Monday, August 31, 2020
RPGaDAY 2020 Day 30 & 31
Monstrous Monday: The Beast of Eloise for Dungeon Crawl Classics
Eloise has been a thriving trading post and village at the crossroads of the Stone Road and the Old Road for close to a century. The Inns, all three of them, are full most nights which are just as busy as the days though the work is often illicit in nature.
However, two months ago, on the three nights of the full moon several heads of cattle and two horses that were put up for the night in their barn were attacked by a vicious wild animal that tore them to pieces while leaving most of the meat. The local Sheriff called in a sage named Barnaby Duncroft from nearby Portent to help investigate but no more attacks occured and Barnaby was uncertain what kind of animal attack it was.
The killings began again one month ago over the three nights of the full moon, but on the third night, something broke into the Faversham farmhouse and slaughtered Ebon, his wife Pearl, all three of their young children, and Pearl's father Emmet Clover. Unfortunately, the bodies weren't discovered until three days later when Clem Nottingham checked in on them. This time Duncroft and several Clerics of Pelor were called in to investigate and people began gossiping about a werewolf which caused was a run on the local blacksmith to melt and shape various silver objects of the villagers into weapons. Unfortunately, Duncroft and the Clerics only found one odd fact about the killings and it was that Ebon had his great-grandfather's long sword set over the hearth and it was now missing. There was some question why the first five attacks were against livestock and the final one was against the Favershams. Ebon, the husband, was a mere farmer and while he was a ruffian in his youth he had settled down to a quiet life with his wife Pearl and their children. Emmet Clover, Pearl's father, was respected and well-liked and had sold his general store to his apprentice Gloria Wulling around a decade ago.
It's now two nights until the next full moon and the village is terrified and most of its normal business has disappeared.
The Beast of Eloise for Dungeon Crawl Classics
Sunday, August 30, 2020
Putting the I in the OSR
I love the OSR. I discovered it with James Maliszewski's Grognardia and Chris Gonnerman's Basic Fantasy at roughly the same time. It taught me to love Dungeons and Dragons and articulated to my frustration with DnD 3.X and 4E, especially after discovering Castles and Crusades.
Many of the OSR's core features were elements that I had considered bugs do too bad experiences.
I've been playing DnD 5E for over 8 years now. It is a good game and I like it, but I wouldn't mind a change of pace. My group is fairly flexible but they like 5E and we are all heavily invested in DnD Beyond. What I run into when I think of running an OSR game is that if it is not significantly different from 5E is it worth the learning curve to my players? While I prefer rulings and player involvement vs rules and class abilities am I merely creating extra challenges when we all get together to play?
I've been contemplating that for quite a bit and I feel like I found the answer.
It's Dungeon Crawl Classics. It is rooted in Appendix N but has a time-tested system that is fairly familiar, but it has significant permutations with its use of more types of dice and its mechanics for Clerics and Magic-Users. And in my mind, it is the answer to my internal debates. I don't know when I'll run it and I might run it as Mutant Crawl Classics or Dark Trails, but I plan to run it when a slot opens up and I'm pretty excited about it.
Saturday, August 29, 2020
RPGaDAY 2020 Days 28 & 29
Close is an odd one. My Friday Night game is at my store and we are playing DnD 5E. When the game winds down I close things down by cleaning up, taking care of business, and making sure things for the next day are ready and waiting. My buddies tend to stick around where we bullshit and reminisce and laugh. Fridays are my Thursday now but it is a good day to wrap the week up.
Ride. I think each session has its own vibe as a "ride", you might get deep roleplaying, jaw-dropping reveals, life-altering peril, or vibrant set pieces. I guess a campaign, from that POV, is the amusement park and the sessions are it's rides.
Thursday, August 27, 2020
RPGaDAY 2020: Days 25, 26, & 27
Monday, August 24, 2020
RPGaDAY 2020 Days 16 through 24: Playing Catch Up
Saturday, August 15, 2020
RPGaDAY 2020 Day 15: Frame
#RPGaDAY 2020 Day 14: Banner
Thursday, August 13, 2020
#RPGaDAY 2020: Day 13: Rest
#RPGaDAY 2020 Day 12: Message
Wednesday, August 12, 2020
RPGaDAY 2020 Day 11: Stack
Monday, August 10, 2020
Monstrous Monday: Blind Warrior-Women of Altara for Dungeon Crawl Classics
Init +6; Atk martial arts +10 melee (1d10+5) or wrister blaster +8 missle fire (1d6) or heavy blaster pistol +7 (3d6); AC 18; HD 8d10; MV 40’; Act 2d20 + 1d16; SP Detect Ambush 65% SV Fort +7, Ref +5, Will +0;
#RPGaDAY 2020 Day 10: Want
Legend of Grayskull: The Masters of the Universe RPG
Power-Con, the convention of all things Masters of the Universe was held virtually this past weekend and Legend of the Grayskull: The Masters of the Universe RPG was announced for 2021. It is being published by Fandom, who own DnD Beyond and will use the Cortex Prime rules.
I'm a huge Masters of the Universe fan and have showcased it quite a bit here on the blog. My main experience with Cortex was the Marvel Heroic RPG and I wasn't too keen on how it played, but I'll give it a try. It appears that there will be an open playtest, organized play, virtual table-top and character generator, and a community content program.
I'm really happy to see how that this is a thing and I feel that Mattel has people running the property who cares about the fans.
Sunday, August 9, 2020
#RPGaDAY Day 9: Light
RPGaDAY 2020 Day 8: Shade
Init +3; Atk sword +6 melee (1d10); AC 12; HD 6d6; MV 30’;
Saturday, August 8, 2020
RPGaDAY 2020 Day 7: Couple
Couple made me think for a bit. I thought about Fafhrd and the Gray Mouser. I thought about Conan and Kull. And then I thought about Advantage and Disadvantage which was perfected in DnD 5th Edition.
I say perfected because 4E had Talents that let you roll a second d20 if you didn't like the first result but didn't call the mechanic Advantage and it empowered the DM to use the Disadvantage mechanic.
I think its a brilliant mechanic. No need to consult a book, no need to calculate a bonus or penalty, either a mechanic grants it or the DM adds it. It's beautiful. It is perfect, in my opinion.
It's the kind of rule that I think is just as useful in the OSR and I think it is in 5E and can easily be ported over to any other game engine.
I applaud the 5E designers for codifying it and giving it to us as a tool.
Bravo.
Friday, August 7, 2020
RPGaDAY 2020 Day 6: Forest
Wednesday, August 5, 2020
RPGaDAY 2020 Day 5: Tribute
I'm going to pay tribute to two different men whose work has left an indelible mark upon me.
The First is Robert E. "Two-Gun Bob" Howard. His stories, especially those if Kull of Atlantis, Solomon Kane, and Conan the Cimmerian have been essential archetypes within the stories I tell. Obviously, I'm not alone, Howard's work is important to Pulps, fantasy, and the Lovecraft Mythos. Specifically, it was Marvel Comics' Conan the Barbarian, Conan the King/King Conan, and Solomon Kane that hooked me on the writer's creations. I won't lie, I have as much love for Roy Thomas and John Buscema as I do Robert (Barry Smith was before my time). Growing up our local independent TV station showed older Black and White films on Sunday mornings and while Conan wasn't featured, Tarzan was and I loved those movies. We had a local department store named Zayres which had these great 3 Packs of Comics. The first of these was DC's Tarzan and I reread them constantly. The next time we went they didn't have any Tarzans but they did have Conan the Barbarian and I decided I'd give it a try. As I remember it, Conan was heavier and more high-stakes than the Tarzans and it took me a few reads to really get into them, but I eventually got hooked. In many, many ways Thomas and Buscema's run will always be classic Conan to me, but it got me to read Two-Gun Bob's work as an adult and helped me have a view of the Mythos that wasn't Lovecraft (for me Bryan Lumley is my favorite Mythos writer). Many people find this hobby through Tolkien or Shannara, but I found it through comics and pulp-style cartoons and that has always informed how I run a game.
Finally, this blog, Cross Planes is named after Bob's hometown of Cross Plains, TX. I came up with the name preparing a city connected to the Multiverse like Sigil, Nexus, The Infinite City, or Cynosure that used Feng Shui for its rules. That game fell apart but Cross Planes, thankfully, lived on.
Last, but certainly not least person, is Game Designer Mike Pondsmith. Mike is the first Game Designer that I would keep track of and buy his work sight unseen. I loved everything that R. Talsorian put out in its heyday. And Cyberpunk was a revelation for me, both in terms of setting and game system. Interlock was a revelation to me about how to present a very straight-forward that was easily learnable and yet very in-depth. I love how it broke down class niche-protection in the way it represented exclusive skills and both Attribute and Skill were important for a character's actions. But the Killer-App for me was Castle Falkenstein. It was a masterful product, beautiful in presentation, brilliant it's streamlined rules, and astonishing in its mechanics. In my opinion, Story Games owe a great debt to Castle Falkenstein and showcased how Mike could redesign ADnD 2nd Edition in space with Buck Rogers 25th Century game, establish the Cyberpunk genre in our industry, and then embrace light rules with a commitment to genre emulation in the span of a decade.
The man even released CyberGeneration to show how Edge Runner's kids would rebel and change their world.
Sadly, I've never met Mike, but I've seen at conventions. In my opinion, he a giant of our industry and deserves a spot next to Arneson, Gygax, and Gregg Stafford.
Thanks for all of the hours of fun Mike. I owe you at least 1 beer.
Tuesday, August 4, 2020
RPGaDAY 2020 Day 4: Vision
Monday, August 3, 2020
Monstrous Monday: Blast-Ended Skrewt
[Rubeus] Hagrid produced about a hundred Blast-Ended Skrewts for the fourth-year students to study in their Care of Magical Creatures lessons in 1994 but only around 10 lived to adulthood for use in the final task of the Tri-Wizard Tournament.
Some of the Blast-Ended Skrewts have stingers on them, which Hagrid thinks are the males; the female Skrewts have sucker-like additions on their bellies, which he thinks might be to suck blood.
Init +5; Atk stinger +4 melee (1d10+2 plus poison Fort DC 14 or 1d6 Str) or blaster +3 missle fire (2d6); AC 16; HD 5d8; MV 35’; Act 1d20; SV Fort +5, Ref +5, Will +5; AL C.
Init +7; Atk suckers +5 melee (4d4) or blaster +4 missle fire (3d4); AC 15; HD 6d8; MV 35’; Act 1d20; SV Fort +6, Ref +7, Will +3; AL C.
RPGaDAY 2020 Day 3: Thread
RPGADAY 2020 DAY 2: Change
Sunday, August 2, 2020
RPGaDAY 2020 Day 1: Beginning
I'm running late on RPGaDay so you'll get at least two posts out of me today (gasp)!
The beginning was my buddy Barry getting a copy of the first Marvel Super Heroes Box set from TSR for his birthday while we were in High School. After looking at all the poster maps, cardboard figures, and dice we decided that he would read the Player's book and I would read the Judge's book. Yeah, we never actually played it because that was a terrible idea. But even though I thought RPGs were some arcane puzzle to unlock it lit the fire in my belly. It would take some time, but I'd find my way to Champions and my first group made up of some of his school friends. Along the way, I'd see ads for DnD and Robotech in the comics I read.
This was where I began...
Monster Monday: Obstrevoi for Shadowdark
You can download a PDF here.