Couple made me think for a bit. I thought about Fafhrd and the Gray Mouser. I thought about Conan and Kull. And then I thought about Advantage and Disadvantage which was perfected in DnD 5th Edition.
I say perfected because 4E had Talents that let you roll a second d20 if you didn't like the first result but didn't call the mechanic Advantage and it empowered the DM to use the Disadvantage mechanic.
I think its a brilliant mechanic. No need to consult a book, no need to calculate a bonus or penalty, either a mechanic grants it or the DM adds it. It's beautiful. It is perfect, in my opinion.
It's the kind of rule that I think is just as useful in the OSR and I think it is in 5E and can easily be ported over to any other game engine.
I applaud the 5E designers for codifying it and giving it to us as a tool.
Bravo.
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