Gomdulla -- The Living Pharaoh!
HD: 5
AC: 12
Atk: +4
Dmg: 1d8+2
Shock: 3/AC 15
Move: 50’
ML: 12
Instinct: 6
Skills: +0
Save: 12+
- Its Enemies must make a Mental save or lose their first turn’s Main Action as they summon their nerve. Morale checks it induces are made at -2.
- At the beginning of its turn roll a d6 and on a 5 or 6 it can use telekinesis to manipulate up to a metric ton, smash giant-sized holes in stone walls, or hurl objects at enemies within 60' who must make an Avoidance save or take 2d8 damage if directly hit by the object or 1d8 damage within 5’ of its impact.
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