STRIGIBEAR
After being banished from his home in the Vine Jungle, the beast man named Raqquill Rqazz joined up with a young alchemist named Keldor during a skirmish in the Berserker Islands.
Like others of his race, Rqazz has the ability to control beasts and monsters. He currently uses this particular talent as chief henchmen to Skeletor, the Overlord of Evil.
Abilities (Focuses)
1 Accuracy (Beak)
-3 Communication
2 Constitution (Stamina)
1 Dexterity
2 Fighting (Claws)
-4 Intelligence
4 Perception (Seeing, Smelling)
4 Strength (Might)
0 Willpower (Morale)
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Speed Health Defense Armor Rating
15 35 11 4
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Weapon Attack Roll Damage
Beak +4 1d6+3
Claw +4 1d6+5
Armored Hide: The strigibear's hide provides natural armor.
Darkvision: The strigibear can see perfectly in total darkness.
Maul: If the strigibear hits with a claw attack, they may make a beak attack as a free action against the same target.
Threat: Minor
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