and begin their hunt anew until their next mating season.
Monday, July 14, 2025
Monster Monday: Conan's Night God for Swords & Wizardry
Night-God for Swords and Wizardry
Hit Dice: 5
Armor Class: 5 [14]
Attacks: L1 bite (1d8+1)
Saving Throw: 5 (fly 60)
Morale: 11
Special: Carry airborne
Move: 9/18 (flying)
Alignment: Chaos
Number Encountered: One
% in Lair: 40
Challenge Level/XP: 5/240
Friday, July 11, 2025
Barrows & Borderlands: Kzin Race & NPCs
KZIN for Barrows and Borderlands
+1 STR, +1 WISInfravision 60'.
Bite for 1d4 damage.
2:6 Climb Sheer Surfaces.
KZIN. AC 8 | HD 1 | #E 3-18 | MV 40’ | THAC0 19 |
#A 1 (1d4 or by weapon) | SV15 | ML 10 | AL Varies | XP 10 | T (I) Description: Kzinti were bipedal digitigrade felines with orange fur, yellow eyes, pronounced fangs, ears resembling bat wings, four-fingered hands, and long tails. Males stood over two meters tall, with broad hunching shoulders and comparatively slender waists and limbs. Their internal anatomy included ribs with vertical bracing and multiple hearts. They breathed atmosphere similar to that of Humans. As carnivores, they were acutely averse to the consumption of plants. Their physical attributes made them powerful combatants.
Monday, July 7, 2025
Monster Monday: Wookies for Barrows and Boderlands
WOOKIE for Barrows and Borderlands
+2 STR, +1 CON, -1 CHA
2:6 Climb Sheer Surfaces.
Deal two-handed damage when wielding a melee weapon with one hand.
1/day go berserk for 1d6 rounds and deal +2 to melee damage and gain 2 damage reduction.
WOOKIES. AC 7 | HD 2 | #E 2–12 | MV 40’ | THAC0 19 |
#A 3 (1d8 or by weapon) | SV14 | ML 10 | AL Neutral or Chaotic | XP 20 | T (IV) Description: They are a species of tall, hairy humanoids from another world. They are quite strong and have been known to rip people's arms out of their sockets when provoked.
They have extendable claws, which they use for climbing; using them for anything else violates the Wookiee honor code. Despite their fearsome appearance and volatile temperament, they are regarded as intelligent, sophisticated, loyal, and trusting.
When angered, Wookiees are known to descend into a berserker rage for 1d6 rounds and deal +2 damage with melee weapons and gain 2 damage reduction. They can do this 1/day.
Monday, June 9, 2025
Monster Monday: The Hush for Shadowdark
The Hush for Shadowdark
Septimus Odrik, the Necromancer Lord of Haverhill and the author of the Infernemans, a treatise on undeath containing rituals for the creation of different types of undead. The ritual requires at least five children with innate magical ability to be sacrificed to Orcus over a period of several days.
AC 13, HP 19, ATK 2 death touch +3 (1d6 + life drain), MV near,
Undead. Immune to morale checks
Life Drain. 1d4 CON damage. Death if reduced to 0 CON.
Silence of the Grave. Sound is muted within near of the Hush. Creatures inside the area are defened, and any sounds they create cannot be heard.
Tuesday, June 3, 2025
Monster Monday: Cylon Centurion for Shadowdark
“The Cylons are the creation of a long-extinct reptilian humanoid race, also called Cylons, and view humans as a nuisance and an obstacle to the expansion of the Cylon Empire. The armies of metallic, armored Cylon Centurions are ruled by a unique, yet replaceable, Cylon known as the Imperious Leader.”
AC 15, HP 12, ATK 1 rifle (near) +3 (1d6+2) or 1 fist +3 (1d6),
Blaster. The rifle’s damage die explodes if a 6 is rolled and there is no cap.
Monday, May 5, 2025
Monday, April 14, 2025
Monster Monday: Void Shaman for Shadowdark
VOID SHAMAN for Shadowdark
Chod’Xoth, the Unending Night, the End of All, the Nightmare Primeval, recruits their servants from those suffering from lifelong night terrors, slowly but surely alienating them from any loved ones they may have and shattering their sanity night after night after night. A Void Shaman is a pitiful creature, their mind and body warped and their corruption total and complete. The only thing left to them is loyalty to the monster that hollowed them out.
AC 14, HP 22, ATK 1 spell +4 or 1 whip +1 (1d4), MV near, S +0, D +0, C +0, I +1, W +4, Ch +2, AL C, LV 5
Blind/Deafen (WIS Spell). DC 12. Near creature has DIS on appropriate sense for 5 rounds.
Command (WIS Spell). DC 13. Issues a verbal command to a Far creature they must obey for 3 rounds. If it harms the creature, they may make a DC 12 charisma check to end the spell.
Ghostwalk. 1/day, turns incorporeal for 3 rounds.
Holy Weapon (WIS Spell). DC 11. Target weapon becomes magic gains +1 to attack and damage rolls for 5 rounds.
Smite (WIS Spell). DC 12. Near creature takes 1d6 damage.
Spiderwalk. Crawls on walls and shear surfaces.
Wraithsight. Hidden and invisible creatures can be seen.
Monday, March 31, 2025
Monster Monday: Exoscout for Shadowdark
AC 16, HP 16, ATK 2 claws +3 (1d8) or arm-mounted crossbow +3 (1d6), MV near (climb, swimb), S +4, D +3, C +3, I +3, W +4, Ch 0, AL C, LV 3
Deadly. Critical hit on a natural 18-20.
Impervious. Cold immune.
Keen Senses. Can’t be surprised.
Saturday, March 29, 2025
Duchy of Saint Albus: Wraith Widows for Shadowdark
Wraith Widows for Shadowdark
Hundreds of years ago, Zaul, an evil druid dedicated to Vor the Hunger That Stalks, transformed a coven of hags, the seven Moonbow sisters, into giant, spectral spiders. He then raised a sprawling fane for the wraith widows to guard in the heart of the Wraithwoods. Those haunted woods loom large on the southwestern border of the Duchy of Saint Albus.
AC 14, HP 19, ATK 1 bite +4 (1d4 + poison) MV near (climb),
Incorporeal. In place of attacks, become corporeal or incorporeal.
Poison. DC 12 CON or paralyzed for 1d4+1 hours.
Wednesday, March 19, 2025
Thundercats: Jackalmen for Shadowdark
JACKALMEN for Shadowdark
Mutant scavengers from the planet Plun-Darr.
AC 14, HP 6, ATK 1 club +0 (1d4) or 1 crossbow (far) +1 (1d6), MV near, S +0, D +1, C +2, I +0,
Carrion Tracker. Can track dead flesh unerringly within a mile.
Cowardly. When fleeing they have DIS on their morale check.
You can download a PDF here.
Monday, September 2, 2024
Monday, May 8, 2023
Monster Monday: Man-Serpent for Dragonbane
Man-Serpent for Dragonbane
Ferocity: 2 Size: Large
Movement: 12 Armor: 3
HP: 25
Typical Gear: —
Monster Attacks
D6 Attack
1 Crown of Vipers!
It darts at its victim and the
tiny serpents atop its brow
sink their fangs into their foe.
The attack inflicts 4d4 piecing damage and if any damage
gets through the victim’s
armor they gain the
Sickly condition.
2 Tail Lash!
The monster’s tail lashes
out toward a victim to smash
them. The attack targets a
creature within 10m
and inflicts 2d8 bludgeoning
damage and if the victim fails
a Strength check they are
Toppled.
3 Constrict!
Its coils wrap tight around its
victim and squeezes. The
attack inflicts 2d10
bludgeoning damage and the
target is Grappled if they fail a
Strength check with a Bane.
4 Mesmerize!
Its yellow eyes beckon you to
look at it’s forked tongue’s
rhythmic pattern. The victim
must make a Willpower check
and if they fail they are Dazed
until the beginning of the
man-serpent’s next turn.
5 Bite!
The man-serpent bites at it’s
prey. The victim takes 2d6
piercing damage.
6 Smash!
It uses its size and bulk to
attack it’s prey. The victim
takes 2d8 bludgeoning
damage and rerolls any 1 or 2
but must use the next roll
even if it is another 1 or 2.
Tuesday, May 2, 2023
Back In the OSR: Ziggurnaut for Old School Essentials
Ziggurnaut for Old School Essentials
Huge engines of conquest used as the advanced guard to invade for the Mage-Priests of Non Ek. Ancient and powerful ritual magic transfers a decorated soldier's consciousness into a ziggurnaut and it is considered a great honor to be chosen for this role. The families of those chosen are given land and title for their loved one’s dedication.
AC 9 [10], HD 12+3 (57hp) Att 4 x cannonball (2d8),THAC0 10 [+9], MV 360' (120’),SV D6 W7 P8 B8 S10, ML 10, AL Lawful, XP 1,900, NA 1 (1), TT G
▶Crush: The ziggurat will attempt to crush any foes within melee range. The targets must succeed on a Breath Attack Saving throw or take 3d10 damage.
▶Cannons (4): Up to 120’.
▶Transferred Consciousness: All ziggurnauts are experienced veteran officers who have been decorated for their actions before earning the rank.
Monday, May 1, 2023
Monster Monday: Simian Imperials for Dragonbane
Dragonbane is the kind of RPG I've been looking forward to for a long time. It's based off of Chaosium's RuneQuest/Basic Role Play but uses a d20 like Pendragon. Professions help you pick your skills as a beginning character but after that you improve Skill through play. Also, its spells are closer to DnD than RQ and it has a cool mechanic where you spend Willpower for spells as well as heroic abilities. I really can't recommend it enough.
I've been brainstorming a setting where the enemies are the Simian Empire and I decided to work up some ideas for antagonists.
If you want a PDF you can download it here.
Gorilla Soldier
Movement: 10 Damage Bonus: Str+d6
Typical Armor: Hide (3) HP: 14
Skills: Acrobatics 12, Awareness 11, Evade 9,
Riding 14
Abilities: Lightning Fast
Typical Weapons: Heavy Crossbow (skill level 12,
damage 2d8), Scimitar (skill level 11, damage 2d6)
Orangutan Psyker
Movement: 10 Damage Bonus: Str+d4
Typical Armor: Leather (1) HP: 10 WP: 12
Skills: Acrobatics 10, Beast Lore 12, Evade 7,
Mentalism, 14, Myths and Legends 13, Riding 12
Spells: Farsight, Power Fist, Scrying, Telepathy
Typical Weapons: Club (skill level 10, damage 1d8)
Hand Crossbow (skill level 11, damage 2d6)
Chimpanzee Scout
Movement: 12 Damage Bonus: Agl+d4
Typical Armor: Leather (1) HP: 10 WP: 10
Skills: Acrobatics 13, Evade 10, Riding 12
Abilities: Backstabbing, Catlike
Typical Weapons: Short Sword (skill level 12,
damage 1d10), Hand Crossbow (skill level 13,
damage 2d6)
Monday, March 20, 2023
Manitou Monday: The Cordon Bruja for Deadlands & SWADE
Wild Card
Parry 6 | Tough 8 | Pace 10 (d10) |
Athletics d6 | Fighting d10
(claws d6 + d4) | Shooting d6 |
Spellcasting d10 | Intimidation d8,
Notice d8, Stealth d8 | Ag d8, Sm d10,
Sp d10, St d6, Vi d6 | Edges Arcane
Background (Magic), Improved
Arcane Resistance, Level Headed |
Special Abilities Undead, Wall Walker |
Power Points 20 | Powers Arcane Protection,
Blind, Bolt, Confusion, Dispel,
Drain Power Points, Havoc, Fear, Fly,
Mirror Self, Protection, Shape Change
Invincible RPG: I want to succeed more often and not break the Stunt rules
I really like the Invincible RPG and therefore the Dice Pool version of the Year Zero Engine . However, only succeeding on 6s and Pushing a...






