Attributes: Agility d6, Smarts d6, Spirit d4,
Strength d12+5, Vigor d10
Skills: Fighting d8, Notice d10, Shooting d8
Pace: 10; Parry: 6; Toughness: 18 (4)
Edges: Alertness (Sensors)
Gear: Typically a laser rifle or flame-thrower are
built into the Sentinel's hands.
Special Abilities:
• Armor +4
• Construct: +2 to recover from being Shaken;
ignores 1 point of Wound penalties; does not
breathe or suffer from disease or poison.
• Fearless: Sentinels are immune to Fear and
Intimidation.
• Flight: Sentinels have a Flying Pace of 16".
• Nightvision: Sensor packages ignore penalties
for Illumination.
• Size 7 (Large): Sentinels stand 30' tall and have
an additional Wound.
• Stun: Uni-Beam built into the Sentinel's chest.
• Tentacles (2): Mechanical tentacles built into
the Sentinel's hands.
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